February 27, 2026, 02:27:45 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 252 253 [254] 255 256 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360499 times)

Yuko

  • Ace Asstorney
  • 2013 Haxxy Award Winner
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 3628
    • Steam
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3795 on: December 27, 2012, 03:58:09 pm »

Been playing Bastion lately and that reminded me that the Kid was in INS, hosting in a few minutes.
« Last Edit: December 27, 2012, 03:58:45 pm by Yuko »
Logged

Spreadfire

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 232
  • Nonchalantly acting with blithe insouciance.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3796 on: December 28, 2012, 09:14:00 am »

Hosting.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3797 on: January 03, 2013, 08:51:14 pm »

Code: [Select]
Adam Jensen:
- Increased damage of the Typhoon from 40 to 45
- Decreased the damage of the melee hit of the Icarus Drop from 45 to 30
- Icarus Drop now creates two waves that move out from the point of impact
- The wave does 12 damage on hit and can hit multiple times.

Powdered Toast Man
- Increased Raisin damage from 4.5 to 5
Adam Jensen's Icarus drop is pretty fucking badass now. It can do around 70+ damage if you can get the drop on someone.

Here's a cool trick with Icarus drop: you can charge it by holding down immediately after a jump. Also, you can charge it while cloaked, but you don't actually perform it. So what you can do is cloak, jump/charge it, and then uncloak before landing. It's like a more maneuverable, lower damage stab that you can execute from a distance.

I am also working on some new Dante moves/changes. What you can expect: actual projectile Artemis orbs, replacing Volcano launcher with a regular faster sword launcher (moving it to another control scheme), high time launcher (if you hold up after), Nevan guitar stuff, ebony and ivory rainstorm, and Beowulf aerial hammer.

What I'm thinking is that you get access to all the Beowulf moves if you have Artemis or Nevan equipped (which will be 4), which will be Volcano and Hammer. And if you have another weapon equipped it will be be launcher/high time and Helm Breaker respectively.

Real

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 39
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3798 on: January 04, 2013, 01:23:49 pm »

Playing and hosting if there's no servers.
Logged

a/d

  • pro donglosaur
  • *****
  • Karma: 371
  • Offline Offline
  • Posts: 4818
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3799 on: January 05, 2013, 10:50:14 am »

looks like you done good
Logged
go canada or whatever, maybe your country is cool too

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3800 on: January 05, 2013, 07:40:38 pm »

looks like you done good
asiafat is still very underpowered how mad

A Dante launcher > jump cancel > air combo > double jump > helm breaker does like 140 damage, but requires some space overhead. A basic launcher > jump cancel > helm breaker is good for low ceiling areas and does 50+ damage.

I'm revamping almost all of the hitscan weapons into raycasted projectiles. Raycasted projectiles are just super fast projectiles with some code in it to prevent it from flying through walls. This means they will be less broken with the high resolution view, which in turn means that I can keep their damage values fairly high. So far this includes Shepard's sniper, Vault Boy's Gauss Rifle, Slain's primary fire, and Dante's Artemis attacks (and the rifleman lol).

With Dante's Artemis orbs, since they aren't hitscan anymore, they will track the nearest player(s) and shoot lasers at them. I've given the orbs more sight radius, but they can be dodged now.

Also, I'm gave some big buffs to Slain's Shock Combo (so Acidlead can calm his tits  :hehe: ). It's much larger, and easier to pull off, and not cost additional ammo. His secondary does 45 damage instead of 50 now, so his game should be based more around getting shock combos off as much as possible.
« Last Edit: January 05, 2013, 07:43:26 pm by RebelINS »
Logged

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3801 on: January 05, 2013, 08:59:42 pm »

I'm revamping... into raycasted projectiles... this includes... Slain's primary fire.

RRRRRRRRRRRRRRRRRRRRRRRRRRRRGH

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAGH

Also, I'm gave some big buffs to Slain's Shock Combo (so Acidlead can calm his tits  :hehe: ). It's much larger, and easier to pull off, and not cost additional ammo. His secondary does 45 damage instead of 50 now, so his game should be based more around getting shock combos off as much as possible.
If I have anything to say about shock combos, it should be that they should NOT be easy to pull off, requiring precision aim to hit the projectile. However, a successful hit should be deadly powerful (about 1.5x combined damage of both attacks) and have a large enough area to make it so you don't have to aim straight at the person and set it off last second.

