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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361035 times)

Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2745 on: April 17, 2012, 07:18:54 pm »


ERROR in
action number 2
of End Step Event
for object AdamJensen:

Error in code at line 2:
   
if bubble.alarm[0] >0 bubble.visible = true;
             ^
at position 12: Unknown variable alarm

Happens whenever AdamJensen uses his torpedo move and kills someone.  I think.
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CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2746 on: April 17, 2012, 07:19:30 pm »

I make too many changes too often to continuously upload and wait for people to download it to have beta testers.
I can be your beta tester. :z7:
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Madness9001

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2747 on: April 17, 2012, 07:20:07 pm »

I make too many changes too often to continuously upload and wait for people to download it to have beta testers.
I can be your beta tester. :z7:
We are all beta testers
we don't know
we test
we still didn't know
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2748 on: April 17, 2012, 07:31:32 pm »

bethesda strategy.

you're all complicit in it.

Mew!

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2749 on: April 17, 2012, 09:19:49 pm »

Hosting.
Edit: Nevermind. Nobody is joining.
« Last Edit: April 17, 2012, 09:26:17 pm by Mew! »
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TEOS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2750 on: April 17, 2012, 09:27:59 pm »



The fuck? I have a feeling AJF is screwing with something...
« Last Edit: April 17, 2012, 09:28:49 pm by Tetriole »
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Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2751 on: April 17, 2012, 09:38:16 pm »

Hosting.
Edit: Nevermind. Nobody is joining.

I was JUST about to come play, too... :z7:

Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2752 on: April 17, 2012, 09:39:02 pm »

You gotta give it a few minutes mew.

Mew!

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2753 on: April 17, 2012, 09:40:29 pm »

Okay hosting again.
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Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2754 on: April 17, 2012, 09:41:44 pm »

You gotta give it a few minutes mew.

Yeah, you usually have to just leave it running in the background for about thirty minutes before people take notice of your post in the thread or sign out of their normal GG2 servers and see an INSmod one up. That's the curse of INSmod, without any dedicated hosts up 24/7 (Like Boner's or Jesus), it takes a while for players to see that there's an INSmod server up, because it's usually so unexpected when it happens.

Humble Master

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2755 on: April 17, 2012, 10:48:32 pm »

We should set up a 24 z INS server.
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Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2756 on: April 17, 2012, 11:07:57 pm »

We should set up a 24 z INS server.

That would be hard to do, but it would be awesome and very beneficial for this mod if we could have that!

As for Tetriole, you weren't playing classes that countered KZ's strengths, that's why she seemed very OP to you. You also weren't playing against her weaknesses. She has to hide from you a lot to replenish ammo and injectors, you can't let her out of your sight but you absolutely MUST NOT get too close with a slow character, or her Sig will chew you up like a vault boy Super Sledge. You were playing Kid 75% of the time, he plays against none of KZ's strengths and is much too slow to effectively dodge Sig fire. His main weapon takes several seconds to charge up, allowing KZ to easily dodge it and get in close with her Sig. His hammer doesn't deal damage as fast as the Sig does and the Sig has longer range than the hammer. That's why I said "Kid just sucks", I didn't have space to add "against KZ".

KZ's weaknesses are that her guns take an entire four seconds to reload, her injectors take five seconds to use and ten seconds to replenish, she only has three of them to use so she can really only use one before dying (if you're playing against her right), her only long range attack does 7 damage per shot which is only SLIGHTLY SLIGHTLY more damage than the faster shooting medigun (which also has double the ammo), that Sig you hated so much has extremely poor range so it's easy to never ever give her the opportunity to use it at all, and she's a tall tall target, which makes her very very easy to hit with explosive weapons like hammers and rockets.

Her strengths are that her 16 damage Sig shots can be fired as fast as you can click, which chews your health up like a report card in a paper shredder, her attacks are very very spammable if you weapon juggle efficiently and stay in range with your Sig, she can crouch into tight corners to make herself nigh unhittable and her medium-high speed allows her to retreat fairly well to restock ammo and injectors.
If you keep pouring the damage onto her outside the range of her deadly Sig Sauer P226 and use classes that play against her ability to run and hide in the corner, you'll beat her very easily.

Classes that eat KZ's for breakfast are Techno, Slain, Iji and Tassadar. These characters can deal massive damage to her from outside her Sig range, which is her most effective weapon. Slain, Iji and ESPECIALLY Tassadar are classes that can completely FORCE KZ to never get the opportunity to use her Sig with attacks that play perfectly against her retreat speed and the requirement that she retreats from battle for a moment. Did you notice that I would constantly run away when things got hot and hide in a corner? That wasn't me being a coward, that's how you play KZ. You have to know when to retreat or you'll die very very fast. Did you also notice that you were able to kill KZ in 3 seconds from her spawning when you were Techno? She's not an unbalanced character, you just need to know how to play against her.

