@K-Z: Well, any thoughts on my two ideas? Both give the class better offensive tools that cover long range weaknesses, and still fit with the support theme. I don't like the three injector use idea because it encourages taking damage, using them up as fast as possible and then abusing the speed boost. Keep in mind that I can still tweak the crouch weapon mechanics to make it more suitable, regardless of whatever skills I end up adding.
lol rebs before you change jensen you might want to fix his pistol, right now he can reload it while firing it
Adam Jensen has an ammo reloading augmentation.

also you still don't have audio for xan or something because he has his own dodge and death sounds in his voice
and that shockball non-combo blast is damn purple, wtf u dong
I need to find the sound clips in ut99 with unreal editor. I'll do it eventually. And purple explosions are awesome.
If you're adding to Kid, consider whether it's going to be a pair of weapons or just changing the ranged weapon (I doubt you'd get rid of the Cael Hammer alone). Also, will it change what his skill is? Since you picked a weapon independent one, you don't have to.
I don't really see the need to give him another melee weapon. You could poke stuff with the spear, slash rapidly with machete, or maybe shoot flames with the bellows? Hammer is already pretty strong, and does what it necessary at melee range. Besides, if Kid got a whole other moveset, it wouldn't be fair to other classes that have no choice in the matter. Dante would have like 5 different melee weapons, all of his styles, and even more ranged weapons.
I'll think about giving him a weapon specific secret skill on the weapon switch. It all depends on how that weapons plays into his overall role. Right now, I'm thinking the galleon mortar because it fills a mid-range role.