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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360816 times)

Dronery

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #855 on: September 01, 2011, 08:54:09 pm »

No one could play Samus like Nick
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Starry Eyed

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #856 on: September 01, 2011, 11:23:06 pm »

I never saw him but probably. I'll remember to honor him as the true Samus, in a sense, even if someone with more skill comes. I hope Rebel does too :<
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[TIC]

AcidLead

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #857 on: September 01, 2011, 11:26:19 pm »

Hmm... I'm going to give Samus splash damage on her fully charged shot. Cause that would be cool
Only a little, but it would help more than a bit

actually this exists in metroid prime games to an extent, most notably in metroid prime: "horrible hitboxes" hunters
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #858 on: September 02, 2011, 12:04:28 am »

I'm not really looking to add more gamemodes just yet. I have plans for warfare mode (as previously explained) somewhere in the pipeline. I'd rather get custom map support for TDM first, before starting something else new.

AcidLead

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #859 on: September 02, 2011, 08:52:13 am »

im am hosting

edit, nobody came on and I had better things to do here
« Last Edit: September 02, 2011, 09:31:37 am by AcidLead »
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Uncle Woody

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #860 on: September 03, 2011, 12:53:11 pm »

found a bug where you hurt yourself as the vanila detonator.When you get close enough to detonate the mine and take damage, this pops up.

ERROR in
action number 2
of Other Event: User Defined 2
for object Mine:

Error in code at line 32:
                       if (other.ownerPlayer != id or (other.reflector != noone and other.ownerPlayer == id))
                                                             ^
at position 60: Unknown variable reflector

___________________________________________

The wierdest thing is that the mine still stays in existance but you can't detonate them. After doing this for 5 minutes, I made this

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CUM IS WEAKNESS LEAVING THE PENIS
Quote from: muse in IRC
<mad_moose>: flowers rot in two days and they shit all over your table
stryker is the greatest medibuddy in gg2 handsdown

Dronery

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #861 on: September 03, 2011, 03:10:00 pm »

Looks like you won't have to dedicate your Samus map to Yuko because we got heavily trolled.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Machidro

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #862 on: September 03, 2011, 03:23:00 pm »

Looks like you won't have to dedicate your Samus map to Yuko because we got heavily trolled.
what happened?
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A CHALLENGER HAS ARRIVED.

Starry Eyed

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #863 on: September 03, 2011, 03:27:05 pm »

I guess his brother told Tank he was dead and Yuko was too distracted with schoolwork to notice, so Tank told us all and set off a chain reaction.
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Yuko

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #864 on: September 03, 2011, 04:13:08 pm »

It would still be nice if Rebel made the map, because I doubt the map I'm making for Samus will be any better, art-wise.

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HiggsBoson

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #865 on: September 03, 2011, 04:33:24 pm »

I am currently hosting.

Edit: I not anymore.
« Last Edit: September 03, 2011, 06:02:03 pm by HiggsBoson »
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Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #866 on: September 03, 2011, 05:41:23 pm »

Rebel, did you do something to Rosie's grenades? Almost every time I tried to throw one ahead of me for a few seconds of area denial, or to force an enemy to come back over to me, or over an obstacle ahead of me, they would stop right infront of my face like I threw it against a wall. It even happened when I tried to throw them directly up in the air! I would end up blowing myself up every time I tried to throw it over a box, or the grenade would just fall dumbly behind me while I'm in hot pursuit of a Meower pelting me with knives and soccer balls from just outside my rifle's range. And if I tried to cook the grenade and throw it ahead of me, it would almost always end up blowing up on ME instead because it would lag behind me instead of ahead of me, blowing up right under my feet..
« Last Edit: September 03, 2011, 05:47:26 pm by [PHS] Killah Zillah »
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #867 on: September 03, 2011, 09:16:23 pm »

It's probably lag, because the delay on it has been the same since I added it. However, I did change the damage of the grenade from 60 to 65.

Edit:
I guess his brother told Tank he was dead and Yuko was too distracted with schoolwork to notice, so Tank told us all and set off a chain reaction.
I just got came home from work and got caught up on the latest drama. Pretty interesting stuff.

It would still be nice if Rebel made the map, because I doubt the map I'm making for Samus will be any better, art-wise.
If you provide me a nice wallmask, I can help with some art assets/possible entities. A Metroid map would have a lot of great things to draw inspiration from (Norfair, Zebes, that one snow place from Metroid Prime).

Also, go punch your brother in the grill on my behalf.
« Last Edit: September 03, 2011, 09:36:55 pm by RebelINS »
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Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #868 on: September 03, 2011, 09:53:22 pm »

It's probably lag, because the delay on it has been the same since I added it. However, I did change the damage of the grenade from 60 to 65.

That would explain why it so easily killed me.. but would lag really make it do what it did? It would throw like it hit something, when there was nothing at all. It would hit the air and bounce towards my feet, rolling backwards behind me.. or even getting stuck in the air!

Chef Kittay

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #869 on: September 03, 2011, 10:44:20 pm »

any one here I'm hosting.
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