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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360492 times)

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3810 on: January 06, 2013, 02:19:52 pm »

heh. I'll move the resonance reflector to the space bar, which should be easier to use.

The good thing about making the Plasma Cannon less mind numbingly OP is that I can take all those other inhibitors (self-knockback, damage falloff) and start giving her other things.

I'm toying with the idea of having a weapon switch system + ammo, with a short cooldown between weapon switches (like in the game).

Kalir

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3811 on: January 06, 2013, 10:37:32 pm »

As long as we get the laser that kicks people in the face.
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Praise Cheibriados.

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3812 on: January 11, 2013, 06:11:05 pm »

6:57 PM - Snowblind Aces: im gonna give vault boy a map and fast travel markers
6:57 PM - Snowblind Aces: and a wait command that just leaves you there sitting without control for an arbitrary amount of time
6:58 PM - MY NAME IS DANTE: nice
6:58 PM - Snowblind Aces: that was a joke
7:02 PM - MY NAME IS DANTE: the wait thing would be an awesome easter egg
7:02 PM - MY NAME IS DANTE: pls add
7:02 PM - Snowblind Aces: oh lord
7:02 PM - Snowblind Aces: press T
7:02 PM - Snowblind Aces: menu pops up
7:02 PM - Snowblind Aces: wait 23 hours
7:03 PM - MY NAME IS DANTE: haha

terrible ideas for days

Dusty

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3813 on: January 11, 2013, 07:41:01 pm »

6:57 PM - Snowblind Aces: im gonna give vault boy a map and fast travel markers
6:57 PM - Snowblind Aces: and a wait command that just leaves you there sitting without control for an arbitrary amount of time
6:58 PM - MY NAME IS DANTE: nice
6:58 PM - Snowblind Aces: that was a joke
7:02 PM - MY NAME IS DANTE: the wait thing would be an awesome easter egg
7:02 PM - MY NAME IS DANTE: pls add
7:02 PM - Snowblind Aces: oh lord
7:02 PM - Snowblind Aces: press T
7:02 PM - Snowblind Aces: menu pops up
7:02 PM - Snowblind Aces: wait 23 hours
7:03 PM - MY NAME IS DANTE: haha

terrible ideas for days
Actually that might be kinda cool on the droolarena/castlething

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3814 on: January 15, 2013, 03:40:18 pm »

Okay, so I'm going through some of the older maps and adding some fancier lighting and animated objects to spice things up.

Post suggestions for stuff. Right now, I'm doing tdm_metrostation with better looking flickering lights.

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3815 on: January 16, 2013, 06:39:28 pm »

tdm_nightcity

gonna make this map to channel my hype for Cyberpunk 2077.

edit:
some props


map's gonna be 4x4 scale
« Last Edit: January 16, 2013, 11:24:35 pm by RebelINS »
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RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3816 on: January 23, 2013, 10:41:05 pm »



it's coming.

Dusty

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3817 on: January 23, 2013, 10:43:07 pm »

Quote
red rover red rover get the fuck over
Quote
Here comes another Chinese earthquake

Get it out of my heaaad

SpaceAce

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3818 on: January 23, 2013, 11:37:59 pm »

So I downloaded this and played around with a few characters...especially dante :drool: and I have a slight critisism about the lazer gun, it should go forward a bit further than the current limmit I haven't seen it in action but it seems odd that it just stops...thanks for reading and for this lovely game!
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When the fuck is this going to be not a dead game

a/d

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3819 on: January 23, 2013, 11:38:55 pm »

make a million dollars without even earnin it
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go canada or whatever, maybe your country is cool too

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3820 on: January 23, 2013, 11:51:58 pm »

jackpot.

RebelINS

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3821 on: January 25, 2013, 04:52:04 pm »

I added some more console features.
You can now end the map, change the next map, and reload the map rotation in-game.

Edit: Respawn time, frag, cap and time limit all configurable in-game. As well as all the other basic stuff.

Please add any suggestions for console commands that I can add. No rcon fly or +hp bullshit though.

« Last Edit: January 25, 2013, 06:07:44 pm by RebelINS »
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SpaceAce

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3822 on: January 25, 2013, 07:58:20 pm »

I added some more console features.
You can now end the map, change the next map, and reload the map rotation in-game.

Edit: Respawn time, frag, cap and time limit all configurable in-game. As well as all the other basic stuff.

Please add any suggestions for console commands that I can add. No rcon fly or +hp though.


Add a function to add a title to people beside their names

:modbot: Part of this post was removed.
« Last Edit: February 07, 2026, 04:41:08 pm by MedO »
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When the fuck is this going to be not a dead game

RebelINS

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Re: INSmod | Version 1.27 ex | New things abound soon
« Reply #3823 on: January 27, 2013, 11:41:50 am »

^^ I'm looking for ideas that make the game more convenient for server hosts, not arbitrary aesthetic things.

https://www.dropbox.com/s/15a15y3gp14q55m/insmod%20changelog.txt
Code: [Select]
INS Mod v1.28 Changelog
General:
- Added a new map, tdm_nightcity. Night City is a cyberpunk themed medium-sized map with a lot of high rise buildings and flat platforms. Suitable for 4-6 players.
- Added chat support. Press Y to all chat, and U to team chat. Press T to toggle the chat on and off. Press Tab while in chat to toggle between all and team channels. Press Enter to enter your message. Press Escape to close chat.
- Added console support. Most commands are only accessible for hosts.
- Press F2 to open the console, and Escape to close it. Type in 'help' to see a list of commands and precede the command with 'help' to see the documentation on how to use them.
- Some characters will now maintain their super meter even after death
- This includes: Jaina, Afro Samurai, E. Honda, Arg, Samurai Jack, and Dhalsim
- Characters that do not have meter rollover: Techno Viking, Dante, and any Healer Ubercharge.
- Ported the Advanced Spectate John Madden moving code
- While spectating, you can press and hold Space and drag with M1 to move the spectator around. Press M2 to center to the location. The spectator now has a small deceleration period after you release M1.

Slain:
- Changed Shock Primary from hitscan to a projectile
- Increased the Shock Primary damage back to 40 from 36
- Increased radius of Shock Combo (and explosion size), and removed the additional ammunition cost
- Made the Shock Combo activation radius slightly larger (it is easier to shoot secondaries with primary)

Commander Shepard:
- Changed Widow from hitscan to a projectile

Vault Boy:
- Changed Gauss Rifle from hitscan to a projectile

Dante:
- Made air dash have a straight forward trajectory and ignores gravity
- Changed Volcano launcher into a faster sword launcher
- You can jump cancel the launcher into High Time by holding press up.
- Air slashes now decrease your gravity, and the gravity of the target (floatier to do longer aerial combos)
- Ground slashes and launcher now have some stun
- Fixed a Helm Breaker collision bug

Adam Jensen:
- Increased damage of the Typhoon from 40 to 45
- Decreased the damage of the melee hit of the Icarus Drop from 45 to 30
- Icarus Drop now creates two waves that move out from the point of impact
- The wave does 12 damage on hit and can hit multiple times.

Powdered Toast Man
- Increased Raisin damage from 4.5 to 5
That is what I have so far. Any class balance change ideas are more than welcome.

Of note, super meter now carries onto your next life as long as you're the same class. This is a big buff for those characters.

AcidLead

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Re: INSmod | Version 1.27 ex | New things abound soon
« Reply #3824 on: January 27, 2013, 08:04:39 pm »

this all sounds good

except, you know, shock rifle being a projectile but I'll live with it as anything projectile has a chance to be dodged and dodging attacks is fun

Actually, that gives a reason to play Rifleman now.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot
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