INSMod Expansion version 1.22
http://www.mediafire.com/?9lqbgt331abpealbrief changelog:
general:
- most bugs should be fixed.
- changed jumping while underwater to be more like super mario world, rather than moving upwards slowly
- added scoreboard icons for all the new classes
- added some new sound effects
z4 giraffe:
- made rebel power grapple hook an actual grapple hook now. has rotational movement and swinging.
- however, it is still incomplete. not enough inertial influence on the swing yet.
killah zillah:
- added taunt
- fixed crouching weapon offset
rosie:
- increased cook timer on grenade.
- increased base speed of grenade throw. now you can chuck it quite far
dr doom:
- foot dive (space), removed air dash boost
- changed molecular shield to Q, can now activate it in mid-air
- down+m1 on ground can shoot photon array
vault boy:
- stimpack on Q
- added laser pistol, laser rifle, power fist, shishkebab, deathclaw gauntlet
- added a variety of perks. you can open to check with 4.
- I'll post the exact specs of each perk and requirements for all the new stuff later
- can maintain some momentum during thermic lance and super sledge animation
samurais:
- fixed dash and just defense bug
- changed/added some sound effects
- afro: added an additional melee hitbox for his boltslash (now does 2 hits, one for the slash, and one for the bolt)
- jack: fixed parrying so that it is a lot easier to hit. raised cost from 2 to 3 bars.
reisen:
- changed bullet sprite to look more like a touhou bullet
- added madness cloak field on Space. cloaks friendly units around you, but lowers your own defense, speed and ability to double jump