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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360713 times)

Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #645 on: August 22, 2011, 07:55:04 am »

I've seen some TDM-like TF2 servers give an 1-second ubercharge upon respawn to prevent spawncamping. I guess adding that wouldn't hurt.

Also, the catapult should really be able to launch projectiles. Bombarding ennemies with soccer balls and holy water.. :hehe16:

Or imagine loading up a volley of petal grenades from Anna's launcher onto it and sending over a massive hail of explosives at the enemy's charge! You could make some kind of fort siege map/game type with that (but I'm just brainstorming, not requesting anything!).

Exploding Pancakes

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #646 on: August 22, 2011, 08:53:02 am »

Looked at this after Lone Wolf told me it has been released

Holy shit

Im coming back to gg2 for this
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Lone Wolf

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #647 on: August 22, 2011, 11:05:55 am »

some1 houst thes plz!!!!11!
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tankman

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #648 on: August 22, 2011, 11:17:24 am »

If more than 2 people would come I would
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Lone Wolf

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #649 on: August 22, 2011, 11:22:10 am »

well, me and pancakes will come
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tankman

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #650 on: August 22, 2011, 11:47:59 am »

As Snare, if you stab while flipping gravity and holding left or right, you can slide while stabbing. Is this intentional?

It's pretty funny, I got a stab on someone while sliding on the stairs near the spawn in 2dfort
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Heipo

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #651 on: August 22, 2011, 11:51:20 am »

more beta solo-testing QQ

will post thoughts on dhalsim after i get more ACTUAL playtime in
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Lone Wolf

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #652 on: August 22, 2011, 11:52:20 am »

I keep having this strange lag every 10 minutes or so. It's weird.
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #653 on: August 22, 2011, 12:07:24 pm »

As Snare, if you stab while flipping gravity and holding left or right, you can slide while stabbing. Is this intentional?

It's pretty funny, I got a stab on someone while sliding on the stairs near the spawn in 2dfort
I'm pretty sure it's the same bug as the infilskating in that one old GG2 version. I forget the fix for it.

Except I'm not going to change it, because it's pretty sweet and fun to use.

Mew!

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #654 on: August 22, 2011, 05:10:56 pm »

Hosting with non-default rotation.
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Osmosis

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #655 on: August 22, 2011, 07:19:30 pm »

Hosting with non-default rotation.
Can we get a hosting schedule going?
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Machidro

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #656 on: August 22, 2011, 07:24:54 pm »

Hosting with non-default rotation.
Can we get a hosting schedule going?

I agree. I'd host on saturdays 12-5 pm PST. Lets get at least three people for weekdays and one person each weekend day.
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Machidro

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #657 on: August 22, 2011, 07:56:56 pm »



I have created the first exclusive INS mod only map and game mode: Rebel Run!

This map is a remake of truefort, except now truefort has been cordoned off by a set of murderous lasers. As rebelINS, your mission is to break into blue base, dodging all murderous lasers, and become the winner before another rebel has the chance.

Blue spawns in a spawnbox, they cannot play because they have a character capable of teleportation.
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Mew!

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #658 on: August 22, 2011, 07:58:06 pm »

Hosting with non-default rotation.
Can we get a hosting schedule going?
I can't. Others might be able to.
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Osmosis

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #659 on: August 22, 2011, 08:24:58 pm »



I have created the first exclusive INS mod only map and game mode: Rebel Run!

This map is a remake of truefort, except now truefort has been cordoned off by a set of murderous lasers. As rebelINS, your mission is to break into blue base, dodging all murderous lasers, and become the winner before another rebel has the chance.

Blue spawns in a spawnbox, they cannot play because they have a character capable of teleportation.
I don't get it :drool:
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