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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360894 times)

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3000 on: May 17, 2012, 02:55:27 am »

madness, your complaining isn't really productive. like, productive complaining might involve balance issues with maps, game mechanics, class imbalances, or matchups. that helps me fix the game besides any obvious errors that are brought to my attention. and even though most people who complain about class balance don't really understand the whole scope of it all, i'm still receptive to what players think (ie. my general philosophy is to buff UP classes rather than nerf OP classes, and favour abilities that require skill to use).

if you don't have any of that to contribute, just post the error logs you get, the context you got them in, and be glad that i'm constantly updating this mod.

complaining about lack of content is irritating considering this update was pretty substantial. the last 3 classes i have to code will arguably be the hardest for me to complete. also keep in mind that i do 100% of the code and sprites besides the contributions from blu dragon, and k-z. essentially, what you're asking me to do is to bust my ass off because you feel entitled. fuck that.

Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3001 on: May 17, 2012, 08:23:53 am »

While it can be annoying for INSmod newcomers to find incomplete classes, Rebel puts them there not only as a preview of things to come, but also to see how the class looks ingame. I do the same thing when I'm making a mod, I put the sprites I have already completed into the game in order to see how they look and change them as needed.

Madness9001

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3002 on: May 17, 2012, 10:49:24 am »

if you don't have any of that to contribute, just post the error logs you get, the context you got them in, and be glad that i'm constantly updating this mod.
Ahem
like this?

This happened when i tried to go to "HealingCabinet" with Asiafat(I had shoot abefore i gone to HealingCabinet,and i was still reloading)

ERROR in
action number 1
of Collision Event with object HealingCabinet
for object Character:

In script MedCabRefill:
Error in code at line 137:
       if currentWeapon.bulletcount < 6 playsound(x,y,PickupSnd);
                        ^
at position 23: Unknown variable bulletcount
If thats how im supposed to post it,im getting quite annoyned.
Im not most productive bug finder but sure
I just
Hate having to mention every single erro the coder just let in.
Also

Madness, here's an idea: you go code a mod that adds like 20 new characters, new mechanics, and a new game mode and make it 100% complete and bug free the first time you post it.
i get comments like this when im walking around DeviantART and rating things
And.
If you can't rate art games and can't make them,then get every single person here who can't code a 3D game to stop complaining about 3D games because they can't do it
Guess why you won't?Because you're talking like this to me because i have a bad karma.Not because i can't do it.
Why won't you go to gaming section and say this to people complaining about CoD because they can't do 3D?
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Phantom Brave

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3003 on: May 17, 2012, 11:16:32 am »

Madness, if you get snidely defensive I'll have to kick you out of the thread for now. Just a warning. I don't expect anyone involved to get to that point but you.
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3004 on: May 17, 2012, 11:53:41 am »

I like INSmod and am looking forward to a server getting enough people to let me test Reisen's invisifield.
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3005 on: May 17, 2012, 01:18:20 pm »

i actually tested it for a bit and it seems to work only for a short period of time. I need to investigate further

Madness9001

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3006 on: May 17, 2012, 01:19:41 pm »

test Reisen's invisifield.
What does that thing even do?

Anyways
Getting HP packs(On Deathmatch) shouldrefill nuts n bolts and mana
We might aswell want to test that,it should be a smooth buff to mages and constructors such as the guy-what-builds-Happy-sentries
« Last Edit: May 17, 2012, 01:26:48 pm by Madness9001 »
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3007 on: May 17, 2012, 01:25:46 pm »

it lowers reisen's defense, but cloaks allies around her.

Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3008 on: May 17, 2012, 05:54:15 pm »

Madness, i didn't say that you couldn't discuss about the game or complain about it's issues. i meant that you shouldn't complain about a 'lack' of content.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3009 on: May 17, 2012, 10:11:28 pm »

I love the new Vault Boy perks (though havn't had the time to test every single one).
Someone really should host however.
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3010 on: May 18, 2012, 04:15:28 am »

Getting HP packs(On Deathmatch) shouldrefill nuts n bolts and mana
We might aswell want to test that,it should be a smooth buff to mages and constructors such as the guy-what-builds-Happy-sentries

Why would a health pack give you ammunition of any sort? It doesn't really make sense.. now an actual ammo drop, that makes sense. Maybe in the middle of each line of those three small packs, it spawns an ammo drop? The ammo drop could restore several different types of meter or ammo, like the mana bars, maybe one two of KZ and Vault Boy's stimpacks, and of course, restoring your current weapon's ammunition by 25. Making it 25 would mean certain small weapons are instantly refilled, but spam weapons like Vein's minigun and Honda's slap aren't given an unfair advantage by it.
« Last Edit: May 18, 2012, 04:16:40 am by [PHS] Killah Zillah »
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Adrenaline Rush

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3011 on: May 18, 2012, 07:33:52 am »

If thats how im supposed to post it,im getting quite annoyned.
Im not most productive bug finder but sure
I just
Hate having to mention every single erro the coder just let in.
Also
i get comments like this when im walking around DeviantART and rating things
And.
If you can't rate art games and can't make them,then get every single person here who can't code a 3D game to stop complaining about 3D games because they can't do it
Guess why you won't?Because you're talking like this to me because i have a bad karma.Not because i can't do it.
Why won't you go to gaming section and say this to people complaining about CoD because they can't do 3D?

you can code a game but all games have glitches somewhere.  :drool: to make a bug free game you gotta add the bugs.
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Are you bipolar, as in, a polar bear?

Madness9001

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3012 on: May 18, 2012, 01:19:01 pm »

-snip-
you can code a game but all games have glitches somewhere.  :drool: to make a bug free game you gotta add the bugs.
A bug free game is a game whitout bugs,not a game what originally had bugs and now doesn't,its a big difference.( :drool: )
But no seriusly,Rebel said it was "out of beta" but still using us as test subjects.When the game is arleary live.

Madness, i didn't say that you couldn't discuss about the game or complain about it's issues. i meant that you shouldn't complain about a 'lack' of content.
Makes much more sense.
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Killah Zillah

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3013 on: May 18, 2012, 01:24:39 pm »

A bug free game is a game whitout bugs,not a game what originally had bugs and now doesn't,its a big difference.( :drool: )
But no seriusly,Rebel said it was "out of beta" but still using us as test subjects.When the game is arleary live.

The original classes WERE bug free, the bugs came back when he introduced the INSmod expansion pack. We're playtesting the expansion pack version, the incomplete version. You can't expect for such a big update to come without bugs. This new pack of characters isn't finished and he can't finish them unless they're playtested, so it's unfair for you to demand that they be bug free at this time.
« Last Edit: May 18, 2012, 01:26:13 pm by [PHS] Killah Zillah »
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Adrenaline Rush

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3014 on: May 18, 2012, 01:26:56 pm »

-snip-
you can code a game but all games have glitches somewhere.  :drool: to make a bug free game you gotta add the bugs.
A bug free game is a game whitout bugs,not a game what originally had bugs and now doesn't,its a big difference.( :drool: )
But no seriusly,Rebel said it was "out of beta" but still using us as test subjects.When the game is arleary live.

Madness, i didn't say that you couldn't discuss about the game or complain about it's issues. i meant that you shouldn't complain about a 'lack' of content.
Makes much more sense.
try playing amnesia and his physics puzzle you still didn't notice that the plank just did a backflip and made the platform walkable? that plank puzzle never get old the plank just moves itself instead of you putting it in position manually. even though you still have to take it the place it will move itself alone.
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Are you bipolar, as in, a polar bear?
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