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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360891 times)

Madness9001

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3015 on: May 18, 2012, 01:29:50 pm »

A bug free game is a game whitout bugs,not a game what originally had bugs and now doesn't,its a big difference.( :drool: )
But no seriusly,Rebel said it was "out of beta" but still using us as test subjects.When the game is arleary live.
The original classes WERE bug free, the bugs came back when he introduced the INSmod expansion pack. We're playtesting the expansion pack version, the incomplete version. You can't expect for such a big update to come without bugs. This new pack of characters isn't finished and he can't finish them unless they're playtested, so it's unfair for you to demand that they be bug free at this time.
Actually,yes it is.
Anytime a game is declared to be OUTSIDE of beta,it should have the minimum possible amount of bugs.
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3016 on: May 18, 2012, 01:41:14 pm »

Actually,yes it is.
Anytime a game is declared to be OUTSIDE of beta,it should have the minimum possible amount of bugs.

As I said.

This is the expanded version, not the finished original version. Your point that he said it's out of beta is moot anyway. Even Minecraft has bugs and it's been declared out of beta. Being declared out of beta isn't the same as being declared finished.

The new characters need to be playtested in order to be completed, that's why the server hosts play the expanded version.

Are you saying Rebel should clone himself and host a private server to playtest by himself with himself and force the rest of the server hosts to go back to the original finished version? Because I don't think Rebel has cloning technology. Healing flamethrower technology, but not cloning technology. Until Rebel gets cloning technology, it's completely unfair for you to say this expanded version should not be released until the bugs are gone.
« Last Edit: May 18, 2012, 01:50:48 pm by [PHS] Killah Zillah »
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3017 on: May 18, 2012, 01:47:47 pm »

Plus, not being released means we don't get any of this, and that deprives us of fun.

Do you hate fun?
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3018 on: May 18, 2012, 01:53:15 pm »

I know I'd miss my KZ character, the samurai and the Illusionist. :z7:

I wouldn't miss Tassadar though. Fuck him and his annoying area denial ball and bouncing pokey stick. :z3:
« Last Edit: May 18, 2012, 01:54:30 pm by [PHS] Killah Zillah »
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3019 on: May 18, 2012, 05:30:03 pm »

:modbot: The author addresses madness regarding the expectation of a bug-free experience from a solo developer. They state that the disagreement over the mod's "incompleteness" is a matter of labeling and terminology, and suggest that those who do not wish to encounter bugs should refrain from playing the mod.

i release each new version because people have fun playing them regardless if there are game breaking bugs or not. even then, the latest bugs are simply corner cases that can be avoided if forewarned.

i don't have enough time to efficiently double/triple-client to self test every single permutation of potential bugs. however, that doesn't mean i don't put in any time. if you observe the gg2 lobby late at night, you'll see new versions of insmod constantly popping up with 2-3 players. that's me solo testing, and i go back and forth between coding and testing for hours at a time.
« Last Edit: February 07, 2026, 04:28:03 pm by MedO »
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AcidLead

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3020 on: May 18, 2012, 06:43:16 pm »

:modbot: The user expressed frustration with the hostile tone of the discussion and suggested that a specific ban format would be more effective than the current aggressive exchanges.

I am going to try to host while I spend time with my bro.
« Last Edit: February 07, 2026, 04:29:11 pm by MedO »
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3021 on: May 19, 2012, 02:52:29 am »

:modbot: The user expressed frustration with the hostile tone of the discussion and suggested that a specific ban format would be more effective than the current aggressive exchanges.

I am going to try to host while I spend time with my bro.

Because technically, he isn't breaking any rules by being stubborn and demanding.
« Last Edit: February 07, 2026, 04:29:38 pm by MedO »
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3022 on: May 19, 2012, 06:48:52 pm »

Okay, I'm going to take a break from D3 to continue development.

I'll be working on, in order of importance:
1. fixing all of the present bugs.
  - richter projectile typo
  - healing cabinet typo
2. continuing to add stuff to existing classes
  - k-z class description
  - reisen cloak field doesn't work most of the times
  - ammo bars for classes that don't have them yet
3. completing red mage and bard. they don't require too much animation work, but more conceptual coding work.
4. fixing all of the bugs that no one actually knows about.
5. balance changes
  - increasing the cooldown on vault boy's stimpack
6. maybe some new argagarg stuff. requires quite a bit of sprite animation work for what I have planned.

I'm all ears for any other balance changes that you guys suggest, or anything that I missed. If you do post some balance change/addition ideas, please try to state why it makes sense rather than saying that something needs a buff/nerf arbitrarily.

Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3023 on: May 19, 2012, 09:33:37 pm »

Hosting.

Don't abuse the stimpaks you druggies....  Speaking of which, maybe add a % chance of getting addicted and thus making it so you get health but also reduced stats once it wears off?

« Last Edit: May 20, 2012, 12:59:20 am by Vein »
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3024 on: May 20, 2012, 12:56:07 am »

something is amiss with the hitboxes either for firearcher's sprite or reisen's bullets

either that or vein is secretly a wraith
« Last Edit: May 20, 2012, 01:36:49 am by ♫Sani♫ »
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Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3025 on: May 20, 2012, 01:00:11 am »

It is either Reisen's bullets don't connect sometimes or Jaine Strombringer doesn't get hit sometimes.
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3026 on: May 20, 2012, 01:05:13 am »

either way those fights were hella one-sided :z6:
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3027 on: May 20, 2012, 01:49:52 am »

jaina's dodge move is an actual dodge (like bo jackson, dante, etc). you can avoid bullets with it.

Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3028 on: May 20, 2012, 02:01:08 am »

The problem was that even standing in one spot, when it came to Jaina vs Reisen, she wasn't getting hit at all.  I'll be happy to try and recreate this event in the server I still have up for the whole night.

Edit: Just let me know in Steam if you want to try it.
« Last Edit: May 20, 2012, 02:02:03 am by Vein »
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3029 on: May 20, 2012, 02:35:18 am »

that's quite odd. i'll investigate further.


updated my journal
updated my journal
updated my journal

edit: okay i figured it out. i didn't resolve the owner.dodge properly in the alarm.
« Last Edit: May 20, 2012, 02:59:26 am by RebelINS »
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