Okay, I'm going to take a break from D3 to continue development.
I'll be working on, in order of importance:
1. fixing all of the present bugs.
- richter projectile typo
- healing cabinet typo
2. continuing to add stuff to existing classes
- k-z class description
- reisen cloak field doesn't work most of the times
- ammo bars for classes that don't have them yet
3. completing red mage and bard. they don't require too much animation work, but more conceptual coding work.
4. fixing all of the bugs that no one actually knows about.
5. balance changes
- increasing the cooldown on vault boy's stimpack
6. maybe some new argagarg stuff. requires quite a bit of sprite animation work for what I have planned.
I'm all ears for any other balance changes that you guys suggest, or anything that I missed. If you do post some balance change/addition ideas, please try to state why it makes sense rather than saying that something needs a buff/nerf arbitrarily.