February 27, 2026, 07:57:53 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 244 245 [246] 247 248 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360542 times)

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10311
  • Dust in a box under a table
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3675 on: October 03, 2012, 07:25:27 pm »

For the most part, the left paths have more spawns compared to the left because they are faster.
Awhuh?

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3676 on: October 03, 2012, 07:37:45 pm »

just a typo you lizard fetishist

Humble Master

  • 2012 Haxxy Award Winner
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1262
  • Maker of Drakora
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3677 on: October 03, 2012, 07:54:37 pm »

Can you elaborate on Medusa head balance?
It wasn't anything specific, its just that having the map deal damage on that scale will basically always need soem tweeking.

BTW how can I play on Clocktower just with a local host game?
Logged
Finally returned

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3678 on: October 03, 2012, 08:03:15 pm »

map name is cp_clocktower. put it in your map rotation.

Humble Master

  • 2012 Haxxy Award Winner
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1262
  • Maker of Drakora
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3679 on: October 03, 2012, 10:10:36 pm »

Oh derp. Man it has been forever since I have played GG2.
Logged
Finally returned

Unregistered Colt

  • Full Member
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 241
  • MIA
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3680 on: October 03, 2012, 10:34:21 pm »

i gots a suggestion for bo, let him jump on peoples heads for an extra jump. the other guy goes crashing into the ground for a height related amount of damage (with the higher you are=more damage, if theyre on the the ground its none)
Logged

Footpöp

  • Seasoned Member
  • *****
  • Karma: 24
  • Offline Offline
  • Posts: 3827
  • I /saw/ him
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3681 on: October 04, 2012, 12:23:40 am »

making bo's speed ramp up the longer he has been running in one direction without stopping, coupled with stiff arm momentum-based damage, starting out lower than it is currently and hitting a fair bit (10hp difference on both sides maybe?) more than it is now at full speed mite b cool.

might call for some sort of mechanic that allows the player to preserve speed when turning though, instantly slowing down with a sudden turn in direction might not be the funnest thing in the world.

also I mean like movement turn (a/d), not just turning the camera

shitty mockup:
Logged
Team /ABC/

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3682 on: October 04, 2012, 12:47:52 am »

I think there are much better ways to implement a time/movement-based ability. As you've said, an inertia based movement with acceleration would lead to problems with quick change of directions. This is a big issue, because one of Bo Jackson's surprisingly good options is the ability to jump and weave in and out of melee range.

I think a good idea that goes along this line would be to have a power meter that charges up as you run in a direction. It would be a binary meter, so as you run to the right, the meter moves towards the right, and vice versa for the left. If you stop it goes back towards 0 faster. This is so you can't just build meter by running back and forth.

Then you can use the meter to do special attacks. Like maybe 25% and you can do a mega tackle, and 50% for an temporary speed and attack boost. This would be better than just a straight up momentum based damage buff, because you have to manage how you build your meter before engaging an enemy.
« Last Edit: October 04, 2012, 12:50:16 am by RebelINS »
Logged

ajf

  • Guest
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3683 on: October 04, 2012, 12:38:27 pm »

OK am I doing something wrong? I open the mod, it tells me to update, I update, it tells me to update? Eh?

I feel bad that I've never actually played this mod before. That's what happens when I pay no attention to the mods section...
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3684 on: October 04, 2012, 01:56:30 pm »

I don't know what that update problem is about. I have the devmessage file correct with the version number 12600. I'll look into it.

ajf

  • Guest
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3685 on: October 04, 2012, 01:58:53 pm »

I don't know what that update problem is about. I have the devmessage file correct with the version number 12600. I'll look into it.
If it means anything, I have had a similar problem with GEM when it existed. Can't remember what was wrong, though, I think it was random.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3686 on: October 04, 2012, 02:07:28 pm »

I probably uploaded a version where I accidentally forgot to change the VERSION constant to 12600 because I'm not having any issues on my current exe.

Just keep pressing cancel on it, at least until I release the next actual update. I updated the autoupdate so that it should not have the problem anymore, but it's a waste of time to d/l it if you already have 1.26.

Humble Master

  • 2012 Haxxy Award Winner
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1262
  • Maker of Drakora
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3687 on: October 04, 2012, 05:10:35 pm »

The left/right direction meter for Bo might be cool. One problem might be that it wouldn't be that helpfull in small maps like drool arena.
Logged
Finally returned

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3688 on: October 04, 2012, 06:31:33 pm »

It depends on how much I make the meter gain. I will tweak it so you can still pull off things on smaller maps if you plan beforehand, but it's not going to be an automatic easy-mode thing you can just do whenever you see an enemy.

Besides, every map is going to have class imbalances. No one is going to be perfectly usable on every map. Like how Chryssalid is amazing on bunker, but crappy on deck_16. Or Sorceress being broken on metrostation.

Orangestar

  • Veteran Member
  • ******
  • Karma: 2
  • Offline Offline
  • Posts: 4645
  • That's why I didn't delete this account.
    • Clicky Clicky
Re: INSmod | Version 1.26 ex | Try out the new fancy map, cp_clocktower
« Reply #3689 on: October 04, 2012, 07:49:31 pm »

INS Mod: You can claim it's unbalanced, but you'll be wrong... Slightly...
Pages: 1 ... 244 245 [246] 247 248 ... 267
 

Page created in 0.039 seconds with 35 queries.