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Author Topic: Gang Garrison 2.4.2 - The overdue update  (Read 21384 times)

LowriderTR[LORD]

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #45 on: March 13, 2012, 07:48:42 am »

I know, I know... But it makes lag. What the heck?
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Orpheon

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #46 on: March 13, 2012, 08:08:40 am »

>Crouching
No way, that's ruining the game.
It was a Feature Request for quite a while, with a poll. Can't find the thread again, but it was like 42 pro, 1 against. It's a bit late now (besides the fact that it's a visual thing).
I know, I know... But it makes lag. What the heck?
What? No it doesn't. Where does that come from?

>ScatterGun
It needs to change again. If you shoot in long-range, it makes 8-24dmg per bullet.
That was the goal. The scattergun is not supposed to be good at long-range.

>Credits
I tought, it won't be a problem for these guys. But I think, there should more guys name in Credits.
I sort of agree, the credits are pretty outdated now.
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Phantom Brave

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #47 on: March 13, 2012, 09:05:21 am »

we should just pipe the readme credits into the credits page instead of having them separate
« Last Edit: March 13, 2012, 09:05:45 am by Wareya »
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Orpheon

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #48 on: March 13, 2012, 09:25:22 am »

we should just pipe the readme credits into the credits page instead of having them separate
Good idea.
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Remember Me

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #49 on: March 17, 2012, 09:05:25 am »

So, crouching doesn't actually make the sniper shorter?
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trog

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #50 on: March 17, 2012, 10:47:52 am »

No.

The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
« Last Edit: March 17, 2012, 10:49:08 am by tiger.Trog »
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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #51 on: March 17, 2012, 10:11:04 pm »

The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
I'm pretty sure I unknowingly tested this theory. Earlier in a pug, I shot at a heavy's head as sniper, and it shot over. Trog is probably correct.

I know, I know... But it makes lag. What the heck?
I think that's just you connection, Mr. Tea N' Crumpets.

Most of this update was synchronizing, bug fixes, visual effects, etc. It would be actually nice to see a 'substantial' update, other than improving visuals and sound effects. Nothing too game breaking, but something that changes the game in a certain.. manner.
« Last Edit: March 17, 2012, 10:13:32 pm by Tetriole »
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trog

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #52 on: March 18, 2012, 08:46:30 am »

The head isn't normally part of the hitbox, so I believe the crouching sprite makes it so the head is just inside the hitbox.
I'm pretty sure I unknowingly tested this theory. Earlier in a pug, I shot at a heavy's head as sniper, and it shot over. Trog is probably correct.

First part is definitely correct, you should pay more attention if you didn't know that :z4:
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Derpduck

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Re: Gang Garrison 2.4.2 - The overdue update
« Reply #53 on: March 20, 2012, 03:05:28 am »

this is the hitbox for the sniper when standing up

and this is for crouching


just like every other class except q/c the head isnt covered
« Last Edit: March 20, 2012, 03:06:14 am by Derp(duck) [LORD] [RA] »
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