March 01, 2026, 01:44:09 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 201 202 [203] 204 205 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360881 times)

Killah Zillah

  • The modding dinosaur and
  • Veteran Beta Tester
  • *****
  • Karma: 25
  • Offline Offline
  • Posts: 3024
  • Really long posts are my best friends!
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3030 on: May 20, 2012, 03:57:48 am »

Hosting.

Don't abuse the stimpaks you druggies....  Speaking of which, maybe add a % chance of getting addicted and thus making it so you get health but also reduced stats once it wears off?

I like this idea! It not only means that you cannot stimpack forever with no risk, but it also sets him apart from KZ's health injectors.

I also brainstormed a bit and got a neat idea. What if I change my injectors to herb sprays from RE5? You'd use them with Q and M2 like usual, but you'd also have to select them with the 3 key. They also take a couple seconds to restore your health, much like a medic's medibeam, and it makes a green mist when you use it (and a short animation). To counterbalance this length of time it takes to be healed from it, you could make it heal a maximum of 45 HP per herb. I think this would make her injectors less spammable and a tad less OP to fight against, since she would then have to actually cease combat in order to use it rather than injecting right there mid-fight. Though the 5 second time limit inbetween using one (and the massive ten second timer for getting a new injector) is balanced enough, she's still just a LITTLE OP due to her being able to use it immediately mid-fight. If I did this, I would need to visually show that she has no weapon equipped at that time, probably by having her MP5 on her back whenever it's not selected.

Is she fine as is, is this idea too complicated, would this idea make her worse/better?
« Last Edit: May 20, 2012, 11:17:21 am by [PHS] Killah Zillah »
Logged

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10311
  • Dust in a box under a table
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3031 on: May 20, 2012, 10:49:07 am »

It would also help people see that you're trying to heal them.

Killah Zillah

  • The modding dinosaur and
  • Veteran Beta Tester
  • *****
  • Karma: 25
  • Offline Offline
  • Posts: 3024
  • Really long posts are my best friends!
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3032 on: May 20, 2012, 11:12:55 am »

It would also help people see that you're trying to heal them.

A good point! They'd see that I've got a health spray out, which would show that I not only have one ready for use, but that I'm also ready to heal with it. It would also further show my love of the RE series if I did this. :hehe:

Also Vein, your server crashed. :z7:
« Last Edit: May 20, 2012, 11:13:22 am by [PHS] Killah Zillah »
Logged

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3033 on: May 20, 2012, 06:18:24 pm »

Wow, never noticed how the background changes in Droolarena til just a moment ago.

Anyway, hosting til midnight'ish.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3034 on: May 20, 2012, 06:19:32 pm »

Wow, never noticed how the background changes in Droolarena til just a moment ago.

Anyway, hosting til midnight'ish.
does this mean you're going to host until droolarena hits midnight?

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3035 on: May 20, 2012, 06:22:21 pm »

You know, that thought occurred to me that someone might think that.  No, midnight'ish my time.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3036 on: May 20, 2012, 06:25:07 pm »

time to wreck shit on your server then

Dropbear

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1204
  • Still terrible at rocketman.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3037 on: May 20, 2012, 07:37:01 pm »

Dunno' if you already know about these bugs but you did say please after all.

Quote
The UberReady-Event has just been called for a dead player. Please report this bug.

Quote
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:

In script ClientBeginStep:
In script doEventPlayerDeath:
In script recordKillInLog:
Error in code at line 21:
               ds_map_add(map, "name2", string_copy(argument0.name, 1, 20));
                                                              ^
at position 61: Unknown variable name
Dunno' what I might have been doing in particular, I was playing Shepard though.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3038 on: May 20, 2012, 07:38:30 pm »

i've never seen that one before

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3039 on: May 20, 2012, 07:40:35 pm »

Just now noticed that I have been playing the 1.22 version without the fix.  That explains why I crashed so much and others didn't seemed to have been affected.
Logged

Humble Master

  • 2012 Haxxy Award Winner
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1262
  • Maker of Drakora
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3040 on: May 20, 2012, 08:34:05 pm »

Out of interest what will the Red Mage, Yuma, Agagaga (the fish dude) and the bard even do?
Logged
Finally returned

Fish

  • Guest
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3041 on: May 20, 2012, 08:46:57 pm »

Currently, they do nothing!
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3042 on: May 20, 2012, 09:35:11 pm »

yuna: summons shit. 5 different summons
red mage: uses mana points, targeted ally supports
bard: skills on longer cooldwon, area of effect buff/debuffs
argagarg: can summon a water elemental thing that is similar to eddie from guilty gear

Intel Guard

  • GG2 Commentator
  • Retired Goja Warrior
  • ******
  • Karma: 44
  • Offline Offline
  • Posts: 8478
  • the s*x number
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3043 on: May 20, 2012, 09:49:50 pm »

>implying they will know who eddie is
Logged
I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3044 on: May 20, 2012, 09:59:23 pm »

i'm sure if people really wanted to know, they'd look up who eddie is and how he plays. I'm not going to spoonfeed people my design choices, because I'd rather spend that time actually working on it.
Pages: 1 ... 201 202 [203] 204 205 ... 267
 

Page created in 0.037 seconds with 35 queries.