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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360531 times)

/THA/high5ghost)RA(

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #315 on: August 12, 2011, 06:06:09 pm »

im not seeing this public server?
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Killah Zillah

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #316 on: August 12, 2011, 06:06:28 pm »

for some reason I thought vault boy was pipe boy...


Oh! I dunno who that is, but I understand nows. I just thought you were mispelling pip-boy and confusing the titles as well.

I encountered a weird glitch every time a Dante on my team (not myself) went into demon trigger mode.

Code: [Select]
ERROR in
action number 1
of Collision Event with object DanteBlue
for object GrenadeShell:

Error in code at line 2:
  
    ownerPlayer.object.currentWeapon.devilTrigger+=0.7;
       ^
at position 6: Unknown variable devilTrigger

Fish

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #317 on: August 12, 2011, 07:02:15 pm »

 No, that was from me airblasting your shot.
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trog

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #318 on: August 12, 2011, 07:24:47 pm »

lol server crashed
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Dronery

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #319 on: August 12, 2011, 07:28:37 pm »

That was fun, but I had a 1 second delay in my commands.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Killah Zillah

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #320 on: August 12, 2011, 07:29:19 pm »

No, that was from me airblasting your shot.

You were there?? When??

AcidLead

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #321 on: August 12, 2011, 07:31:57 pm »

That was fun, but I had a 1 second delay in my commands.
sorry, I live in america :S

also poor rebel, do you happen to have a more formal bug report place or is pming you still sufficient

actually is it even necessary as I'm assuming everyone got the error
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Fish

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #322 on: August 12, 2011, 07:35:19 pm »

« Last Edit: August 12, 2011, 07:35:35 pm by Fish »
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Killah Zillah

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #323 on: August 12, 2011, 07:38:32 pm »

Mango

Ohhhh, I'll have to remember that.

Dronery

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #324 on: August 12, 2011, 07:52:51 pm »

That was fun, but I had a 1 second delay in my commands.
sorry, I live in america :S
East Coast, West Coast, or Mid-West.

Also that was pretty cool when I kept you in the air KZ, and didn't let you touch the floor with Anna.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Yuko

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #325 on: August 12, 2011, 08:01:17 pm »

Alright, for when Rebel gets back, I have a few suggestions for Samus.

1. Un-charged rockets buffed from 25 at point blank to 35. I mean, really? The rockets are supposed to be stronger than the beams.

2. Better visuals and sounds when Samus is charging. The visuals are too flashy and the sound is annoying. For visuals, I suggest something along these lines:



The sparkle on the end of the handcannon would pulse a bit.

And for the sound, something like the noise heard when a UFO is hovering. Something along those lines.
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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #326 on: August 12, 2011, 08:18:47 pm »

Alright, for when Rebel gets back, I have a few suggestions for Samus.

1. Un-charged rockets buffed from 25 at point blank to 35. I mean, really? The rockets are supposed to be stronger than the beams.

2. Better visuals and sounds when Samus is charging. The visuals are too flashy and the sound is annoying. For visuals, I suggest something along these lines:



The sparkle on the end of the handcannon would pulse a bit.

And for the sound, something like the noise heard when a UFO is hovering. Something along those lines.
1. AFAIK charge shots usually are gotten after missiles; they should be stronger. Actually, now that I check my stats, it's quite possible that missiles are slightly stronger; but not by much. As for INSmod, nothing in it matches perfectly to its home; in this case missiles are weaker because they have splash over charge beam. I still wish I could change beam types ;__;
2. fuck you that shit is classic now deal w/ it; if you never played M3 it's a fucking amazing game
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Yuko

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #327 on: August 12, 2011, 08:21:28 pm »

Uncharged beam: 10

Uncharged rocket: 25

Charged beam: 65

Charged rocket: 65

What I meant to say is that uncharged rockets should have better DPS.

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #328 on: August 12, 2011, 08:29:41 pm »

Uncharged beam: 10

Uncharged rocket: 25

Charged beam: 65

Charged rocket: 65

What I meant to say is that uncharged rockets should have better DPS.


charge beam: 55 damage
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RebelINS

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #329 on: August 12, 2011, 08:35:01 pm »

Samus has 10 missiles. Anything more damaging and it would be a big spam problem. Shoot super missiles instead for bigger damage... seriously, most projectile classes except for dante, meower AND samus, have reloading issues after prolonged spamming. Samus always has a weapon to fallback on, whether you use the charge shot after 2 super missiles, or go into morphbomb mode to lay down some bombs. She can fire her M1 while reloading rockets.

The Vault Boy's best weapons (both melee and ranged) are supposed to be extremely good. Possibly the best ranged and best melee weapon in the game.

In fact, I lost like 9 out of 10 melee only rounds versus Fish with the super sledge.

:modbot: The author stated that the weapon is extremely effective against characters like Dante (whom it can kill in two shots), Bo Jackson, and E. Honda.

However, since stats are totally random, you could get stuck with bad other stats. Low charisma means you cannot hang around your teammates too long. Low agility means slow speed and low ammunition (although 4 shots with Gauss Rifle is more than enough to kill most classes). Low endurance is very, very bad when fighting super strong guys (everyone).
« Last Edit: February 08, 2026, 08:53:48 am by MedO »
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