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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360704 times)

Starky

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3390 on: July 03, 2012, 03:19:05 pm »

quiet fool and behold this screenshot


Will it be so big in the final product?
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Dusty

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3391 on: July 03, 2012, 03:22:47 pm »

quiet fool and behold this screenshot


That's... Uh quite underwhelming to be honest.
Is there anyway to salvage the current look of the hp bars?
They look a little nicer than just a block of green

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3392 on: July 03, 2012, 03:37:23 pm »

They're better in motion. I can make the text smaller and the bar thinner though.

The current hp bars are far too small, and harder to read off to the side. The reason they were small in the first place was because I followed the convention of the default health huds. Now that I increased the resolution, I have more screen space to play with, which means centering the healthbars and making it easier to read.

It really has more to do with consistency with the rest of the HUD elements (skill icons). I'm going to have options for different HUD styles anyways (possibly simple style for HP numbers only and no bars), AND an option for transparency on hover over.

edit: I'll try the slant edge bar style.
« Last Edit: July 03, 2012, 03:42:19 pm by RebelINS »
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3393 on: July 03, 2012, 10:01:41 pm »

does this look any better?

Dusty

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3394 on: July 03, 2012, 10:08:34 pm »

Yeah, I think so.

trog

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3395 on: July 03, 2012, 11:41:55 pm »

Too roundy, make it a bit sharper.

Actually just make the left side like the right side. It looks rounder because of the thicker outline.

Nvm its not thicker it's just the shading whatever it just looks too round on the left

also the location of the elements is really really imbalanced.
« Last Edit: July 03, 2012, 11:47:49 pm by trog »
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Humble Master

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3396 on: July 04, 2012, 03:06:25 pm »

Yah, scootch the abilities over a little and it would look great.

In general though epic job. Can't wait to get into this new INS mod groove.
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3397 on: July 04, 2012, 03:12:22 pm »

scootch them over which direction?

Footpöp

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3398 on: July 04, 2012, 03:16:45 pm »

I've never understood maiden in black's soul/human form stuff and how each one is activated  :drool:
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3399 on: July 04, 2012, 03:30:19 pm »

I've never understood maiden in black's soul/human form stuff and how each one is activated  :drool:
you die to go into soul form. pick up your soul to go back to body form.

body form = stronger soul rays, more hp
soul form = faster movement speed, silent jumps, passive and object invisibility, stronger soul suck

Steve

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3400 on: July 04, 2012, 05:56:12 pm »

steve for new challenger

RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3401 on: July 04, 2012, 06:03:18 pm »

drool warrior looks sort of like the purple jello

maybe you'll enjoy him.

Kalir

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3402 on: July 04, 2012, 10:30:59 pm »

full dodge invincibility MY ASS
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RebelINS

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3403 on: July 04, 2012, 11:48:41 pm »

Dodge invincibility doesn't dodge everything. It dodges most shot projectiles, fireballs, rockets, etc., not melee attacks or hitscan.

Don't act like you're entitled to deserve a better buff for Honda. No one complained about him being underpowered before. Now that I give him a straight up buff with zero drawbacks, it's not enough? This happens all the time when I actively change classes. Like when I gave the first batch of abilities to the samurais; no one knew wtf they were doing and felt entitled to changes that catered to them.

If you don't think it's worth the meter to save up, then just play regularly and use ex hands. It's 160 dps for a class that already has the highest dps in the game. However, his super has the ability to just knock out most of the classes in the game in one hit that's quite easy to hit (fast classes surprisingly get caught by headbutts quite often).

Kalir

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Re: INSmod | Version 1.24.1 ex | Hotfix; check latest post
« Reply #3404 on: July 05, 2012, 12:11:24 am »

I see "full dodge invincibility", I don't know what that can and can't dodge, all I know is I did his super and someone (Spreadfire) shot and killed me during it. I'm not demanding another buff, and to be perfectly frank no matter who I play against Spreadfire I'm lucky for any kills I get.
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