March 01, 2026, 03:00:47 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 181 182 [183] 184 185 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361038 times)

Washy

  • 2011 Haxxy Finalist
  • *
  • Karma: 23
  • Offline Offline
  • Posts: 2614
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2730 on: April 17, 2012, 06:03:32 am »

MarineAnyhealer best combo

its what you learn from playing 2 matches as terran
Logged

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10311
  • Dust in a box under a table
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2731 on: April 17, 2012, 01:31:17 pm »

So glad I don't have to do the melee combo system code myself.

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2732 on: April 17, 2012, 02:31:25 pm »

So glad I don't have to do the melee combo system code myself.
Yeah, Dante already has a working combo system.

Speaking of melee, I'm replacing the pizza slicer straight up with a much better aerial slash for the samurais. It does 36 damage, moves you at a downwards angle, and cancels any landing lag after the 6th frame. Think of it like Marth's short hop fast fall forward air L-Cancel in Melee.

Also, what does everything think about each of the new classes (Ash Williams, Adam Jensen, Powdered Toast Man)?

Intel Guard

  • GG2 Commentator
  • Retired Goja Warrior
  • ******
  • Karma: 44
  • Offline Offline
  • Posts: 8478
  • the s*x number
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2733 on: April 17, 2012, 04:14:04 pm »

So glad I don't have to do the melee combo system code myself.
Yeah, Dante already has a working combo system.

Speaking of melee, I'm replacing the pizza slicer straight up with a much better aerial slash for the samurais. It does 36 damage, moves you at a downwards angle, and cancels any landing lag after the 6th frame. Think of it like Marth's short hop fast fall forward air L-Cancel in Melee.

Also, what does everything think about each of the new classes (Ash Williams, Adam Jensen, Powdered Toast Man)?
PTM is cool, and I like Ash's melee game. Haven't tried the other guy. Too much Marine playtime.
Logged
I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10311
  • Dust in a box under a table
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2734 on: April 17, 2012, 04:49:28 pm »

Oh... oh dear. I fear the illusionist may be too overpowered if I let the healthlink be unlimited...

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2735 on: April 17, 2012, 04:55:37 pm »

Sigh,everybody is talking about the Mod but nobody is hosting
Or you all hiding it for me
Logged

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2736 on: April 17, 2012, 06:10:39 pm »

Powdered Toast Man seems a bit weak but his attacks are hilarious.  Although I do wish his croutons did a little more damage and his raisins had an effect to them than just damage alone.

Ash Williams is pretty fun to use, his chainsaw and shotgun kind of makes him feel OP but his low range and ammo kind of balances it out.

Adam Jensen has some pretty good potential in the right hands and is also fun to use.  Stealth mode needs to be made more obvious since it is hard to know when you are in it or not.

Edit: Hosting
« Last Edit: April 17, 2012, 06:29:20 pm by Vein »
Logged

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2737 on: April 17, 2012, 06:38:23 pm »

Played for one minute

Code: [Select]
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 5
for object Crouton:

Error in code at line 9:
               if(characterHit.team != team || characterHit.id == ownerPlayer.object  && characterHit.ubered == 0 ) {
                                                                                                      ^
at position 101: Unknown variable ubered
Logged

Footpöp

  • Seasoned Member
  • *****
  • Karma: 24
  • Offline Offline
  • Posts: 3827
  • I /saw/ him
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2738 on: April 17, 2012, 06:40:17 pm »

Capping intels with PTM is a joke

but capping intels at all in this mod is a joke so who cares
Logged
Team /ABC/

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2739 on: April 17, 2012, 06:48:04 pm »

let me guess you hit a void knight with a crouton?
SOMEBODY hit void knight with a crouton
...
What is a crouton..


EDIT:I got you post arleary RebelINS,no need to try to hide it
« Last Edit: April 17, 2012, 06:49:01 pm by Madness9001 »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2740 on: April 17, 2012, 06:51:03 pm »

I checked the code and it shouldn't have made that error so I deleted the post.

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2741 on: April 17, 2012, 07:01:31 pm »

Well RebelINS,off to find the scource now
Why don't you find some beta testers for you own mod,or just but it back to beta,its too glitchy to be considered out-of-beta.
(Out-of-beta means LITTE to NO bugs,mind you)
« Last Edit: April 17, 2012, 07:05:53 pm by Madness9001 »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2742 on: April 17, 2012, 07:08:56 pm »

I make too many changes too often to continuously upload and wait for people to download it to have beta testers.

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2743 on: April 17, 2012, 07:10:24 pm »

ERROR in
action number 2
of End Step Event
for object DrDoom:

In script DoomFly:
Error in code at line 43:
       if currentWeapon.inPhotonArray!=0 {        
                        ^
at position 23: Unknown variable inPhotonArray

Happens whenever Dr. Doom is killed.  I guess when he is maybe firing?
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2744 on: April 17, 2012, 07:12:52 pm »

yes I know about this bug too.
Pages: 1 ... 181 182 [183] 184 185 ... 267
 

Page created in 0.034 seconds with 35 queries.