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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360678 times)

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3450 on: July 11, 2012, 01:12:19 pm »

You can't wallwalk while holding the intel. You have to do it before you grab it. Therefore itonly works on specific ctf maps, none of which were balanced for this mod in the first place.

The main benefit of sani egg is that it is damage over time. You can tag them once and they'll take a decent amount of damage.

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3451 on: July 11, 2012, 07:48:21 pm »

Okay, I got tooltips working. Now it's just a matter of typing them out.

I'll look into doing the transparency thing too.

aight sick, they both work perfectly.
« Last Edit: July 12, 2012, 12:32:34 am by RebelINS »
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Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3452 on: July 12, 2012, 05:59:26 pm »

Nice, cannot wait for the release.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3453 on: July 13, 2012, 04:21:03 pm »

yo ullllll
hd 720p. best viewed full screen.
insmod hud preview

Starky

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3454 on: July 13, 2012, 04:31:31 pm »

vunderbar
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trog

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3455 on: July 13, 2012, 05:04:32 pm »


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PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3456 on: July 13, 2012, 05:14:08 pm »

^^ what is this? preferred hud locations? I am probably going to add a HUD alignment option under advanced options.

I'm not going to change the location of the primary, because some characters have multiple primaries (k-z, kid, dante). It would make the placement inconsistent. As for the portrait. I have thought about moving it closer to the lower left corner, because there's nothing there. I might put a larger portrait down there once I draw all the new ones for the class select. I'm using the old portraits right now because it is convenient.

edit: I can probably use the old portraits for the icons in the class select screen.
« Last Edit: July 13, 2012, 05:15:49 pm by RebelINS »
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Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3457 on: July 13, 2012, 06:56:01 pm »

A++

Looks very, very good.
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Dronery

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3458 on: July 14, 2012, 02:47:36 pm »

Q/C needs ammo.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3459 on: July 14, 2012, 03:12:24 pm »

I haven't done any of the q/c stuff yet because I am quite unhappy with the current skills it has. I'm going to be redesigning that class sometime in the future.

Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3460 on: July 14, 2012, 03:49:00 pm »

Hey Vein, will you be hosting your server this weekend.
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Lemonade

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3461 on: July 14, 2012, 04:50:29 pm »

Oh woahwoahwoah.
These cooldown and health decreasing effects.
 :drool:
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Vein

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3462 on: July 14, 2012, 08:15:13 pm »

Hey Vein, will you be hosting your server this weekend.
Yeah, I'm hosting it right now. Hosting til Sunday 11pm CST.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3463 on: July 14, 2012, 11:48:05 pm »

class select is going to look something like this:


hold dat

Unregistered Colt

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3464 on: July 15, 2012, 12:07:21 am »

Man the vanilla classes look good, shame no one will ever use them.

Btw, what exactly does haste (I think thats what it is) on the red mage do? It doesnt seem to do anything when I cast it on myself and team mates.
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