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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360767 times)

Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3285 on: June 19, 2012, 11:57:07 pm »

If that's easier for you to remember, then that's okay.
See here's the thing though about why I still want the Illusionist to be called the Illusionist in the game files:
Pi- Vault boy's name is rarely ever stated, and is apparently even confused sometimes by the games creators
I don't mind people calling my character by a different name as long as they can easily find the correct one.

Killah Zillah

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3286 on: June 20, 2012, 07:49:17 am »

Hey, KZ, what was the herbal spray supposed to do again? I could poke my nose in there while working on the illusionist.

Well, I put a link to the post, but I don't mind quoting it here for convenience.

Hosting.

Don't abuse the stimpaks you druggies....  Speaking of which, maybe add a % chance of getting addicted and thus making it so you get health but also reduced stats once it wears off?

I like this idea! It not only means that you cannot stimpack forever with no risk, but it also sets him apart from KZ's health injectors.

I also brainstormed a bit and got a neat idea. What if I change my injectors to herb sprays from RE5? You'd use them with Q and M2 like usual, but you'd also have to select them with the 3 key. They also take a couple seconds to restore your health, much like a medic's medibeam, and it makes a green mist when you use it (and a short animation). To counterbalance this length of time it takes to be healed from it, you could make it heal a maximum of 45 HP per herb. I think this would make her injectors less spammable and a tad less OP to fight against, since she would then have to actually cease combat in order to use it rather than injecting right there mid-fight. Though the 5 second time limit inbetween using one (and the massive ten second timer for getting a new injector) is balanced enough, she's still just a LITTLE OP due to her being able to use it immediately mid-fight. If I did this, I would need to visually show that she has no weapon equipped at that time, probably by having her MP5 on her back whenever it's not selected.

Is she fine as is, is this idea too complicated, would this idea make her worse/better?


You'd need me to make sprites for that though, of her holding the spray and her actually using it, either on herself or on a player.

Alright, I lowered most of Vault Boy's weapon base refire speed by quite a bit, specifically the plasma rifle and gauss rifle; I also decreased their base max ammo for those weapons. They are still going to be beastly, but now you're going to have to be more accurate.

Most of the sounds that I've ripped are either from PC games (diablo 2, brood war, starcraft 2, fallout 3, unreal tournament), because they usually have programs that can open the sound archives. Some of the other sounds come from some other rip, like most of the fighting game sounds.

okay and i fixed the crouching weapon offset myself.

You fixed KZ's crouching weapon glitch?? AND you lowered some of Vault boy's stats?? THANK YOU THANK YOU!!! :wuv:

Starky

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3287 on: June 20, 2012, 09:41:19 am »

Stop caring so much.
It's easier to call him pipboy because that's what most people associate him with.
Okay Stickypants.
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Vein

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3288 on: June 20, 2012, 08:48:33 pm »

Hosting.
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dAn

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3289 on: June 21, 2012, 03:29:53 pm »

Haven't played this in so long... completely forgot about all the fun gameplay mechanics this has.
Also, I've a question, does object invisibility work with objects that you can drop down or climb up?
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RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3290 on: June 21, 2012, 03:50:30 pm »

Only actual obstacles aka the black parts of the wallmask.

Humble Master

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3291 on: June 23, 2012, 08:33:56 am »

Got back from vacation to find a treasure trove of INS updates.  :wuv:

Here are my thoughts.

Asianfat; Love the new Biorifle but I’m sad to see the tri laser go.

Jaina Stormborne; Just as kick A as I thought she would be. All those melee moves look amazing and deal some incredible damage. Red Dragon seems a bit weak. I would recommend adding a little more damage in the form of afterburn and some knockback.

Red Mage; Seems interesting. His array of buffs and weapons seems like it could come in handy but as it was said before they seem to short.

Argagarg; Love the Water Elemental. He is my new little buddy :z6: . Also kudos on the anims for the water elemental.

Bard; Seems a lot more team oriented than Red Mage, but maybe that’s just me. Also needs longer lasting buffs.

Acidlead; Meatball smash seem a little too powerfull but then again it does stop Acidlead for a little while from moving. Very well done ammo HUD.
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RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3292 on: June 23, 2012, 11:08:44 am »

Sick. Thanks for the feedback and im glad you enjoyed the update.

Starky

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3293 on: June 23, 2012, 11:16:41 am »

Someone play with me.  :z7:
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Spreadfire

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3294 on: June 23, 2012, 11:55:53 am »

Rehosting.
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Humble Master

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3295 on: June 23, 2012, 11:56:27 am »

Argagarg needs a damage buff in my opinion.

Edit: And Vien needs a nerf
« Last Edit: June 23, 2012, 12:16:49 pm by [PHS] Humble Master »
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Starky

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3296 on: June 23, 2012, 12:23:08 pm »

Edit: And Vien needs a nerf
Why? His gun is already much weaker when riding his bike and his Manvich has a cooldown.

What else could you do to him?
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trog

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3297 on: June 23, 2012, 12:44:01 pm »

steal his stolen bike
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Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3298 on: June 23, 2012, 12:59:44 pm »

It's not stolen, it merely borrowed for an extended period of time without permission.

dAn

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3299 on: June 23, 2012, 01:50:47 pm »

Bug: When playing as Droll, the medic, once you get the 'no ability' tag from going into the bathroom, the tag stays with you forever!(or at least a period of time after exiting bathroom). Don't know the name of the map but it had little chocolates as health boxes
Edit: can someone explain to me how Jack's rage meter works? pressing m1+m2 does something with it but all I've seen is that it just brings you closes to the enemy
« Last Edit: June 23, 2012, 02:08:26 pm by dAn »
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