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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360772 times)

Killah Zillah

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3270 on: June 19, 2012, 05:25:41 pm »

i have a program that can open and extract from .bsa files for the sounds.

Ah, I was going to scour YouTube for a clear moment that plays the sound effect and record it with Audacity, that's what I do with.. almost all of the sound effects I use in every mod I've made, actually. I wish I could simply yank the exact sound out of the game like you can, that would definitely save me some time and headache with stuff like Halo mod for instance. The closest I could get to that was this website that offered about 2 GB's of sound effects ripped out of Resident Evil 4, and I don't think it's still up anymore.

RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3271 on: June 19, 2012, 05:36:50 pm »

Alright, I lowered most of Vault Boy's weapon base refire speed by quite a bit, specifically the plasma rifle and gauss rifle; I also decreased their base max ammo for those weapons. They are still going to be beastly, but now you're going to have to be more accurate.

Most of the sounds that I've ripped are either from PC games (diablo 2, brood war, starcraft 2, fallout 3, unreal tournament), because they usually have programs that can open the sound archives. Some of the other sounds come from some other rip, like most of the fighting game sounds.

okay and i fixed the crouching weapon offset myself.
« Last Edit: June 19, 2012, 06:07:32 pm by RebelINS »
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Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3272 on: June 19, 2012, 07:45:56 pm »

Hey, KZ, what was the herbal spray supposed to do again? I could poke my nose in there while working on the illusionist.

Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3273 on: June 19, 2012, 07:58:52 pm »

also, in addition, if pipboy gets all the perks of fallout, shouldn't he get the downsides as well? (ie crippling and addictions?)

Kalir

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3274 on: June 19, 2012, 08:01:50 pm »

I was gonna say what KZ said but then KZ said it.

At least this probably doesn't mean Reisen, the Kid, and Richter are underpowered.
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Dronery

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3275 on: June 19, 2012, 09:03:52 pm »

The Kid feels like a pipboy just with a roll and a trapmine. I want more stuff :<.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3276 on: June 19, 2012, 09:23:22 pm »

The Kid feels like a pipboy just with a roll and a trapmine. I want more stuff :<.
He's quite good at all ranges, and comparable to a strong roll from Vault Boy.

Cael Hammer > Super Sledge because of the speed advantage
Carbine Rifle > Combat Shotgun because it does similar damage at longer ranges
Dodge roll gives him really good mobility, and trip mine is great for zone control.

I'm cooking something pretty big for the next update, but depending on how long it takes me to draw and plan it out, it might come later.
Hint: redesign

Dronery

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3277 on: June 19, 2012, 09:35:43 pm »

The Kid feels like a pipboy just with a roll and a trapmine. I want more stuff :<.
He's quite good at all ranges, and comparable to a strong roll from Vault Boy.

Cael Hammer > Super Sledge because of the speed advantage
Carbine Rifle > Combat Shotgun because it does similar damage at longer ranges
Dodge roll gives him really good mobility, and trip mine is great for zone control.

I'm cooking something pretty big for the next update, but depending on how long it takes me to draw and plan it out, it might come later.
Hint: redesign
That's great, I hope your redesign will open up new gameplay styles with The Kid. He always did feel similar to some Pipboy builds.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3278 on: June 19, 2012, 09:38:12 pm »

lol

That redesign hint was actually a new thought, hence the separated paragraph. I'm actually redesigning something else. I'll post more information and examples when I actually sprite stuff for it.
« Last Edit: June 19, 2012, 09:39:39 pm by RebelINS »
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Dronery

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3279 on: June 19, 2012, 09:42:35 pm »

lol

That redesign hint was actually a new thought, hence the separated paragraph. I'm actually redesigning something else. I'll post more information and examples when I actually sprite stuff for it.
Supar meen :C

Edit: My hopes for a new Kid play style are broken.
« Last Edit: June 19, 2012, 09:43:31 pm by Dronery »
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3280 on: June 19, 2012, 09:44:22 pm »

The Kid feels like a pipboy just with a roll and a trapmine. I want more stuff :<.
He's quite good at all ranges, and comparable to a strong roll from Vault Boy.

Cael Hammer > Super Sledge because of the speed advantage
Carbine Rifle > Combat Shotgun because it does similar damage at longer ranges
Dodge roll gives him really good mobility, and trip mine is great for zone control.

I'm cooking something pretty big for the next update, but depending on how long it takes me to draw and plan it out, it might come later.
Hint: redesign
Well any thoughts on the Pipboy Cripple/Addiction thing?

RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3281 on: June 19, 2012, 09:55:09 pm »

cripple/addiction are plausible. I will see about finding a good implementation for them.
« Last Edit: June 19, 2012, 09:55:18 pm by RebelINS »
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Starky

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3282 on: June 19, 2012, 11:19:00 pm »

Stop calling him Pipboy.

It's like calling Mario "Gameboy".
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Dusty

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3283 on: June 19, 2012, 11:50:52 pm »

Stop caring so much.
It's easier to call him pipboy because that's what most people associate him with.

RebelINS

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Re: INSmod | Version 1.23 ex | Now with auto-update
« Reply #3284 on: June 19, 2012, 11:51:37 pm »

I'm going to start calling Illusionist 'White Trash'.
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