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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360931 times)

RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2955 on: May 14, 2012, 12:22:48 am »

... and i just beat that last roll with this:
(click to show/hide)
150 hp
- high defense
- extra damage (bloody mess)
- life leech
gauss rifle
- less spread (weapon handling)
- faster rate of fire
power fist
- extra damage (slayer)

Probably the best class in the game right here.

Vein

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2956 on: May 14, 2012, 12:28:59 am »

Thats one thing I like about that class, it isn't ever really the same and dieing so soon after a good roll can potentially feel devastating.
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RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2957 on: May 14, 2012, 12:38:08 am »


ololololol

Dusty

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2958 on: May 14, 2012, 12:47:50 am »

I think there needs to be an entire platformer shooter starring a character like pipboy. Perhaps you could influence your stats slightly, but they're mostly random.

RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2959 on: May 14, 2012, 01:15:21 am »

his name is vault boy not pipboy for god's sake.

pip-boy stands for personal information processor, manufactured by robco industries and standard issue for vault dwellers.

I_am_awesome

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2960 on: May 14, 2012, 04:44:04 am »

pornboy best vault kid
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Dusty

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2961 on: May 14, 2012, 08:44:16 am »

Rebel, he will forever be pipboy to me. And besides, pipboy is so much more fun and feels slightly easier to say.

Madness9001

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2962 on: May 14, 2012, 11:44:55 am »

Pippin boy,da swagga.
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RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2963 on: May 14, 2012, 12:54:22 pm »

all the new classes now have scoreboard class icons.

edit: i fixed jack's parry now, because before i didn't destroy the block hitbox when you do it. it often got in the way of the parry hitbox. it's super easy to do now, so i bumped the cost back up to 12 (3 bars).
« Last Edit: May 14, 2012, 02:18:42 pm by RebelINS »
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CrazNoDale

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2964 on: May 14, 2012, 09:00:10 pm »

Hosting. I will not be occupying the server tho so on until I come back or it crashes.

(click to show/hide)
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RebelINS

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Re: INSmod | Version 1.22 ex | More stable release and new goodies
« Reply #2965 on: May 14, 2012, 10:10:29 pm »

INSMod Expansion version 1.22
http://www.mediafire.com/?9lqbgt331abpeal

brief changelog:
general:
  - most bugs should be fixed.
  - changed jumping while underwater to be more like super mario world, rather than moving upwards slowly
  - added scoreboard icons for all the new classes
  - added some new sound effects
z4 giraffe:
  - made rebel power grapple hook an actual grapple hook now. has rotational movement and swinging.
     - however, it is still incomplete. not enough inertial influence on the swing yet.
killah zillah:
  - added taunt
  - fixed crouching weapon offset
rosie:
  - increased cook timer on grenade.
  - increased base speed of grenade throw. now you can chuck it quite far
dr doom:
  - foot dive (space), removed air dash boost
  - changed molecular shield to Q, can now activate it in mid-air
  - down+m1 on ground can shoot photon array
vault boy:
  - stimpack on Q
  - added laser pistol, laser rifle, power fist, shishkebab, deathclaw gauntlet
  - added a variety of perks. you can open to check with 4.
  - I'll post the exact specs of each perk and requirements for all the new stuff later
  - can maintain some momentum during thermic lance and super sledge animation
samurais:
  - fixed dash and just defense bug
  - changed/added some sound effects
  - afro: added an additional melee hitbox for his boltslash (now does 2 hits, one for the slash, and one for the bolt)
  - jack: fixed parrying so that it is a lot easier to hit. raised cost from 2 to 3 bars.
reisen:
  - changed bullet sprite to look more like a touhou bullet
  - added madness cloak field on Space. cloaks friendly units around you, but lowers your own defense, speed and ability to double jump
« Last Edit: May 15, 2012, 01:04:21 am by RebelINS »
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Vein

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Re: INSmod | Version 1.22 ex | More stable release and new goodies
« Reply #2966 on: May 14, 2012, 10:13:55 pm »

The hell man. Just got in bed to pass out early for a change and here go you just randomly updating.
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #2967 on: May 14, 2012, 10:20:45 pm »

i probably won't be hosting tonight anyways with d3 just around the corner.

trog

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #2968 on: May 14, 2012, 10:22:00 pm »

pls add your water to vanilla
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PM me your apps for my clan

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Vein

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #2969 on: May 14, 2012, 10:23:01 pm »

Hosting the whole night or until it crashes.

Whichever comes first.
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