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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360641 times)

dAn

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3510 on: August 02, 2012, 01:25:35 pm »

nene
you mean meme?

Also, Server crashed:
Code: [Select]
ERROR in
action number 1
of  Step Event
for object MeleeHitbox:

Error in code at line 21:
   
    x=owner.x;
               ^
at position 14: Unknown variable x

I meleed "Techno Viking" with "Drool Warrior" in ctf_noir near red spawn
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Spreadfire

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3511 on: August 02, 2012, 01:54:13 pm »

Rehosting.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3512 on: August 02, 2012, 03:00:11 pm »

you really don't know who Nene is?

dAn

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3513 on: August 02, 2012, 06:19:01 pm »

you really don't know who Nene is?
google
uh.. a rare goose native to Hawaii, now breeding chiefly in captivity?
...
I assume it's one of these:
Quote from: wikipedia disambiguation
Fictional characters

1.Nene, character in the video game Blue Dragon
2.Nene Romanova, character in the anime series Bubblegum Crisis
3.Nene a character in the Newgrounds flash series Pico
4.Nene, playable character in the video game series Saumurai Warriors
« Last Edit: August 02, 2012, 07:19:08 pm by dAn »
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3514 on: August 02, 2012, 07:58:20 pm »


edit: 1.25 release tomorrow. I'll post again when I'll be hosting.
« Last Edit: August 02, 2012, 09:37:30 pm by RebelINS »
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Lemonade

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3515 on: August 03, 2012, 12:33:06 pm »

That map is pretty freaking impressive. Are the gears going to use moveboxes to move players around or something special ?

Well, I'm gonna try to make it so that as long as the bubble is out you won't teleport.
So you can press it ahead of time.
What about something simpler, like a menu that pops up somewhere on the HUD saying, like, "Enter the Void ? 1.:c8: 2.:c9:"
Also huh how often would the Illusionist be able to do that thing ?
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Dusty

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3516 on: August 03, 2012, 12:40:14 pm »

Well, I'm gonna try to make it so that as long as the bubble is out you won't teleport.
So you can press it ahead of time.
What about something simpler, like a menu that pops up somewhere on the HUD saying, like, "Enter the Void ? 1.:c8: 2.:c9:"
Also huh how often would the Illusionist be able to do that thing ?
ugh menu coding.
I'm still working out the specifics on some of the stats, such as that one.

Fegelnort

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3517 on: August 03, 2012, 12:48:44 pm »

All this talk about entering the Void reminds of Exdeath, perhaps we could add him as a heavy defense expert. I could perhaps even do his sprites myself if that's okay/unless no1 else wants?
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3518 on: August 03, 2012, 12:58:00 pm »

the moving part of the gear will be an invisible platform that moves players standing on it. The rotating part will be a separate object.

dAn

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3519 on: August 03, 2012, 02:41:44 pm »

Request: Can we have it so pressing "SPACE" (with Drool Warrior) will produce the shielding effect even when pressing M1? This could also stop healing until repressing M1 is needed
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3520 on: August 03, 2012, 03:53:41 pm »

Grab the download from the OP, or auto-update your .exe if you have it.

Code: [Select]
INS Mod v1.25 Changelog
General:
- upped the resolution from 800x600 to 960x720
- you can press F4 during gameplay to toggle window border, and F5 to return the window to its default location and size
- overhauled all of the score HUDs for all of the game modes (dkoth, koth, ctf, cp, tdm, arena)
- health and secondary bar are now larger and closer to the middle
- health will have red health that slowly depletes after a little while; it's entirely aesthetic
- overhauled all of the skill HUDs
- you can hover over the HUDs to display an advanced tooltip that explains that ability
- added an 'Advanced Options' under 'Options'
- you can turn off the HUD hover, or make it so it makes the HUD transparent
- moved the Map Animation Level option into here
- made the lighting layer dependent on the Map Animation Level. This will hopefully lower lag issues for some computers.
- overhauled the class select screen. No longer has keyboard hotkeys, but now you can see everything at once.
- in the lower middle area, there is a short description, and class role. There is also space for flavor text and a portrait
Drool Warrior:
- You can now use your Shield Reflect and Bubble Shield while healing.
Vault Boy:
- Added a Stimpak chemical addiction meter. Max 100%
- increases by 20% per use. Decreases by 0.9%/second during Stimpak cooldown, and 3.6%/sec if you are not in Stimpak cooldown
- between 0 and 33%, you heal regularly. Between 33% and 66%, you heal roughly half. And anything over 66% doesn't heal you at all (but you still increase your addiction).
- You can now see short descriptions for your perks, and scroll with 1 and 3.

Reisen:
- Added new sprite for weapon

Yuna:
- Added Summon menu with M2. Press 1-5 to summon an Aeon. Press Q to dismiss Aeon. Summoning takes some time to complete.
- You do not regenerate MP while controlling summon, and if you die, you will come back as Yuna (the killer still gets points)
1) Valefor | 100 MP
2) Ixion | 125 MP
3) Shiva | 125 MP
4) Ifrit | 150 MP
5) Bahamut | 200 MP
- None of the summons actually do anything yet, but you can still use them to see what they look like.

The new files are uploading pretty slowly on Dropbox, so any auto-updates/downloads might be defunct until it's up there fully. I'll edit my post to notify when I'm hosting.
Now hosting. stopped hosting now.
« Last Edit: August 03, 2012, 04:54:39 pm by RebelINS »
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Fegelnort

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3521 on: August 03, 2012, 04:34:45 pm »

Hmm, the first day I get to really try this, must say while the mod itself is EPICH! sadly I'm  under constant attack from evil lag, o well not gonna let it bother.
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Dusty

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3522 on: August 03, 2012, 08:38:08 pm »

gimmie gimme gmk so I know what I'm working with.

Killah Zillah

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3523 on: August 04, 2012, 01:17:57 am »

Uhm..... this.... is completely unplayable for me.

For once it's not because of lag, but because of the screen resize thing. I've mashed F5 and F4 over and over and neither will bring the game back to 800x600 window size ingame. The text is unreadably small, the projectiles don't actually shoot to where the crosshair is pointed (the crosshairs aren't centered over my actual mouse location anymore), and my crosshairs won't move into the right side of the screen (making it so that I can't aim in that direction and I can't select half the blue team characters). I tried upping the size of my monitor's resolution, which just made everything even SMALLER and hides half the screen for some reason.

Can you make an option to restore the ingame resolution to 800x600? For the record, that's my default resolution because I've got bad eyes and can't read the tiny text when it's zoomed further out.

As for feedback, from what I could see, this new HUD and menu style is FANTASTIC. Absolutely gorgeous! I've noticed you're making little full body character drawings for the class select, I'll have to draw one for KZ. I also noticed that you retooled KZ's Sig when crouching, allowing you to hold down the trigger and blast. I do have to admit, that was a good call. Her pistol was pretty useless when crouched since it fired TOO slow. It was actually meant to be the midrange choice when crouched rather than her MP5, which was meant to be used as a sniping tool when crouched.
« Last Edit: August 04, 2012, 01:57:39 am by [PHS] Killah Zillah »
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RebelINS

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Re: INSmod | Version 1.25 ex | HUD overhaul update
« Reply #3524 on: August 04, 2012, 03:21:23 am »

HUD wont fit in 800x600 but i will try

I'll post gmk later blu
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