Classes that KZ wrecks in droves are Chrysalid, Kid, Z4 Giraffe (he can't outrun her Sig range), and in their current state, Afro Samurai, who has to actually get right up in her Sig range in order to hurt her. These are classes that she can either catch up to and use her Sig on, or classes that are big targets that don't deal enough damage to kill her quick enough while she uses her pistol on you (such is the case with Kid and Afro Samurai in its current state).

Her MP5 is mainly used to deter people away as she retreats, like the medic's needlegun, and as a way of finding spies. Other than that, it's a pretty weak gun. Only her Sig has the power to take down enemies on its own, but if you stay out of its very short range she'll never have the chance to use it.
« Last Edit: April 18, 2012, 08:00:21 am by [PHS] Killah Zillah »
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Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2757 on: April 17, 2012, 11:12:58 pm »

Tassadar completely annihilates Mojo's and Agh's toys with his Thunder.

I mean, they don't even last half a second in it.
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Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2758 on: April 17, 2012, 11:14:19 pm »

We should set up a 24 z INS server.

That would be hard to do, but it would be awesome and very beneficial for this mod if we could have that!

As for Tetriole, you weren't playing classes that countered KZ's strengths, that's why she seemed very OP to you. You also weren't playing against her weaknesses. She has to hide from you a lot to replenish ammo and injectors, you can't let her out of your sight but you absolutely MUST NOT get too close with a slow character, or her Sig will chew you up like a vault boy Super Sledge. You were playing Kid 75% of the time, he plays against none of KZ's strengths and is much too slow to effectively dodge Sig fire. His main weapon takes several seconds to charge up, allowing KZ to easily dodge it and get in close with her Sig. His hammer doesn't deal damage as fast as the Sig does and the Sig has longer range than the hammer. That's why I said "Kid just sucks", I didn't have space to add "against KZ".

KZ's weaknesses are that her guns take an entire four seconds to reload, her injectors take five seconds to use and ten seconds to replenish, she only has three of them to use so she can really only use one before dying (if you're playing against her right), her only long range attack does 7 damage per shot which is only SLIGHTLY SLIGHTLY more damage than the faster shooting medigun (which also has double the ammo), that Sig you hated so much has extremely poor range so it's easy to never ever give her the opportunity to use it at all, and she's a tall tall target, which makes her very very easy to hit with explosive weapons like hammers and rockets.

Her strengths are that her 16 damage Sig shots can be fired as fast as you can click, which chews your health up like a report card in a paper shredder, her attacks are very very spammable if you weapon juggle efficiently and stay in range with your Sig, and her medium-high speed allows her to retreat fairly well to restock ammo and injectors.
If you keep pouring it on outside the range of her Sig, you'll beat her very easily.

Classes that eat KZ's for breakfast are Techno, Slain, Iji and Tassadar. These characters can deal massive damage to her from outside her Sig range, which is her most effective weapon. Slain, Iji and ESPECIALLY Tassadar are classes that can completely FORCE KZ to never get the opportunity to use her Sig with attacks that play perfectly against her retreat speed and the requirement that she retreats from battle for a moment. Did you notice that I would constantly run away when things got hot and hide in a corner? That wasn't me being a coward, that's how you play KZ. You have to know when to retreat or you'll die very very fast. Did you also notice that you were able to kill KZ in 3 seconds from her spawning when you were Techno? She's not an unbalanced character, you just need to know how to play against her.

Heh.
The illusionist v2 may play hell with KZ.
No hard feelings! Honest!

Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2759 on: April 17, 2012, 11:20:00 pm »

No hard feelings, of course! It wouldn't be any fun at all if there were no challenge, and she'd also be unbalanced if there weren't any characters that couldn't beat her! If Illusionist is tough for KZ as he is right now with his strange and unconventional attack methods (I LOVE fighting him, he's my favorite opponent!), then he'll be a treat to play against in the next version when he gets new tools and abilities!

Oh, and WTF was up with the lobby?? I was getting weird jargon numbers instead of servers, Mew's server would disappear at random when I tried to click it, and it would give the same error Tetriole showed up there in a screenshot. What on earth happened??
« Last Edit: April 17, 2012, 11:21:04 pm by [PHS] Killah Zillah »
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