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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360659 times)

MAY HEGEHOG

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3480 on: July 17, 2012, 09:23:03 pm »

what exactly will yuna do again
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3481 on: July 17, 2012, 09:24:57 pm »

You summon strong things and if they die, you will be vulnerable because you don't regen mp while controlling summon.

rawr
« Last Edit: July 17, 2012, 09:45:23 pm by RebelINS »
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a/d

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3482 on: July 17, 2012, 09:54:22 pm »

make her magically gain guns and lose pants when the game goes on for longer than 10 minutes
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go canada or whatever, maybe your country is cool too

AcidLead

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3483 on: July 17, 2012, 10:33:42 pm »

now all i have to do is add flavor text (meower/acidlead/vein give me a hand you dingleberries)
I totally want to add summaries a la Star Control. Problem is I need to get a list of all the characters and make sure I know them all at least decently well

i.e. "Vein: Might have stolen a bike. Beefy, minigun." or "Samus: High mobility, plus morph. Chargeable weapons." or "Dante: You want combos. Sword, guns, self-buffing ability." or "Slain: Incredible range, damage, combo attack. A badass." or "E.Honda: Punches like a minigun. Headbutt for closing." or fuck if I keep up I'll be half done

what kind of length do we want to aim for with flavor text? totally depends on fontsize, spacing, and area reserved, not to mention letters used if not a monotype font. it wouldn't do for it to trail off screen into an unreadable area like one of those poorly programmed games COUGH VALVE COUGH
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3484 on: July 17, 2012, 10:59:58 pm »

I'm not sure exactly how long. I will edit this post with some information (character length and a screenshot example) when I find out.

For now here's a gif of the completed Ifrit:

lmao it only took me an hour and a half.

edit:

This is one of the longer examples.
That entire description is 240 characters. One line is approximately 50 characters.
I'd make the flavor text limit something around 350 characters, which equates to 7 lines.
« Last Edit: July 17, 2012, 11:12:34 pm by RebelINS »
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3485 on: July 19, 2012, 07:40:17 pm »

Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3486 on: July 19, 2012, 07:52:35 pm »

^ Nice mine jumpin skills.
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Finally returned

Starky

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3487 on: July 20, 2012, 12:09:51 pm »

Some play INS mod with me.

It's lonley.
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Takapajula

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3488 on: July 20, 2012, 12:39:34 pm »

Some play INS mod with me.

It's lonley.
Was fun playing.

Too bad I don't know even half of the abilities of classes. :panic:
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hey could somebody create a plugin or autohotkey script thingy to make firebugs flareblast useable by pressing middle mouse button k thx

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3489 on: July 20, 2012, 10:16:30 pm »


boop

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3490 on: July 20, 2012, 11:41:22 pm »

f u


peep these sick sprites

last walk sprite left to do is valefor. and then i have to sprite some attack animations !!
« Last Edit: July 20, 2012, 11:50:04 pm by RebelINS »
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AcidLead

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3491 on: July 21, 2012, 10:46:19 am »

and then i have to sprite some attack animations !!
oh, snap

shit's about to get real
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Vein

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3492 on: July 21, 2012, 04:41:26 pm »

Hosting.
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Dusty

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3493 on: July 21, 2012, 04:46:26 pm »

Man, everytime I see this thread light up, I feel bad because I haven't worked on the illusionist at all recently.
And it lights up a lot.

I think I'll work on him tomorrow.

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3494 on: July 21, 2012, 04:54:27 pm »

Man, everytime I see this thread light up, I feel bad because I haven't worked on the illusionist at all recently.
And it lights up a lot.

I think I'll work on him tomorrow.
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