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Author Topic: Gang Garrison 2.5  (Read 24886 times)

Just Somethin

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Re: Gang Garrison 2.5
« Reply #30 on: April 01, 2013, 08:42:45 am »

BODYBLOCKING BETTER BE APRIL FOOLS ONLY
This.
Yeah really not a fan of the bodyblocking but the new firing animations look nice.
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Catman

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Re: Gang Garrison 2.5
« Reply #31 on: April 01, 2013, 08:43:09 am »

Port the game to Commodore 64
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My style is the best...
...so I challenge you!

Bematli

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Re: Gang Garrison 2.5
« Reply #32 on: April 01, 2013, 08:58:34 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
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[EU server] Garrison Fortress 3
All my maps
If you don't like :z5: or :z6: your opinion is wrong, you are a horrible person and you should feel very bad about yourself.

Takapajula

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Re: Gang Garrison 2.5
« Reply #33 on: April 01, 2013, 08:59:35 am »

Someone bother to tell me the class balance changes?
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hey could somebody create a plugin or autohotkey script thingy to make firebugs flareblast useable by pressing middle mouse button k thx

ajf

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Re: Gang Garrison 2.5
« Reply #34 on: April 01, 2013, 09:08:40 am »

Someone bother to tell me the class balance changes?
Uh, you could read through this, it's the list of changes to GG2:

https://github.com/Medo42/Gang-Garrison-2/commits/master

(I don't know where 2.5 stops and 2.4 begins, though)
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

bullets (obviously)

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Re: Gang Garrison 2.5
« Reply #35 on: April 01, 2013, 09:32:42 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
kick option in the Esc menu?
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ajf

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Re: Gang Garrison 2.5
« Reply #36 on: April 01, 2013, 09:34:44 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
kick option in the Esc menu?
Yeah, now it only shows up when you click that, to be more user-friendly and avoid blocking class icons.

(fuck, that wasn't in the changelog...)
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Bematli

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Re: Gang Garrison 2.5
« Reply #37 on: April 01, 2013, 09:51:05 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
kick option in the Esc menu?
Yeah, now it only shows up when you click that, to be more user-friendly and avoid blocking class icons.

(fuck, that wasn't in the changelog...)
Class icons aren't displayed when spectating (bug?) so there was no need to move the kick buttons :c
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[EU server] Garrison Fortress 3
All my maps
If you don't like :z5: or :z6: your opinion is wrong, you are a horrible person and you should feel very bad about yourself.

Takapajula

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Re: Gang Garrison 2.5
« Reply #38 on: April 01, 2013, 09:54:35 am »

Someone bother to tell me the class balance changes?
Uh, you could read through this, it's the list of changes to GG2:

https://github.com/Medo42/Gang-Garrison-2/commits/master

(I don't know where 2.5 stops and 2.4 begins, though)
I was looking for a bit more easier to read list.
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hey could somebody create a plugin or autohotkey script thingy to make firebugs flareblast useable by pressing middle mouse button k thx

Nova

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Re: Gang Garrison 2.5
« Reply #39 on: April 01, 2013, 10:06:59 am »

still a funnier april fool's than the bassie rape face

Still there.
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cmb

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Re: Gang Garrison 2.5
« Reply #40 on: April 01, 2013, 10:12:37 am »

comes with source too right?

RebelINS

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Re: Gang Garrison 2.5
« Reply #41 on: April 01, 2013, 10:16:30 am »

still a funnier april fool's than the bassie rape face
playing as constructor hiding your sentries behind bassie

Orpheon

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Re: Gang Garrison 2.5
« Reply #42 on: April 01, 2013, 10:17:16 am »

The Faucet Forwarding extension isn't included in the download.
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Count Bleck

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Re: Gang Garrison 2.5
« Reply #43 on: April 01, 2013, 10:25:38 am »

This update is just what Gang Garrison 2 needed. With the new animations, combined with the fixes and new features, you could even consider this a sequel! Nicely done, indeed.
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mommy im scard

ajf

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Re: Gang Garrison 2.5
« Reply #44 on: April 01, 2013, 10:29:40 am »

WHERE MAH KICK BUTTONS AT?
Seriously, why were they removed in this update :z4:
kick option in the Esc menu?
Yeah, now it only shows up when you click that, to be more user-friendly and avoid blocking class icons.

(fuck, that wasn't in the changelog...)
Class icons aren't displayed when spectating (bug?) so there was no need to move the kick buttons :c
Yes, but most people had no idea you could kick players (this made it more obvious it was possible), and it also meant you could kick people while in-game.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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