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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360532 times)

ajf

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3705 on: November 10, 2012, 04:03:16 pm »

I still think it would be nice if this had achievements *sigh*
If rebel said he didn't want them, don't bring it up again.
You look like a self-centered prick who is mad he isn't getting things his way.
That's a bit harsh.

Achievements don't add anything to the gameplay.

I would rather add chat before I think about adding achievements. You could argue that achievements add replay value to the game. But it really doesn't. This isn't a single player game with a collectionist mentality. The replay value comes from the variety of classes, different maps, and later on in-game chat so people can talk about cool stuff they did during matches. Multiplayer games should be played on the merit that it is actually fun, instead of trying to add things that you have to grind out.

Keep in mind that this is a one man dev team. I don't have time to spend on coming up with achievement implementation, nor do I want to outsource that job to somebody else.
Fair enough.
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Derpduck

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3706 on: November 12, 2012, 11:11:57 am »

Whatever that ValeforGust thing is causes this error
Code: [Select]
ERROR in
action number 1
of Collision Event with object DanteRed
for object ValeforGust:

Error in code at line 9:
  
            other.lastDamageSource = weapon;
                                        ^
at position 39: Unknown variable weapon


ERROR in
action number 1
of Collision Event with object PsychoRed
for object ValeforGust:

Error in code at line 9:
  
            other.lastDamageSource = weapon;
                                        ^
at position 39: Unknown variable weapon
« Last Edit: November 12, 2012, 11:12:10 am by Derpduck [LORD] »
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Sun chips

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3707 on: November 13, 2012, 05:01:00 pm »

me gona host this in 2012 but little laggy.......
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RebelINS

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3708 on: November 16, 2012, 07:35:24 pm »

Whatever that ValeforGust thing is causes this error
Code: [Select]
ERROR in
action number 1
of Collision Event with object DanteRed
for object ValeforGust:

Error in code at line 9:
  
            other.lastDamageSource = weapon;
                                        ^
at position 39: Unknown variable weapon


ERROR in
action number 1
of Collision Event with object PsychoRed
for object ValeforGust:

Error in code at line 9:
  
            other.lastDamageSource = weapon;
                                        ^
at position 39: Unknown variable weapon
I fixed these bugs. I forgot to assign a weapon constant to the projectiles on creation for the summons.

Also, lol Jensen's sprint animation is pretty funny. Even with 4 frames.

RebelINS

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3709 on: December 02, 2012, 03:07:32 pm »

Welp.
Well, today's my birthday. As you have noticed, I haven't really been working on this for over a month. And for good reason (school and whatnot).

However, the good news is that I'm wrapping up my classes (finished up 3 final essays and only have 2 final exams), and will have a decent length holiday to work on the mod. So I guess the present is an itinerary of things that I will do over this time:
- Finish all the missing kill icons.
- Finish all of the summons for Yuna, including all the attack animations per summon. By extension, this means that every class is technically complete.
- I will be hosting whatever the latest version is a lot more often.
- More regularly updated video content on my channel, with whatever my bad bandwidth restrictions allow. It could be match recordings from my perspective, from spectator, or maybe video run throughs of each map. Depends on what people want to see.
- I will add chat if it's in vanilla by the time I get down to it (which might not happen for the time being).
- I have this little checklist of things features I would add to the classes based on a post I made earlier. I'll go through that too.

text in purple because life stories and shit  :hehe:

MAY HEGEHOG

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3710 on: December 02, 2012, 03:13:25 pm »

swag swag schwag yuna who will become the stronk schwag lets do this rebele
« Last Edit: December 02, 2012, 03:14:10 pm by LIL M THE BASEDGODDESS »
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

Intel Guard

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3711 on: December 02, 2012, 03:15:21 pm »

also stay tuned for the excellent adventures of intel and rebel

lmaotm
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

MAY HEGEHOG

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3712 on: December 02, 2012, 03:16:14 pm »

with guest appeareance from may and slob
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

RebelINS

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3713 on: December 02, 2012, 03:21:21 pm »

also stay tuned for the excellent adventures of intel and rebel

lmaotm
The INScrutable Adventures of Intel and Rebel.

Coding and art come first before recording video/streaming though. Don't want to get too caught up in a project, when I've already got a backlogged checklist of things to do.

CrazNoDale

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3714 on: December 02, 2012, 05:40:02 pm »

Completely forgot about this mod. I will be hosting it sometime tomorrow night.
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AcidLead

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3715 on: December 03, 2012, 01:08:55 am »

Completely forgot about this mod.
For SHAME.
« Last Edit: February 08, 2026, 04:36:52 am by MedO »
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3716 on: December 03, 2012, 10:54:50 pm »

I made an arena variant of tdm_droolarena.  :z6: Great for small (2 - 6 players) games.
- Replaced the two big health kits with the +5 vials. This makes the games less likely to be a cat and mouse chase where you run away constantly for health.
- Spawn is in the bottom corner rooms.
- Moved some of the health vials around. There are 5 total.
- Control point is the center platform.
« Last Edit: December 03, 2012, 10:55:24 pm by RebelINS »
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AcidLead

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3717 on: December 04, 2012, 08:09:12 pm »

Great for small (2 - 6 players) games.
If only that didn't cover ALL of the INSmod games these days :(
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3718 on: December 04, 2012, 08:41:54 pm »

~New 1 player game design concept~  :z4:
Title: Acidlead's Wonderful Adventures
Description:
Take on the role of a paranoid young adult weaponsmith. Construct weapon ideas in real-time and save them in your choice of .txt, .mp3, or .raw format. However, every night at midnight, a horrible night to have a curse happens as Acidlead becomes a noodly monster to haunts the town. Use your imagined weapons to kill people in the town.

AcidLead

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Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3719 on: December 05, 2012, 12:39:41 am »

~New 1 player game design concept~  :z4:
Title: Acidlead's Wonderful Adventures
Description:
Take on the role of a paranoid young adult weaponsmith. Construct weapon ideas in real-time and save them in your choice of .txt, .mp3, or .raw format. However, every night at midnight, a horrible night to have a curse happens as Acidlead becomes a noodly monster to haunts the town. Use your imagined weapons to kill people in the town.
man, those horrible nights

lowering my KDR and removing valuable time from developing concepts like the LBOW or some kind of survey-scout only weapon because intelligence wins wars and we all know the modern warrior is a little short on intelligence

meanwhile must fling more Hand Blasters while arms are not limp like noodles

wait aren't elbow macaroni a kind of noodle AOOOOOGA
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot
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