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Author Topic: Gang Garrison 2.8.4 has been released  (Read 40597 times)

AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #15 on: April 01, 2017, 02:24:17 am »

Well... good luck with getting BTW to update to the latest version!
« Last Edit: April 01, 2017, 02:25:59 am by AKVARI »
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Rumrusher

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Re: Gang Garrison 2.8.4 has been released
« Reply #16 on: April 01, 2017, 05:38:17 am »

oh so I was wondering why the medbays didn't Instant heal my wounds.
time to see if they are an option for instant heal and regen in Garrison builder.
I guess this means one could make a :dispenser: for maps that doesn't end up turning into a game of push the guy off the heal station to score a kill.
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Pootis Powers

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Re: Gang Garrison 2.8.4 has been released
« Reply #17 on: April 01, 2017, 09:40:57 am »

Wait, how do we use Gear? Do we use a custom plugin?
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Derpduck

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Re: Gang Garrison 2.8.4 has been released
« Reply #18 on: April 01, 2017, 10:40:57 am »

It's marked under "Internal changes", so it's not really a concern. It's just the new way haxxy sprites are rigged onto the main body sprites, it's just the name for it not a new gameplay visible feature you can use.

MedO

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Re: Gang Garrison 2.8.4 has been released
« Reply #19 on: April 01, 2017, 11:23:12 am »

It's marked under "Internal changes", so it's not really a concern. It's just the new way haxxy sprites are rigged onto the main body sprites, it's just the name for it not a new gameplay visible feature you can use.
This. It just means that it's a lot less work now to add hats, which was useful for the Three Is Company rewards.
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Dumbledank

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Re: Gang Garrison 2.8.4 has been released
« Reply #20 on: April 01, 2017, 11:44:51 am »

I've been hosting today since BTW's server is outdated.

Got a few bug complaints from players (IDK how credible this is because I could never replicate the second bug):

-Apparently jump height has been changed? (I noticed this a bit myself on one or two maps, I needed to spinjump to get up but I thought maybe I had a different version of a map, namely koth_nova, that had a higher upstaircase)

-One player complained that they were unable to fire their gun at all as pyro

-This one I noticed myself, if someone is on a class and they get autobalanced they can exceed the classlimit of that class when they get switched over (I know this has been around for a while but I thought it got patched)
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #21 on: April 01, 2017, 11:54:12 am »

>-Apparently jump height has been changed? (I noticed this a bit myself on one or two maps, I needed to spinjump to get up but I thought maybe I had a different version of a map, namely koth_nova, that had a higher upstaircase)

Yes. Jump height is now the same as it was on 30fps. 60fps used to have a slightly different jump arc. You should still be able to jump up 10px tall edges, the jump height is still more than 9 map pixels.
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Dumbledank

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Re: Gang Garrison 2.8.4 has been released
« Reply #22 on: April 01, 2017, 12:10:41 pm »

Ah, I see.

Another quick one, a player said that they got an error box with a message along the lines of "The game attempted to load a sprite for team ID: 2"
I did ask him to report the whole error log itself on here but he's not done it.
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AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #23 on: April 01, 2017, 12:14:51 pm »

I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.

MedO

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Re: Gang Garrison 2.8.4 has been released
« Reply #24 on: April 01, 2017, 12:36:59 pm »

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.
Please copypaste the text or take a screenshot when it happens next.
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Quote from: Alfred North Whitehead
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PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #25 on: April 01, 2017, 01:05:37 pm »

I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.

This always happens to me and WhoWritedThisName

Invalid player number when deserializing code
or
The server sent unexpected data
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AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #26 on: April 01, 2017, 01:07:00 pm »

Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.
« Last Edit: April 01, 2017, 01:07:19 pm by AKVARI »
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Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #27 on: April 01, 2017, 01:18:08 pm »

It's interesting that you guys can see anything, currently there's no server on ly in-game list, and /lobby isn't even fully loading

Unless that's not just me
« Last Edit: April 01, 2017, 01:18:29 pm by Spazz »
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antilard

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Re: Gang Garrison 2.8.4 has been released
« Reply #28 on: April 01, 2017, 01:22:24 pm »

^ I had the issue with the lobby not loading but it seems to be fixed now.
« Last Edit: April 01, 2017, 01:31:24 pm by antilard »
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #29 on: April 01, 2017, 02:01:41 pm »

I don't know, I just feel like the gameplay has changed a bit in comparison with the older version.
Jump height, good thing it was changed back to 30FPS, was a chaos when it was 60FPS.

Also one thing, it has happened about twice to me when playing this version. Sometimes after downloading a map from a server, the server shows me some error about some invalid numbers or something like that, similiar to what Dumbledank posted "The game attempted to load a sprite for team ID: 2" but also something else.

This always happens to me and WhoWritedThisName

Invalid player number when deserializing code
or
The server sent unexpected data
Quote
Invalid player number when deserializing code
or
The server sent unexpected data
This.

Redownload the game and try running without any plugins (rename your plugins folder to something else temporarily)
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