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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360850 times)

Dronery

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3090 on: June 03, 2012, 10:48:11 am »

Anyone going to host or something?
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3091 on: June 03, 2012, 11:28:02 am »

Hosting.
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AcidLead

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3092 on: June 03, 2012, 12:18:30 pm »

shit, i might just play

edit argh nvm
« Last Edit: June 03, 2012, 12:21:50 pm by AcidLead »
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Yuko

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3093 on: June 03, 2012, 12:22:27 pm »

I was about to join so I'll host
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3094 on: June 03, 2012, 01:27:39 pm »

For the first time in weeks, I finally have time to play..

And my controller broked. :z8:

For those wondering, I was using an already broken one that still had just a month or two of life left in it in order to update Halo mod, but now it's broken and won't turn on no matter what I do with it.

Yuko

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3095 on: June 03, 2012, 01:39:22 pm »

Dear fairest king of The Land Of Arte,

By order of His Lordship; King Marcus Edwards Arnold Talford Belmont Abagael Landers Lach (if one wishes to abbreviate, King M.E.A.T.B.A.L.L., however this name is reserved solely for those who are known and/or respected by His Kingship) and The First Lady; Betty of Spaghetti, we greet you.

He and She hereby declare ownership of this plotte of land in the name of the Kingdom of the Meatballs. Ere the next month, we shall erect a new castle in the name of Chryssalid elimination. They have killed the king's first born and sacked our ancient castle. We shall not stand while their tyrannous lord plots his next attack. We demand that you join our cause; send message of what you deem wise by the noon of the morrow.

Sincerely, Hugh Kovizz, second prince under the Meatballian lordship

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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3096 on: June 03, 2012, 02:27:06 pm »

 :z4:

Footpöp

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3097 on: June 03, 2012, 03:44:26 pm »

come play yo
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3098 on: June 03, 2012, 03:48:22 pm »

okay because may was wondering and also i never made this post yet, even though i promised to. you'll need to know how to read basic code (less than, equal, greater than symbols, if-then statements).
vault boy perks and what they do
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Footpöp

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3099 on: June 03, 2012, 06:28:53 pm »

 :)


I still think it would be best if there was an ingame description through the PIP like how stats are explained, because some of those perks have really cryptic names/boosts
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3100 on: June 03, 2012, 06:32:46 pm »

It is a planned feature. A little bit confusing to code with dynamic lists, at least while I'm somewhat rusty.

As of right now, I guess I'll take a break from D3 to work on Red Mage, Bard, Jaina, and Argagarg.

edit: I'm going to get rid of rebel's shoryuken because jaina will have one. I'll need to replace it with something. don't know what yet.
« Last Edit: June 03, 2012, 07:27:35 pm by RebelINS »
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3101 on: June 03, 2012, 07:35:46 pm »

chain consecutive taunts to build up move/reload speed due to your SLICK MOVES
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Praise Cheibriados.

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3102 on: June 03, 2012, 07:53:09 pm »

I don't really want taunts to be an essential part of gameplay because that requires changing some of the universal character code, as opposed to just the weapon object. It gets pretty messy.

Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3103 on: June 03, 2012, 07:54:46 pm »

What about a backflip kick that deals 20 damage and has knockback?

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3104 on: June 03, 2012, 08:18:36 pm »

I don't even know about it being a melee move. His shoryuken was never really that useful, even though it did actually have some invincibility on it. It's because the range was so small considering its damage output. Meower's slide tackle is way more useful of a melee attack on a mobility class; it had multiple uses, did a lot of damage, and was fairly easy to hit. On a side note, I'm going to give Jaina's dragonheart (shoryuken essentially) a lot more range/fire projectiles that extend out.

I'm thinking of making it a projectile that explodes at a predetermined distance or if it hits an obstacle. Does little damage and sucks people into a vortex that does some damage over time. It'll probably cost 1 ammo and some energy.

Also, speaking of revamps, I'm going to re-do some of Asiafat's stuff. His M1 attack is okay, but I'm not satisfied with his M2 attack. It was a bit of a cop-out implementation that was easy to code. Since his role of team support is going to be usurped by the Red Mage, I definitely want to change his M2 and maybe his M1 attack too. I was thinking something similar to the GES BioRifle in unreal tournament. Chargeable acid goo that you can shoot at dudes/obstacles. Gives him some dangerous but slow attack area denial, or arcing fast projectiles.
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