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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360933 times)

Killah Zillah

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2940 on: May 07, 2012, 11:11:00 pm »

no he's sort of right. it looks good at 100% scale, but very noisy and cluttered at 6x scale (in-game map size). big-time rendered brush work, or gradients tend to clash with the in-game art. It's part of the reason why I stopped doing super detailed map backgrounds, or at the very least try to limit it to just the background (non wallmask part) and make it super contrasted with the walkable sections.

That's what I learned too, that making the style too far from normal GG2 made it hard for people to tell what you could walk on. I made certain that you could tell what was solid in Industrealization, and you can, it's the most straight forward of all my maps. It's my favorite, and you can tell how much of an improvement it was just by looking at my old maps. I didn't realize until Industrealization that making the standable areas have a darker outline would not only make things look better, but would improve gameplay as well. Knowing what I know now, I could most definitely improve my maps, but I don't want to because I'm far more interested in my mod work than my map work. It's more rewarding than my map work, I'm better at it, and my skills as an artist are put to much better use there.

Though I still would like to help finish Metrostation because I'm just such a huge Fallout fan..!

Vein

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2941 on: May 07, 2012, 11:22:55 pm »

Wasn't saying he was wrong or inaccurate.  Just saying that it his hard to know if he trying to be malicious or is actually giving constructive criticism.  Pretty much pointing out that due to his history it could lead to some confusion as to what it is he is trying to say.
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Killah Zillah

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2942 on: May 08, 2012, 12:00:51 am »

Wasn't saying he was wrong or inaccurate.  Just saying that it his hard to know if he trying to be malicious or is actually giving constructive criticism.  Pretty much pointing out that due to his history it could lead to some confusion as to what it is he is trying to say.

I actually realized that shortly after I made my post, it's why I added "I don't mind if he dislikes something I do, as long as he stays respectful when he points it out". My bad for not noticing that the first time!

Dronery

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2943 on: May 10, 2012, 09:47:43 pm »

Any new progress on the next version? I want to play Ash without crashing.
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

billymaze

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2944 on: May 10, 2012, 11:27:29 pm »

Happy post #3000.

Does anyone know why this mod is so laggy? is it the sheer amount of stuff loaded into the RAM?
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Footpöp

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2945 on: May 10, 2012, 11:31:33 pm »

neal shut up

but uh yes if that satisfies you
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RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2946 on: May 11, 2012, 02:30:08 am »

ive been busy

Vein

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2947 on: May 11, 2012, 07:36:40 pm »

Hosting for the rest of today.  Probably til midnight.

Trying out a new location with a slightly faster internet.  Let me know if it gives anyone problems.
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RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2948 on: May 13, 2012, 04:24:58 pm »

KZ, you never sent me a taunt sprite for your class. I looked everywhere in all the resources you've sent me and couldn't find anything.

Please send it to me if you have it so I can have it for version 1.22.

Speaking of which, I'll post a changelog for v1.22 if I remember what I added in the last couple weeks. Pretty sure it was vault boy perk support, doom footdive+buffs, and bug fixes. No neutral creep support yet until I figure it out fully.

to do list before i post next version:
- finish spriting and coding extra vault boy melee weapons
- code reisen madness cloak field
« Last Edit: May 13, 2012, 05:23:05 pm by RebelINS »
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Killah Zillah

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2949 on: May 13, 2012, 08:53:57 pm »

KZ, you never sent me a taunt sprite for your class. I looked everywhere in all the resources you've sent me and couldn't find anything.

Please send it to me if you have it so I can have it for version 1.22.

Speaking of which, I'll post a changelog for v1.22 if I remember what I added in the last couple weeks. Pretty sure it was vault boy perk support, doom footdive+buffs, and bug fixes. No neutral creep support yet until I figure it out fully.

to do list before i post next version:
- finish spriting and coding extra vault boy melee weapons
- code reisen madness cloak field

I posted it up here in this thread, even asked you what you thought of it but never got back to me on it.. I also posted my character's class icon here.. I don't mind puting it back up here though! Also, I wonder what all the weapons you'll be adding are.. Hopefully a ripper, that was one of my favorite weapons in the game. Light weight, ignores enemy armor, does continuous damage, what's not to love (other than the constant roar of the engine if you're taking on an enemy with a lot of health)?

RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2950 on: May 13, 2012, 09:10:47 pm »

ripper kinda takes away from ash william's niche.

i'm adding the power fist, deathclaw gauntlet, golf club, and maybe the shishkebab.

Vein

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2951 on: May 13, 2012, 09:47:17 pm »

Definitely looking forward to Shishkebab.

Looking even more forward for the fix to the "just defense" glitch so I can host without having to babysit the server all the time.
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Kalir

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2952 on: May 13, 2012, 10:56:22 pm »

Richter shufflin' down the stairs
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Vein

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2953 on: May 14, 2012, 12:02:45 am »

Changing direction changes his pixel placement by one spot, just enough to help him go down stairs while taunting and looking badass'ed.

Good games btw.
« Last Edit: May 14, 2012, 12:02:58 am by Vein »
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RebelINS

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Re: INSmod | Version 1.21 ex | More stable release and new goodies
« Reply #2954 on: May 14, 2012, 12:11:42 am »

it's because his sprite origin is off-center from his collision box.


holy these are the most perks i've ever rolled.
laser rifle + power fist + double jump + better stimpaks + lots of ranged perks

arguably better than a vanilla gauss rifle roll. (screenshot is mid power fist animation)
« Last Edit: May 14, 2012, 12:17:02 am by RebelINS »
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