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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360600 times)

AcidLead

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3585 on: August 13, 2012, 01:26:17 pm »

how bout an advanced option that lets you be better than everyone else

this can't go wrong at all
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Intel Guard

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3586 on: August 13, 2012, 01:54:47 pm »

Mouse sensitivity options/slider bar?
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3587 on: August 13, 2012, 02:08:26 pm »

Mouse sensitivity options/slider bar?
i dont know if this is possible. You're better off checking your device options.

Vein

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3588 on: August 13, 2012, 07:56:33 pm »

Hosting.
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3589 on: August 17, 2012, 07:38:05 pm »

I'm currently working on the yuna summon attacks. Nothing with any super cool animations yet. Next build will hopefully have some fleshed out ideas for their attack mechanics

On another note, I made it so you can kill medusa heads. Of course, this will just mean that I can put more medusa head spawns in now.  :ninja:

Humble Master

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3590 on: August 17, 2012, 07:44:24 pm »

Just thought,
Step 1. submit the Medusa map in the Haxxy contest
Step 2. win instantly
Step 3. dance
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3591 on: August 17, 2012, 08:10:30 pm »

I don't want to win another haxxy award. And I don't think it's fair because this map doesn't adhere to any of the vanilla gg2 restrictions.

Yuko

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3592 on: August 17, 2012, 08:11:34 pm »

I don't want to win another haxxy award.

But you won't ;)
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3593 on: August 17, 2012, 08:15:54 pm »

Because I'm not entering? I guess that would be logical.

Humble Master

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3594 on: August 17, 2012, 08:22:40 pm »

Very well.

Also I can't wait for the Yuma attack sprites.
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3595 on: August 17, 2012, 08:30:39 pm »

Very well.

Also I can't wait for the Yuma attack sprites.
Tidus's laugh

Poen

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3596 on: August 17, 2012, 11:19:22 pm »

 Error in code at line 24:    writeKeyValue(lobbyBuffer, "name", global.serverName)

:< you can run 2 servers at once right? i have it on a different forwarded port too.
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Derpduck

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3597 on: August 18, 2012, 05:41:54 am »

Your server probably has an invalid name. Check what it is called.

Humble Master

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3598 on: August 18, 2012, 12:45:20 pm »

There is a locked INS server up. Anybody know anythign about it?
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3599 on: August 18, 2012, 06:32:15 pm »

I just realized that I could make a proper duck hunt game mode/map.
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