In actual UT, I would like the shockballs to be easier to hit, but that's because it's in 3d and jesus if you stop moving you DIE.

If you really wanted to buff Slain you could give him an Adrenaline meter but I am unsure if you've looked at UT2k4
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3802 on: January 05, 2013, 09:15:07 pm »

hitscan is cool in 3d because it still takes some skill to aim in a fast-paced twitch shooters. not so much in 2d when everything is easy as balls to hit.

Keep in mind that the shock combo in this has explosion damage falloff, so if you don't pull off a near direct hit, it's not going to do max damage. So you're not going to be destroying fools instantly with them. In UT, shock combos are almost always instant kills, which makes sense considering how hard it is to pull off on moving targets, while also moving.

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3803 on: January 05, 2013, 11:29:13 pm »

Welp, so I actually figured out how to make Iji's Plasma Cannon not go through walls by going through the Iji source code (I didn't know it was open source until tonight). This also means that I can rip more sounds/sprites from it.   :z4: :z4: Incoming Iji jump/death/weapon sounds.

On the plus side, this means that the Plasma Cannon itself will be more faithful to the game, and I can increase its range to around full screen (480 pixels horizontal) and tweak the damage and knockback.

:modbot: The author noted that the overpowered ability of the Plasma Cannon to fire through walls has been removed.
« Last Edit: February 08, 2026, 06:50:24 am by MedO »
Logged

Kalir

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 481
  • no one here
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3804 on: January 06, 2013, 02:14:14 am »

As long as Fractal Rockets don't turn up, she'll probably be okay.
Logged
Praise Cheibriados.

Yuko

  • Ace Asstorney
  • 2013 Haxxy Award Winner
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 3628
    • Steam
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3805 on: January 06, 2013, 05:38:54 am »

Will be missed.

While you're at it, could you remap her deflect thing to something easier to hit like q or m3? Having to hit down + mouse is a real momentum killer, you have to take a finger off of w/a/s and it just feels awkward.
Logged

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3806 on: January 06, 2013, 10:59:46 am »

deflect thing
RRR RESONANCE REFLECTOR
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Lemonade

  • Apprenticecrastinator
  • Seasoned Member
  • *****
  • Karma: 1
  • Offline Offline
  • Posts: 2436
  • BACK FROM THE DEAD (for now)
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3807 on: January 06, 2013, 11:53:19 am »

All these planned changes sound pretty nice as usual. Can't wait to try the next update.

On the topic of Iji, this reminds me that once, I checked the source code to see how the dynamic music you hear once in the game was done. Gave me a headache, lol.

A stupid thought : INSMod Iji would be pretty awesome with her full arsenal. The triple-spread rocketlauncher alone would be enough to double the fun ! :z5:

(...But more seriously now that reminds me that I need to play the game again and do a pacific run and find all the damn stuff I never bothered to try getting...)
Logged
i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

Spreadfire

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 232
  • Nonchalantly acting with blithe insouciance.
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3808 on: January 06, 2013, 01:12:57 pm »

(...But more seriously now that reminds me that I need to play the game again and do a pacific run and find all the damn stuff I never bothered to try getting...)
I found the Atlantic run to be a far more enjoyable experience.
Logged

Alma Elma

  • BEWARE, I'M ON MY PERIOD
  • *
  • Karma: 14
  • Offline Offline
  • Posts: 3648
Re: INSmod | Version 1.27 ex | Hosting now (Dec 24)
« Reply #3809 on: January 06, 2013, 02:17:39 pm »

(...But more seriously now that reminds me that I need to play the game again and do a pacific run and find all the damn stuff I never bothered to try getting...)
I found the Atlantic run to be a far more enjoyable experience.
the what run
Logged
Pages: 1 ... 252 253 [254] 255 256 ... 267
 

Page created in 0.045 seconds with 35 queries.