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Author Topic: Gang Garrison 2.1.2  (Read 9357 times)

Dman

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Re: Gang Garrison 2.1.2
« Reply #15 on: September 15, 2009, 07:20:07 pm »

It's irony how TF2's update was released a day after GG2's.
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what the fuck they know what is what but they dont know what is what what the fuck

Agh

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Re: Gang Garrison 2.1.2
« Reply #16 on: September 15, 2009, 07:23:39 pm »

It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.
« Last Edit: September 15, 2009, 07:23:51 pm by [GA] Agh »
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Dman

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Re: Gang Garrison 2.1.2
« Reply #17 on: September 15, 2009, 07:42:21 pm »

It's irony how TF2's update was released a day after GG2's.
Doesn't matter because they update tf2 all the time.

true dat
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what the fuck they know what is what but they dont know what is what what the fuck

yesTHATironingboard

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Re: Gang Garrison 2.1.2
« Reply #18 on: September 16, 2009, 01:06:54 pm »

MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
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Bass

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Re: Gang Garrison 2.1.2
« Reply #19 on: September 16, 2009, 04:15:16 pm »

MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
autogin is overpowered
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OMGZAT

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Re: Gang Garrison 2.1.2
« Reply #20 on: September 17, 2009, 12:53:33 am »

MedO, please tell us that the 2.2 release will have a radically altered autogun.

no, please.
autogin is overpowered

Autogun is fine as long as you're smart or actually use gangwork like you're supposed to.
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Steve

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Re: Gang Garrison 2.1.2
« Reply #21 on: September 17, 2009, 02:18:27 am »

Are people really still complaining about the autogun?

AcidLead

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Re: Gang Garrison 2.1.2
« Reply #22 on: September 17, 2009, 07:29:33 am »

No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
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Bass

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Re: Gang Garrison 2.1.2
« Reply #23 on: September 17, 2009, 07:32:48 am »

No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.

Autogin is overpowered.
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AcidLead

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Re: Gang Garrison 2.1.2
« Reply #24 on: September 17, 2009, 07:39:32 am »

No, it's just a forum meme so some people spout it randomly and irreverently. You know, like the now-murdered counting stickies meme. (May it rest in peace.)
Actually, I was agreeing with him.

Autogin is overpowered.
SHH SHUT UP IF YOU WHINE AGAIN IT WILL GET EVEN STRONGER NEXT TIME
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KillPanzer

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Re: Gang Garrison 2.1.2
« Reply #25 on: September 17, 2009, 08:33:52 am »

I count the forum's butthurt faggots like real men do. :smiley16:
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Phantom Brave

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Re: Gang Garrison 2.1.2
« Reply #26 on: September 17, 2009, 02:09:06 pm »

I count enemy autogun HP like real men do. No, really, I count how many sword hits they've taken.

Anyways yeah, there's only one way to kill the autogun most of the times when it's near the enemy spawn and constructor, and then it can be rebuilt easily, so you'd better nab the intel right away.

That, or we could make them able to miss or shoot slower like normal guns.
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Studs Terkel

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Re: Gang Garrison 2.1.2
« Reply #27 on: September 17, 2009, 02:11:50 pm »

Can't we just come out with v2.2?  :hehe:
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Techno Viking

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Re: Gang Garrison 2.1.2
« Reply #28 on: September 17, 2009, 02:42:48 pm »

what happen to autobalance

i see no auto since men become 2.1.2
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Teekytots [PC][OG]

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Re: Gang Garrison 2.1.2
« Reply #29 on: September 17, 2009, 05:36:14 pm »

Actually, I'm going to ask the same thing, Techno:
What happened to Auto Balance? Its annoying when everyone goes on 1 team
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