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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360686 times)

Spreadfire

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3435 on: July 10, 2012, 07:40:00 pm »

I'm almost done spriting all the skill huds.

Would anyone be interested if I uploaded and posted them all?
I would be very interested to see you do so.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3436 on: July 10, 2012, 08:39:26 pm »

yo what's a good bulk image upload service? imageshack used to have a good one, but they jumped the shark (premium only bullshit now).

I could use imgur, but their bulk upload is less than satisfactory; i don't really want to copy-paste them one by one.

Washy

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3437 on: July 10, 2012, 08:56:37 pm »

make them into a giant image just to upload

never bother with entering files and captchas and uploading
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3438 on: July 10, 2012, 08:58:17 pm »

it would take more time to put all my sprites into a single file.

AcidLead

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3439 on: July 10, 2012, 09:28:08 pm »

the icons could be incorporated into the wiki easily and it would help it describe things quite a bit more
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Footpöp

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3440 on: July 10, 2012, 09:32:55 pm »

Hmm you could always archive them all into a .rar/7z/zip file and upload

I don't think anyone wants to sift through 180+ images on the forum, so it might be a wasted endeavor to upload them all as images
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3441 on: July 10, 2012, 09:38:50 pm »

http://imgur.com/a/xyWK6#0

it goes primaries first (alphabetical) then skills (alphabetical)
« Last Edit: July 10, 2012, 09:39:28 pm by RebelINS »
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Yuko

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3442 on: July 10, 2012, 10:33:24 pm »

Damn that was fast, how long did it take you to make them all?
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3443 on: July 10, 2012, 11:58:11 pm »

I took the whole weekend off, but on and off, it took probably like 6-7 hours total(?). I dunno because I never keep track of time when I'm working on my art. I should probably do that more. Maybe for when I do the class portraits.

Killah Zillah

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3444 on: July 11, 2012, 01:07:18 am »

http://imgur.com/a/xyWK6#0

it goes primaries first (alphabetical) then skills (alphabetical)
Those look fantastic! Even the stuff you made for KZ looks great! Well, the health injector you made makes it look a bit like a vibrator, which only makes it look more suspect when you have to stand so close to her for her to use it. :z4: It's supposed to be flat on the bottom, with the needle coming out of the side of the button cap. It's kind of like an aerosol spray can, only the spray tip is a needle if that makes sense. I made my own edit, but you're of course free to make your own edits since it's your sprite.

Other than that, my only critique is that that shade of blue you use for the backgrounds looks a little too dark, so the icons themselves don't stand out very well against it.



Why is Saniman pooping green eggs out his butt? Is eggybutt going to be a new power in the next version? Care to elaborate on this unsettling new ability?



Dude wat I am so high rite now I don't even.

I'm just teasing! :z6:
« Last Edit: July 11, 2012, 01:09:24 am by [PHS] Killah Zillah »
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3445 on: July 11, 2012, 01:19:17 am »

Sani egg is already in the latest version. You press space to lay it out, and then space again to activate it.

When it first comes out, it is cloaked for a small time; this is so you can use it while cloaked without giving away your position. On activation, it shoots out green gas and does poison damage in a small radius around it.

edit: i forgot to add that it follows your wall walk gravity direction.
« Last Edit: July 11, 2012, 02:11:04 am by RebelINS »
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Killah Zillah

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3446 on: July 11, 2012, 01:50:50 am »

Sani egg is already in the latest version. You press space to lay it out, and then space again to activate it.

When it first comes out, it is cloaked for a small time; this is so you can use it while cloaked without giving away your position. On activation, it shoots out green gas and does poison damage in a small radius around it.

I never saw it used, so you'll have to forgive me for not knowing what it did exactly. It sounds pretty useful though, I can imagine dropping it on people from the cieling or wall would be pretty effective without hardly giving your position away at all.

Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3447 on: July 11, 2012, 08:04:13 am »

Sani egg is already in the latest version. You press space to lay it out, and then space again to activate it.

When it first comes out, it is cloaked for a small time; this is so you can use it while cloaked without giving away your position. On activation, it shoots out green gas and does poison damage in a small radius around it.

I never saw it used, so you'll have to forgive me for not knowing what it did exactly. It sounds pretty useful though, I can imagine dropping it on people from the cieling or wall would be pretty effective without hardly giving your position away at all.
I have actually found it really unuseful as it is very hard to deal a lot of damage with it. Still it almost never gives away my position and just increases the paranoia of the people I am stalking.

Also one thing about Saniman I noticed is that it can use it's wall climb thingy to essentially turn gravity. Whats more it can do this while it has the Intel. Is that OP of is it just me?
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Killah Zillah

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3448 on: July 11, 2012, 08:10:27 am »

I have actually found it really unuseful as it is very hard to deal a lot of damage with it. Still it almost never gives away my position and just increases the paranoia of the people I am stalking.

Also one thing about Saniman I noticed is that it can use it's wall climb thingy to essentially turn gravity. Whats more it can do this while it has the Intel. Is that OP of is it just me?

Really? It seems like it'd at least be useful on a capture point, where players need to huddle up together, allowing you to break up their gang a bit like a weaker, smaller range Tassadar lighting ball. At least that's how it sounds to me without having seen it.

It's OP on certain maps that have large open areas that allow him to float up to the cieling, but otherwise it's not that much of a problem to me. He "runs" at about the same speed as a pyro when he does that, so you can definitely catch him if he's in a corridor or a place with a low cieling.

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3449 on: July 11, 2012, 08:24:43 am »

I geuss. My big beaf with Saniman's left/right fall was when it was used to essentially flawlessly cap the intel on CTF Orange.
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