looks like you done good
asiafat is still very underpowered how mad
A Dante launcher > jump cancel > air combo > double jump > helm breaker does like 140 damage, but requires some space overhead. A basic launcher > jump cancel > helm breaker is good for low ceiling areas and does 50+ damage.
I'm revamping almost all of the hitscan weapons into raycasted projectiles. Raycasted projectiles are just super fast projectiles with some code in it to prevent it from flying through walls. This means they will be less broken with the high resolution view, which in turn means that I can keep their damage values fairly high. So far this includes Shepard's sniper, Vault Boy's Gauss Rifle, Slain's primary fire, and Dante's Artemis attacks (and the rifleman lol).
With Dante's Artemis orbs, since they aren't hitscan anymore, they will track the nearest player(s) and shoot lasers at them. I've given the orbs more sight radius, but they can be dodged now.
Also, I'm gave some big buffs to Slain's Shock Combo (so Acidlead can calm his tits

). It's much larger, and easier to pull off, and not cost additional ammo. His secondary does 45 damage instead of 50 now, so his game should be based more around getting shock combos off as much as possible.