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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360865 times)

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3060 on: May 25, 2012, 08:39:17 pm »

i already know about this one.

Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3061 on: May 25, 2012, 08:46:38 pm »

Hosting til 11pm.

Again.
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3062 on: May 25, 2012, 09:46:23 pm »

Another error. Not sure if you know it already.

___________________________________________
ERROR in
action number 1
of Collision Event with object RichterBlue
for object RichterCross:

Error in code at line 1:
       if(other.id != ownerPlayer.object and other.team != team  && other.hp > 0 && other.ubered == 0 && other.spinning==0) {
                                                                                                              ^
at position 109: Unknown variable spinning
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3063 on: May 25, 2012, 09:46:41 pm »

shit that's right, richter crosses cause errors

I AM FOILD. MY BAD VEIN.
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advancebest

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Re: INS Mod Official Topic | Public Release!
« Reply #3064 on: May 25, 2012, 10:23:44 pm »

Umm There is a glitch with Techno Viking. If you use Techno Strike it can go through the other teams spawn. Please Fix
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3065 on: May 25, 2012, 10:31:42 pm »

Fun, on and off kill streaks on Viens server.

Samuris are now epily powerfull due to their dash-slash thingy.
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3066 on: May 25, 2012, 10:58:23 pm »

all the dash-slashing in the world doesn't save you from a wall of sumo slaps

Also how the devil do you even tell if Reisen's cloak field triggers. I mean, I get when E. Honda turns invisible and you become an orb of unpredictable terror, but for some classes it doesn't change at all. wat do :z4:
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3067 on: May 26, 2012, 12:31:23 am »

It's not working 100% in this version. I got it to work fine in 1.23 though.

MAY HEGEHOG

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3068 on: May 26, 2012, 09:29:18 am »

how to tank acid
Fling noodles and meatballs. This turns the enemy into pasta so then Asianfat will eat them for a 1 hit kill.

In all seriousness I feal that Acid can be tanked pretty well if you know how to perform trick shots with his meatballs and keep youreslf out of harms way by using Noodle hook to quickly move in and ot of danger by hooking onto your teamates/ enemies.
no, i mean rebel followed me into acid water
chasing me in there for like 8 seconds and kills me but he still came out alive fu
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

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te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

Yuko

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3069 on: May 26, 2012, 11:23:11 am »

Hosting in 5 mins
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Yuko

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3070 on: May 26, 2012, 12:50:46 pm »

Chryssalid is the best class in the game hands down
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Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3071 on: May 26, 2012, 06:57:02 pm »

Hosting for the Weekend.

At least I'll try to.  If it crashes then I'll eventually fix it I guess.
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Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3072 on: May 26, 2012, 07:07:43 pm »

I'm sure you know about it already but there is a like an little visual error with Dr. Doom's flying.

when you fly in place (no movement in any direction), his jetpack runs out visually but does not in game.  This causes the screen to bounce while he still hovers in place which leads to confusion as to weather you are turning off the jetpack or turning it back on.
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3073 on: May 26, 2012, 08:34:27 pm »

i tried syncing the flying variable, so it might still be an issue of slight sprite desync.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3074 on: May 27, 2012, 05:16:42 pm »

Is it just me or does the Z4 Giraffe need a buff? Ideas are:

His little beam heals people a little.
A method of attack that does not require another team member to be around.
Let him get powers from non Red specific classes.
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