^^ good find. Will be fixed.
A few days ago I said I had a giant change I have in store/in the works...
I'm working on a total HUD redesign, which means all the skill bars, ammo bars, character select overlay, score overlays, etc. The main reason I'm doing this is for consistency. A lot of the ammo and skill bars are inconsistent, and while they work fine, it looks sloppy from a professional POV.
Here's an example of some of the skill huds:


These will have a circular timer overlay on top of them to indicate the reload time. Ongoing skills will have a glowing border to them to let you know that it is activated. I'm still unsure if I'm going to do a similar styled overlay for the primary weapon ammo. I was debating with myself whether to make it slightly larger or not.
Here are the new higher res status icons:
phys offense, phys defense, elemental offense, elemental defense, speed, hp, stun, poison, gravityThey will have the same timer overlay too.
Since these icons will take up some space along the bottom (I will be posting periodic updates regarding mockups and such), I will be changing around the score overlays and shit. They're too fucking big and I'm going to make them more compact. I don't know if I'm going to make a new scoreboard too, but I probably will change it a bit.
A giant plus side to this is that I can make the script modular, which makes it easier for me, but also I have this other cool idea. There would be 3 options for
hovering over your skill HUDs. The first would do nothing. The second option would make the HUDs transparent. And the third would have an advanced tooltip that tells you how to use the skill, what it does, the current reload timer on it, etc.
Another reason I want to do the redesign is because of the inadequate character select overlay I have right now. There's never enough space in the description to explain all the functions of the class. I hope to move the description closer to the left middle of the screen, and making it much bigger. And then I could have a cool sprite on right middle, kind of like in vanilla with the animated class portrait.
I hope you guys are as excited as I am (to code and sprite and test it lolol).