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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360861 times)

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3075 on: May 27, 2012, 05:19:05 pm »

man.

you know how much work it requires for me to add new powers for him? it's pretty much adding an entirely new weapon, except i have to triple client everytime i need to test it.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3076 on: May 27, 2012, 05:31:32 pm »

Sorry I didn't realize. Still  :z4: needs a buff of some sort.
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3077 on: May 27, 2012, 07:26:05 pm »

:z4: is indeed underpowered... but perhaps he should stay that way since he is by his very nature a cowardly creature? :z4:

Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3078 on: May 27, 2012, 07:30:17 pm »

heh.
heh heh.

I just thought of a z4 giraffe with the illusionist's powers.

Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3079 on: May 27, 2012, 08:06:56 pm »

heh.
heh heh.

I just thought of a z4 giraffe with the illusionist's powers.

Sword stab = antler headbutt. :z6:

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3080 on: May 27, 2012, 08:39:15 pm »

Maybe I'll add z4 powers for the expansion red classes, but that's not going to make him any better. Just more useful in more circumstances.

Lemonade

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3081 on: May 28, 2012, 04:54:55 am »

What if you came back to your original ideas ? IIRC, you were going to make it randomly spit damaging gibs and very short-lived Autoguns along with other stuff. You could map this to M2 and move Burrow to Down+M2.
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3082 on: May 28, 2012, 08:17:08 am »

Hey, what happened to his tears that cured cancer?
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3083 on: May 28, 2012, 01:56:43 pm »

i don't remember that autogun idea.

my old idea was to allow z4 giraffe mate with z4 giraffe to create z9 giraffe which can create baby z4 giraffe turrets

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3084 on: May 28, 2012, 03:35:58 pm »

 :z4: +  :z4: =  :z9:
« Last Edit: May 28, 2012, 04:04:14 pm by [PHS] Humble Master »
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AcidLead

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3085 on: May 29, 2012, 09:03:03 am »

gonna try to host from here while I'm not here

if you break it I won't know until 10:30PM GMT
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Lemonade

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3086 on: May 29, 2012, 10:19:49 am »

i don't remember that autogun idea.

my old idea was to allow z4 giraffe mate with z4 giraffe to create z9 giraffe which can create baby z4 giraffe turrets
I mean, a lot older than that. I can't manage to find it, perhaps it was when you started/didn't even start creating the mod ? Maybe it's deleted.
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AcidLead

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3087 on: May 29, 2012, 04:48:03 pm »

server shutting down for today
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3088 on: May 29, 2012, 06:52:32 pm »

i don't remember that autogun idea.

my old idea was to allow z4 giraffe mate with z4 giraffe to create z9 giraffe which can create baby z4 giraffe turrets
I mean, a lot older than that. I can't manage to find it, perhaps it was when you started/didn't even start creating the mod ? Maybe it's deleted.
all of my old insmod build ideas were in my art thread.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3089 on: May 30, 2012, 11:31:14 am »

My udea for :z4: would be to have him headbut people so he at least could have a weapon when nobody on his team was Red specific.
« Last Edit: May 30, 2012, 11:32:03 am by [PHS] Humble Master »
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