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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360795 times)

BillyBobJoe

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #810 on: August 30, 2011, 07:00:20 pm »

i would but my computer sucks too much :angry:

That's quite a feat.. what on earth are you playing on, a Tandy 500? A Colecovision??? Mine's a 1999 compy, but it still plays the game quite well, so that makes me wonder! Sure, it takes forever for the program to open, but once it does it plays alright.
Well it can open and play INSmod, but it's slow(if i do play it's 0 gibs no particles)
It's a 2002 512 mb ram 2.2ghz(1core)with stupidest onboard graphics ever
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Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #811 on: August 30, 2011, 07:40:15 pm »

Well it can open and play INSmod, but it's slow(if i do play it's 0 gibs no particles)
It's a 2002 512 mb ram 2.2ghz(1core)with stupidest onboard graphics ever

How on earth is yours not able to run it?? Your compy's MILES better than mine, I only have a 500 MHz processor with about the same amount of RAM.

I'd say you have something slowing your compy, like a virus or too many useless programs open.. I'd gladly help speed it up for you, if you want!

BillyBobJoe

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #812 on: August 30, 2011, 08:03:44 pm »

Well it can open and play INSmod, but it's slow(if i do play it's 0 gibs no particles)
It's a 2002 512 mb ram 2.2ghz(1core)with stupidest onboard graphics ever

How on earth is yours not able to run it?? Your compy's MILES better than mine, I only have a 500 MHz processor with about the same amount of RAM.

I'd say you have something slowing your compy, like a virus or too many useless programs open.. I'd gladly help speed it up for you, if you want!

lol can you read
Plus I've done everything I can to make it faster, the only next thing is to reformat it, but no need to
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Dronery

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #813 on: August 30, 2011, 08:16:39 pm »

I try to, but every time I'm in the mood for it, there's no servers up.  :z7:
I need to learn how to host then.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

AcidLead

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #814 on: August 30, 2011, 08:40:32 pm »

im will host later

job is more important sadly as techno viking propelled minecarts do not provide food for me

yet
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Ignis

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #815 on: August 30, 2011, 08:52:34 pm »

Hsssssss...
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replays suck, use demos
demos are only good for setting traps, use soldier if you want to be aggressive and still have explosions
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Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #816 on: August 30, 2011, 08:58:53 pm »

I wonder if we could make map entities triggered by certian classes?

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #817 on: August 30, 2011, 09:00:02 pm »

short answer: yes.
long answer: yes, and it wouldn't be hard.

Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #818 on: August 30, 2011, 09:01:47 pm »

I don't mean literally 'wether or not we can make them', I mean, 'would they be useful to gameplay'?

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #819 on: August 30, 2011, 09:03:16 pm »

No they wouldn't be useful to gameplay, unless it's some sort of single player campaign mode.

Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #820 on: August 30, 2011, 09:21:07 pm »

lol can you read
Plus I've done everything I can to make it faster, the only next thing is to reformat it, but no need to

I misread. Sorry about that! Still, I think you've got some problems with it if it runs slowly.

Hsssssss...



Sssssss...

No they wouldn't be useful to gameplay, unless it's some sort of single player campaign mode.

Or something similar to the Headless Horsemanne in TF2's halloween map, where if you get too close to it, it'll stun you with fear.
« Last Edit: August 30, 2011, 09:27:33 pm by [PHS] Killah Zillah »
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HiggsBoson

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #821 on: August 30, 2011, 10:49:34 pm »

I am hosting right now.

Ended
« Last Edit: August 30, 2011, 11:31:31 pm by HiggsBoson »
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Uncle Woody

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #822 on: August 30, 2011, 11:18:49 pm »

whenever someone picks saniman and I witness it, the only thing to come across my mind is "oh shit"
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billymaze

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #823 on: August 30, 2011, 11:36:59 pm »

i would but my computer sucks too much :angry:

That's quite a feat.. what on earth are you playing on, a Tandy 500? A Colecovision??? Mine's a 1999 compy, but it still plays the game quite well, so that makes me wonder! Sure, it takes forever for the program to open, but once it does it plays alright.

I play on my compy 386
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Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #824 on: August 30, 2011, 11:56:54 pm »

Actually, if you made doors that could be opened via shooting them (ala metroid, complete with explosion only versions) Map makers could probably have a ball with those.
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