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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360875 times)

Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3045 on: May 20, 2012, 10:13:52 pm »

So, I just had a thought, what if droolarena's background changed with the local time? Or not necessarily droolarena, but some other map.

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3046 on: May 20, 2012, 10:45:24 pm »

people would never see the early morning backgrounds

Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3047 on: May 20, 2012, 10:52:18 pm »

Actually they might, if they're that determined.

Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3048 on: May 21, 2012, 09:20:50 am »

Actually they might, if they're that determined.

Or if they set their computer's clock to the appropriate times.

How do you set up a custom map playlist in INSmod? I want to see how my Metrostation reskin looks ingame before continuing on it.

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3049 on: May 21, 2012, 04:36:03 pm »

gg2ins.ini mirrors gg2.ini. just set the map rotation name.

there's no custom tdm map support yet. or at least no garrison builder that supports it.

if you want to see your map in full, make it a ctf map or just zoom in x6 in photoshop or whatever paint program you use.

Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3050 on: May 22, 2012, 07:43:37 pm »

gg2ins.ini mirrors gg2.ini. just set the map rotation name.

there's no custom tdm map support yet. or at least no garrison builder that supports it.

if you want to see your map in full, make it a ctf map or just zoom in x6 in photoshop or whatever paint program you use.

I did that, but it didn't do anything, it's still the default map rotation. This is what I've got set for the map rotation.. What am I doing wrong?

Code: [Select]
[Maps]
tdm_metrostation=1
ctf_truefort=2
ctf_2dfort=3
ctf_conflict=4
ctf_classicwell=5
ctf_waterway=6
ctf_orange=7
cp_dirtbowl=8
cp_egypt=9
arena_montane=10
arena_lumberyard=11
tdm_norfair=12
tdm_deck_16=13
tdm_bunker=14
tdm_droolarena=15

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3051 on: May 22, 2012, 08:49:36 pm »

that's not how you set a map rotation. actually create another text document with the rotation in it.
Code: [Select]
[Server]
MapRotation=maprotation.txt
maprotation.txt:
Code: [Select]
tdm_droolarena
tdm_deck_16
tdm_bunker
tdm_metrostation
tdm_norfair

Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3052 on: May 22, 2012, 10:20:53 pm »

gg2ins.ini mirrors gg2.ini. just set the map rotation name.

there's no custom tdm map support yet. or at least no garrison builder that supports it.

if you want to see your map in full, make it a ctf map or just zoom in x6 in photoshop or whatever paint program you use.

I did that, but it didn't do anything, it's still the default map rotation. This is what I've got set for the map rotation.. What am I doing wrong?
Code: [Select]
[Maps]
tdm_metrostation=1
ctf_truefort=2
ctf_2dfort=3
ctf_conflict=4
ctf_classicwell=5
ctf_waterway=6
ctf_orange=7
cp_dirtbowl=8
cp_egypt=9
arena_montane=10
arena_lumberyard=11
tdm_norfair=12
tdm_deck_16=13
tdm_bunker=14
tdm_droolarena=15
Nothing technically.
Rebel just doesn't know how to make .ini files work.

that's not how you set a map rotation. actually create another text document with the rotation in it.
Code: [Select]
[Server]
MapRotation=maprotation.txt
maprotation.txt:
Code: [Select]
tdm_droolarena
tdm_deck_16
tdm_bunker
tdm_metrostation
tdm_norfair
That's for non-standard and multiple map rotations rebel.

AcidLead

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3053 on: May 23, 2012, 08:36:02 am »

imma try to put a server up
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3054 on: May 24, 2012, 04:04:08 pm »

hosting now.

please join and get bodied by yours truly

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3055 on: May 24, 2012, 04:56:15 pm »

oops i forgot i hadn't fixed that gradius mine thing for 1.22
rehosting

MAY HEGEHOG

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3056 on: May 24, 2012, 04:57:25 pm »

how to tank acid
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3057 on: May 24, 2012, 07:50:16 pm »

how to tank acid
Fling noodles and meatballs. This turns the enemy into pasta so then Asianfat will eat them for a 1 hit kill.

In all seriousness I feal that Acid can be tanked pretty well if you know how to perform trick shots with his meatballs and keep youreslf out of harms way by using Noodle hook to quickly move in and ot of danger by hooking onto your teamates/ enemies.
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Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3058 on: May 24, 2012, 09:32:31 pm »

Hosting til 11pm.
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3059 on: May 25, 2012, 07:33:49 pm »

Found this little big

___________________________________________
ERROR in
action number 1
of Collision Event with object AnnaRed
for object GradiusMine:

Error in code at line 1:
   if other.team != team && other.spinning==0 {
                                 ^
at position 32: Unknown variable spinning
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