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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360666 times)

tankman

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #540 on: August 17, 2011, 08:55:24 pm »

Rebel's hosting guys
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #541 on: August 17, 2011, 08:55:56 pm »

Hey CrackBone, you are neither the creator of the thread nor a moderator. How about shutting up and not backseat moderating?

trog

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #542 on: August 17, 2011, 08:57:07 pm »

:modbot: The user is asserting that they have defeated the recipient.
« Last Edit: February 07, 2026, 04:26:18 pm by MedO »
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #543 on: August 17, 2011, 10:14:59 pm »

Vein is too powerful on the bike. I got like 20 kills in a row on cwell.

I'm probably going to weaken his minigun while on the bike.

billymaze

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #544 on: August 17, 2011, 10:16:40 pm »

Vein is too powerful on the bike. I got like 20 kills in a row on cwell.

I'm probably going to weaken his minigun while on the bike.
decease accuracy, too
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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #545 on: August 17, 2011, 10:26:38 pm »

I don't think it's just that rebs

:modbot: The author suggested that the group lacks the skill level of the recipient.

:modbot: The author requested the removal of certain vanilla classes from the random rotation, noting that they have documented why they believe those classes are poorly balanced.
« Last Edit: February 08, 2026, 04:38:43 am by MedO »
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #546 on: August 17, 2011, 10:33:17 pm »

I'm going to weaken the minigun while on the bike to 6 damage per bullet, but in compensation im going to give him some sort of rocketjump or leet tricks on the bike.

Vein

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #547 on: August 17, 2011, 10:59:21 pm »

Keep in mind that you do have host advantage when playing so you can kill easier than anyone else right now.

but yeah, I guess the bike does allow Vein to get into the best range quickly and retreat for 'Mile High Club Sandwich' whenever necessary.
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billymaze

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #548 on: August 17, 2011, 11:15:34 pm »

I'm going to weaken the minigun while on the bike to 6 damage per bullet, but in compensation im going to give him some sort of rocketjump or leet tricks on the bike.
how about a 'wheely' what can deflect bullets, but you cannot fire while doign this super leet trick?
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Lemonade

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #549 on: August 18, 2011, 05:32:03 am »

Huh. Just a tought.
If you are really going to add crazy map elements such as moving platforms (oh god), have you thought about destroyable terrain like, say, glass windows (such as Iji's) ? Or, like, objects that can be picked up / moved or blasted through the map such as crates ?

(I'm not actually requesting these, I'm saying implementing these would allow a lot more ideas / depht in maps)
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #550 on: August 18, 2011, 12:39:51 pm »

Moving platforms are definitely part of my experiments. Destructible terrain sounds too difficult and not worth the effort within the GM environment. But right now, I'm thinking of just doing easy stuff like water, drop down platforms, animated set pieces, and whatnot. At least until the next major release.

Kirtan

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #551 on: August 18, 2011, 01:09:38 pm »

"easy stuff like water"

So what exactly, uh, would this water do? Slow you down?
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RebelINS

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #552 on: August 18, 2011, 01:13:23 pm »

Use your imagination. The implementation of water in video games aren't really that different from one another (unless you're tommy vercetti or some other motherfucker that likes to die when you touch water).

It slows you down, and you can swim around in it with the directional inputs. Moving upwards is gradual, not Super Mario World style where you have short upward boosts. If you're at the top edge of the water, you can jump out Megaman X style. Also, it does not extinguish fire.
« Last Edit: August 18, 2011, 01:13:54 pm by RebelINS »
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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #553 on: August 18, 2011, 01:30:51 pm »

waterproof fire
qq
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Bananaman

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Re: INS Mod Official Topic | Version 1.03.2 is out
« Reply #554 on: August 18, 2011, 01:42:08 pm »

I'm suddenly reminded of the water in Sonic 2. Oh god I hated that water.
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