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Author Topic: Gang Garrison 2.1.2  (Read 13010 times)

MedO

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Gang Garrison 2.1.2
« on: September 14, 2009, 05:49:07 pm »

Fix for some regressions (and additional small annoyances) that have come up with the last release. For your convenience, Gang Garrison 2.1.2 is networking-compatible with version 2.1.1.

Download here (Wuala). Not setting up a torrent this time because nobody used that anyway. You can also use the updater or download the new version from the homepage.

Player's Changelog:
  • Fixed Team Selector not counting self in the number display
  • Fixed "Unknown variable maxHp" in DeathCam
  • Fixed "Unknown variable nutsNBolts" in BuildMenu
  • Fixed Medigun not healing faster when the heal target is low on health
  • Fixed HealthHud showing 0 HP (and cleaned up the code)
  • Workaround for the Multiple Intel bug. It can still cause fake intels for up to half a second and additional log entries for dropping the intel multiple times. This will be properly fixed later.

Modder's changelog:
  • Changed source code:
    • calculateTeamBalance Script
    • DeathCam Create Event
    • BuildMenu Press 1-key Event
    • Medigun User Defined 1 Event
    • HealthHUD draw Event
    • Character user defined 12 Event
    • Character user defined 13 Event
  • Changed the VERSION constant from 212 to 213.
« Last Edit: September 14, 2009, 06:27:39 pm by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

UR MOM

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Re: Gang Garrison 2.1.2
« Reply #1 on: September 14, 2009, 05:52:51 pm »

YAY....


gunna host maybe soon
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JaxOf7

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Re: Gang Garrison 2.1.2
« Reply #2 on: September 14, 2009, 06:11:27 pm »

Fixed Medigun not healing faster when the heal target is low on health
I thought I was just going crazy =/.
« Last Edit: September 14, 2009, 06:11:39 pm by [IRI] JaxOf7 »
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Corky

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Re: Gang Garrison 2.1.2
« Reply #3 on: September 14, 2009, 06:13:37 pm »

Nevermind.
« Last Edit: September 14, 2009, 06:14:05 pm by Griffin Spade »
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UR MOM

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Re: Gang Garrison 2.1.2
« Reply #4 on: September 14, 2009, 06:14:08 pm »

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Tankmen

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Re: Gang Garrison 2.1.2
« Reply #5 on: September 14, 2009, 06:20:17 pm »

Already?
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ryan king of tards

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Re: Gang Garrison 2.1.2
« Reply #6 on: September 14, 2009, 06:38:02 pm »

MOST PLAWX WE NEED TE DISPENSOR
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Known as " The 3rd " ingame

Nameko

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Re: Gang Garrison 2.1.2
« Reply #7 on: September 14, 2009, 06:43:36 pm »

I really enjoyed the easter egg you put in.
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Tankmen

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Re: Gang Garrison 2.1.2
« Reply #8 on: September 14, 2009, 07:31:45 pm »

I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
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Osmosis

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Re: Gang Garrison 2.1.2
« Reply #9 on: September 14, 2009, 08:13:46 pm »

I really enjoyed the easter egg you put in.
Easter egg??!! Show me! Show me!
press F1 I'm serious
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Gang Garrison Battle Pass to the future.

Dusty

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Re: Gang Garrison 2.1.2
« Reply #10 on: September 14, 2009, 09:56:26 pm »

  • Fixed HealthHud showing 0 HP (and cleaned up the code)
lawl.
no you didn't
as soon as i got the update, i played and got knocked down to zero hp.

MedO

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Re: Gang Garrison 2.1.2
« Reply #11 on: September 15, 2009, 03:03:51 am »

I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

ADM1

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Re: Gang Garrison 2.1.2
« Reply #12 on: September 15, 2009, 03:08:58 pm »

I'm going to wait til 2.2 before I do anything though.
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Tankmen

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Re: Gang Garrison 2.1.2
« Reply #13 on: September 15, 2009, 03:10:42 pm »

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Dusty

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Re: Gang Garrison 2.1.2
« Reply #14 on: September 15, 2009, 05:30:01 pm »

I admit that was a bit misformulated. The HealthHud will only show 0hp now if the client thinks you should be dead. It shouldn't last for more than half a second though, IF you play on a 2.1.2 server.
no...
i was 3/4 of the way to the health room when i got shot.
from the blue tower in ctf_conflict
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