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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360506 times)

RebelINS

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3765 on: December 16, 2012, 05:33:50 pm »

You're just salty that you can't use ex yoga fires.

AcidLead

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3766 on: December 17, 2012, 11:46:05 am »

Acidlead you rank very highly on my scale of 'what the hell is this guy on about'
thank you kindly

I was just noticing that, through no fault of your own, trap buttons are underused

gotta get a working model of crossfire, I mean the trap button is pivotal in that map
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3767 on: December 17, 2012, 01:43:45 pm »

Crossfire had the best commercial

xX_llamalover_Xx

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3768 on: December 19, 2012, 01:16:07 pm »

Please can someone PM me if they plan on opening a server for this mod or if they want me to open a server to play this mod within the next couple of hours or so.
Thanks! :D
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Spreadfire

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3769 on: December 20, 2012, 11:10:16 am »

I'll be hosting this mod periodically from Friday to Sunday (starting tomorrow) for the next 2 weeks and sporadically afterwards; if my server isn't there it's either because someone else is hosting or some event has prevented me from doing so.
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RebelINS

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3770 on: December 20, 2012, 06:05:04 pm »

I guess I'm going to work on the Illusionist.

how very interesting.


it's pretty decent.
« Last Edit: December 20, 2012, 07:24:09 pm by RebelINS »
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Spreadfire

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3771 on: December 21, 2012, 07:23:30 pm »

Hosting.
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Dusty

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3772 on: December 21, 2012, 08:19:01 pm »

I guess I'm going to work on the Illusionist.

how very interesting.


it's pretty decent.
The collar feels a bit off, like the right side is too long, but other than that, awesome.

RebelINS

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3773 on: December 21, 2012, 11:35:19 pm »

I guess I'm going to work on the Illusionist.

how very interesting.


it's pretty decent.
The collar feels a bit off, like the right side is too long, but other than that, awesome.
Point taken. The right collar looks longer for a little asymmetry because it dips down a bit. I can adjust it so it isn't as extreme.
Also, the portrait has his coat as being purple, but the latest base sprites you have have his coat as blue. Which one would be more acceptable? If you don't have a preference, I'll just change the HUD portrait coat to blue because it's a single image, rather than a batch of animations.


I might release 1.27 late Saturday or early Sunday. I have a clan match tomorrow afternoon and plan to do commentary on the evening clan match, so I will probably be too tired to gather up a release and host. Sunday seems like a good bet.
As per usual, you can catch the changelog here, so you know what you can expect. Unfortunately, I haven't done as much Yuna summon stuff as I'd like. But on the plus side, I've re-organized a lot of my development side stuff to make things more efficient.

Also there's this:
Code: [Select]
Taunt Checklist:
Afro Samurai
Jaina
Red Mage
Kid
Asiafat - guitar solo or something fat related

Bard
Samurai Jack
Acidlead - some sort of noodly appendage wiggle/dance, maybe meatball juggling or hackysack
Heheman - something with the rainbow trail (from my original heheman sprite)
Argagarg

Ash Williams - something involving his iconic evil dead pose
Powdered Toastman
Adam Jensen
Yuna - that fucking formal bow they do all the time in FFX
Reisen
Tassadar
Please post any ideas you have for taunts with any of these newer classes. Some of my preliminary ideas are in there. I will take good suggestions seriously, because I'm having a tough time coming up with something unique for each class.
« Last Edit: December 21, 2012, 11:35:43 pm by RebelINS »
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Corky

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3774 on: December 22, 2012, 01:44:02 am »

Also there's this:
Code: [Select]
Taunt Checklist:
Afro Samurai
Jaina
Red Mage
Kid
Asiafat - guitar solo or something fat related

Bard
Samurai Jack
Acidlead - some sort of noodly appendage wiggle/dance, maybe meatball juggling or hackysack
Heheman - something with the rainbow trail (from my original heheman sprite)
Argagarg

Ash Williams - something involving his iconic evil dead pose
Powdered Toastman
Adam Jensen
Yuna - that fucking formal bow they do all the time in FFX
Reisen
Tassadar
Please post any ideas you have for taunts with any of these newer classes. Some of my preliminary ideas are in there. I will take good suggestions seriously, because I'm having a tough time coming up with something unique for each class.

The first thing that came to mind for an Afro Samurai taunt would be one similar to the Infiltrator's where he throws a cigarette down but make it a joint or whatever he smoked in the show. Maybe something with him tightening or adjusting his headband would be cool too.

And a Reisen taunt could be something kind of humorous like her ears falling off and quickly putting them back on. (totally real rabbit ears) Or her eating a carrot because lolrabbits.

It's 1:40 am and these ideas probably won't sound as good when I'm actually awake.
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RebelINS

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3775 on: December 22, 2012, 01:45:48 am »

I was thinking of making Afro's taunt having Ninja Ninja appear and they share a joint

Dusty

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3776 on: December 22, 2012, 12:56:32 pm »

His coat is actually the pale blue, I chose the purple so that people wouldn't look at him and instantly assume he's on blue team.

I think we've talked about this before when I was first making him or something, but if you think that isn't a problem, blue is the color I'd prefer.

Kalir

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3777 on: December 22, 2012, 01:53:57 pm »

Code: [Select]
Taunt Checkmate:
Red Mage - FF1 victory hop
Kid - either take a swig of a Black Tonic, or that fistpump he does when he levels
Argagarg - that fucking formal bow they do all the time in FFX
Reisen - whatever happens, it should play the Touhou 1up sound
How do I ideas
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Spreadfire

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Re: INSmod | Version 1.26 ex | Hosting now (Dec 16)
« Reply #3778 on: December 22, 2012, 02:52:59 pm »

Hosting.

Code: [Select]
ERROR in
action number 1
of Collision Event with object AfroSamuraiRed
for object ValeforGust:

Error in code at line 9:
               other.lastDamageSource = weapon;
                                        ^
at position 39: Unknown variable weapon

ERROR in
action number 1
of Draw Event
for object SamuraiDash:

Error in code at line 5:
   if owner.ubered == 1 draw_sprite_ext(sprite_index,image_index,ownerPlayer.object.x,ownerPlayer.object.y,image_xscale,image_yscale,image_angle,ubercolour,0.7);
            ^
at position 11: Unknown variable ubered

ERROR in
action number 1
of Draw Event
for object SamuraiDash:

Error in code at line 1:
   if ownerPlayer.object!=-1{
                 ^
at position 16: Unknown variable object

ERROR in
action number 1
of  Step Event
for object SpecialHealthHud:

Error in code at line 2:
       if redHp>global.myself.object.maxHp redHp=global.myself.object.hp;
                                     ^
at position 36: Unknown variable maxHp

ERROR in
action number 1
of Alarm Event for alarm 3
for object SpecialHealthHud:

Error in code at line 2:
   redHp=global.myself.object.hp;
                              ^
at position 29: Unknown variable hp
« Last Edit: December 22, 2012, 09:58:58 pm by Spreadfire »
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Chu

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Re: INSmod | Version 1.27 ex | Hosting now (Dec 23)
« Reply #3779 on: December 23, 2012, 04:15:48 pm »

Streaming at twitch.tv/chudooder
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