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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360680 times)

billymaze

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #570 on: August 19, 2011, 12:01:05 am »

you used my suggestions
:wuv:

But you had probably already though of them...
All of the vein bike tricks were already planned and half coded in.
great minds think alike?  ;)
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a/d

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #571 on: August 19, 2011, 12:06:21 am »

add tony hawk style balance meter for when you're wheelieing.

should require like 7 lines of code.
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go canada or whatever, maybe your country is cool too

Machidro

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #572 on: August 19, 2011, 01:29:14 am »

IWBTG was an awful game.

>Butthurt s/he couldn't beat the game

Its pretty fun, if you're willing to commit and accept that bullshit deaths are half the fun.
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #573 on: August 19, 2011, 01:40:41 am »

rubble you should add moderator tennis monster
maybe as a map, where the moderator tennis monster flies around as a giant killbox.

Alma Elma

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #574 on: August 19, 2011, 02:07:31 am »

IWBTG was an awful game.

>Butthurt s/he couldn't beat the game

Its pretty fun, if you're willing to commit and accept that bullshit deaths are half the fun.
no sani is right

game's just muscle memory, it doesn't take "skill"
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GraveZombie is Finally a Cowboy

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #575 on: August 19, 2011, 06:47:26 am »

Add in Rattman. His primary fire makes him set down the companion cube, which is transparent to his team mates and invisible to the other team. Secondary fire causes him to cloak and the cube to appear, causing damage and trippy effects to enemies who pass it, pulling them in before exploding.
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Machidro

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #576 on: August 19, 2011, 09:27:49 am »

IWBTG was an awful game.

>Butthurt s/he couldn't beat the game

Its pretty fun, if you're willing to commit and accept that bullshit deaths are half the fun.
no sani is right

game's just muscle memory, it doesn't take "skill"

>Also Butthurt.

It's funny when people criticize a game on parts one hasn't played yet. There are segments of non bullshit skill needed with absolutely no bullshit traps. You just never see them when you only are good enough to see three screens.

Muscle memory is a form of skill. Perfect timing, memory, and accuracy are necessary to beat any screen. If you consider speedrunners, working under difficult conditions, to have skill when they muscle memory through a level at the highest speed possible, then you understand what I mean.
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Saniblues

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #577 on: August 19, 2011, 10:01:27 am »

It's funny when people criticize a game on parts one hasn't played yet.
Think again
There are segments of non bullshit skill needed with absolutely no bullshit traps. You just never see them when you only are good enough to see three screens.
The majority of the game is nothing but bullshit traps. I'm pretty sure it's supposed to be the other way around.
Muscle memory is a form of skill.
Okay
Perfect timing, memory, and accuracy are necessary to beat any screen.
No they're not.

Oh wait, I thought you said "game"
If you consider speedrunners, working under difficult conditions, to have skill when they muscle memory through a level at the highest speed possible, then you understand what I mean.
That's fine for speedrunners but I'm sure that even they don't like bullshit traps
« Last Edit: August 19, 2011, 10:05:57 am by ♫Sani♫ »
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #578 on: August 19, 2011, 11:37:38 am »

gtfo. The topic doesn't have anything to do with IWBTG.

Starky

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #579 on: August 19, 2011, 12:09:45 pm »

Add in Rattman. His primary fire makes him set down the companion cube, which is transparent to his team mates and invisible to the other team. Secondary fire causes him to cloak and the cube to appear, causing damage and trippy effects to enemies who pass it, pulling them in before exploding.

I'm not taking suggestions for characters.
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GraveZombie is Finally a Cowboy

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #580 on: August 19, 2011, 03:32:33 pm »

Add in Rattman. His primary fire makes him set down the companion cube, which is transparent to his team mates and invisible to the other team. Secondary fire causes him to cloak and the cube to appear, causing damage and trippy effects to enemies who pass it, pulling them in before exploding.

I'm not taking suggestions for characters.
oh okay.
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Osmosis

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #581 on: August 19, 2011, 05:23:08 pm »

Shout  outs to Acid lead for descriptions.
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Gang Garrison Battle Pass to the future.

Machidro

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #582 on: August 19, 2011, 05:33:36 pm »

>Sani looking for a bone to pick

Not going to debate on this. If you can learn to enjoy bullshit traps and the balls breaking difficulty, then its an awesome game. I freely admit its not for everyone, and it most certainly doesn't seem to be your cup of tea.
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Saniblues

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #583 on: August 19, 2011, 05:36:11 pm »

Okay, that's nice. You could have just not brought the topic back up and everything would have been fine.

Great job 10/10
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Machidro

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #584 on: August 19, 2011, 06:57:15 pm »

Thank you.

I really don't understand how to play vein. How does the bike work? You press Q, then you spaz?
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