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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360597 times)

dAn

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #435 on: August 15, 2011, 06:52:34 pm »

Chryssalid sprint meter shouldn't stop recharging when attacking or when in sprint stance but not moving.
Also, When you die from an autogun of sorts, the killcam shows the builder and not the autogun.

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AcidLead

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #436 on: August 15, 2011, 06:54:34 pm »

Also, When you die from an autogun of sorts, the killcam shows the builder and not the autogun.
Isn't this a problem with GG2 itself?

If it is and rebs solves it, he'll be whined at to bring it into GG2...
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Meower

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #437 on: August 15, 2011, 07:00:30 pm »

I just noticed this
I do not deserve to be written in the credits emotional-crit
yes you do stop being such a martyr-butt

you were a great inspiration to rebs and provided the levity to go on

also character but that's not much of course
this is not true you're just saying it because you know that Drool Warrior 2: First Drool was an awesome backstory

:modbot: Part of this post was removed.
« Last Edit: February 08, 2026, 08:55:44 am by MedO »
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RebelINS

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #438 on: August 16, 2011, 01:38:26 pm »

ok I'm sober now.

I can start fixing things, upload the newest version and possibly host.

Kirtan

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #439 on: August 16, 2011, 01:50:42 pm »

icanwait :D
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RebelINS

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Re: INS Mod Official Topic | ~Up to Version 1.03 now
« Reply #440 on: August 16, 2011, 02:29:51 pm »

Also, what are everyone's thoughts on class tiers? My philosophy on balancing the game is very different compared to vanilla, which tries to moderate the abilities of all classes relative to each other, so it is fair for everyone. I dislike nerfing overpowered classes unless it makes the game as a whole suffer because it makes it less fun for everyone fighting against that class. I prefer to keep the OP classes OP, and buff the less powerful classes with more options, or HP buff/straight up damage buff.

I'd love to hear everyone's thoughts on the subject. It makes for interesting discussion. You don't have to post an entire list with descriptions; you can just point out a few observations if you'd like.

Here's my opinion, which I feel is very accurate due to my experience, knowledge of the inner workings of each class, and how each class can be played optimally.
(not in order within tiers)
(click to show/hide)

trog

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #441 on: August 16, 2011, 02:38:13 pm »

saniman op, double fire rate, halve firing length
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rocketeer

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #442 on: August 16, 2011, 02:50:58 pm »

is anyone plating this lately no 1 is hosting
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AcidLead

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #443 on: August 16, 2011, 02:57:19 pm »

saniman op, double fire rate, halve firing length
how about you spy check once in a while

Rebs, I'm not totally convinced the game needs any changing yet but it might be nice if you would put in the Carpet Bomb ability rather than letting people come out of morphball with a full beam charge
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fire at cyberdisc
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rocketeer

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #444 on: August 16, 2011, 03:00:26 pm »

hmm which version do the ppl play on this ? the new 1.03.1 or the old :talkingfirebug:
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Jowly

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #445 on: August 16, 2011, 03:18:14 pm »

Note to everybody:
When on Koth map always stack on red and have your whole team Psychopath.
Healing power plus the ability to hit and run with a high DPS makes for an automatic win if done correctly.
« Last Edit: August 16, 2011, 03:48:14 pm by CrackBone »
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trog

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #446 on: August 16, 2011, 03:41:52 pm »

saniman op, double fire rate, halve firing length
how about you spy check once in a while

Rebs, I'm not totally convinced the game needs any changing yet but it might be nice if you would put in the Carpet Bomb ability rather than letting people come out of morphball with a full beam charge
kinda hard when he can hide pretty much anywhere. it doesn't lower his dps, just makes it less annoying.

having a really low fire rate is annoying for the user, having a really high damage output in one shot is annoying for the receiving end.
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RebelINS

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #447 on: August 16, 2011, 03:48:57 pm »

Stop spychecking him as if he were an Infiltrator, and start spychecking as if he was Saniman. He's the slowest Blu class, barring mojo inside his mech. If you can't accurately map out where he can possibly hide/wallwalk after he recloaks, then you don't deserve an easy kill. If the Saniman player can juke you out by using wallwalk gravity to move around faster and/or illusions, then he deserves to live another day.

He can't hide "pretty much anywhere". The only reason you think that is because you're checking all the wrong spots; probably overchecking all the obvious infiltrator spots, instead of up on the nearby walls or ceilings.

Meower

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #448 on: August 16, 2011, 03:52:50 pm »

acidlead don't be such a babby mang and come review my stuff
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MAY HEGEHOG

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #449 on: August 16, 2011, 04:53:00 pm »

class limit :cry:
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