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Author Topic: Gang Garrison 2.2.4  (Read 12555 times)

lorgan3

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Re: Gang Garrison 2.2.4
« Reply #45 on: January 14, 2011, 11:41:06 am »

NUMBERS :wuv:
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[BBY] Anonymous[GGI]

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Re: Gang Garrison 2.2.4
« Reply #46 on: January 14, 2011, 11:42:01 am »

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Milhouse

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Re: Gang Garrison 2.2.4
« Reply #47 on: January 15, 2011, 04:35:51 am »

Is the IP address the same?
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Long live nostalgic stuff! :

lorgan3

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Re: Gang Garrison 2.2.4
« Reply #48 on: January 15, 2011, 04:39:05 am »

IP of what?
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Milhouse

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Re: Gang Garrison 2.2.4
« Reply #49 on: January 15, 2011, 04:40:59 am »

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Long live nostalgic stuff! :

Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #50 on: January 27, 2011, 10:53:51 am »

Haven't you learned by now? IP doesn't mean shit unless it belongs to someone specific.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Adrenaline Rush

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Re: Gang Garrison 2.2.4
« Reply #51 on: January 30, 2011, 10:44:56 pm »

the cristmas hats have not been removed go to gg.ini and search for a line like this
Festive=0 Change 0 to 1 and then cristmas hats back  :woot:
--------------------------------------------------------------------------------------------------------------------
 :x21:: :baseballbat:  :x14:: :z3:  :x23:: :rocketmantaunt:  :x21:: :x9:  :x14:: :x9:  :x23:: :c1:  :z5:
                                                                THE END
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Are you bipolar, as in, a polar bear?

Sun Tzu

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Re: Gang Garrison 2.2.4
« Reply #52 on: January 30, 2011, 10:49:38 pm »

the cristmas hats have not been removed go to gg.ini and search for a line like this
Festive=0 Change 0 to 1 and then cristmas hats back  :woot:
--------------------------------------------------------------------------------------------------------------------
 :x21:: :baseballbat:  :x14:: :z3:  :x23:: :rocketmantaunt:  :x21:: :x9:  :x14:: :x9:  :x23:: :c1:  :z5:
                                                                THE END
It's not Christmas, why would I where them?
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nealshireman

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Re: Gang Garrison 2.2.4
« Reply #53 on: January 31, 2011, 01:26:42 am »

because you need moar christmas spirit :v
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Devling

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Re: Gang Garrison 2.2.4
« Reply #54 on: January 31, 2011, 01:07:02 pm »

Are you guys working on the next update? It has been A while. Do you guys have more important stuff going on, or is it just a big update.
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Lemonade

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Re: Gang Garrison 2.2.4
« Reply #55 on: January 31, 2011, 01:52:07 pm »

as we've already said no work has been done since July

you aren't missing anything
They probably have a lot of important stuff to do.  :drool:
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

NAGN

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Re: Gang Garrison 2.2.4
« Reply #56 on: January 31, 2011, 02:29:51 pm »

Taimat came back hopefully he's actually going to finish his balance changes and we can start development right away on some shit we need to repair

it's been like 90% done for a few months now, just that mid terms and Psychopath's going through some troubled times atm
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Phantom Brave

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Re: Gang Garrison 2.2.4
« Reply #57 on: February 01, 2011, 05:41:53 am »

Psycho is waiting on vindi to fix something he implemented before he can go in and finish things up.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Shiggyru Miyamoto

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Re: Gang Garrison 2.2.4
« Reply #58 on: February 02, 2011, 06:49:57 pm »

ya know, the use of hats wasn't a bad idea.
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[bp]pg 1 & 2 for sale. Ask about prices if you're interested.

NAGN

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Re: Gang Garrison 2.2.4
« Reply #59 on: February 02, 2011, 07:01:55 pm »

I just saw MedO's beutiful Networking rewrite and I take back everything
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