Your appraisal of Xan's dash ability is wrong. Any good player playing him knows how and when to use his dash. It's easy and pretty intuitive to use on the Space Bar.
I appreciate the concern, but I'm not about to make kneejerk buffs based on what people perceive as a more "fun" or "easy" way to play the class.
The fun/easy way to play would be to rush in with dashes and try to hit them. If I added buffs based around that playstyle, they'd have more hp, more defense, or could dash more often. I'm sure you'd all love that, but that sucks all the skill out of the class. For me, fun isn't about how easy the class is to play, but it is how the class's skills scale to your own skills. The ceiling for a braindead version of the Samurais (ie. the first iteration where the pizza slicer did high damage and had hitstun), is hold m1 and dash. I want the ceiling for the class to be more mobility, strategy and timing based.
If you haven't noticed, they already have good mobility and defensive options. You can approach from different angles, you can dash and block, block then dash, etc. They can catch up to and approach classes from angles they can't attack you at. Blocking projectiles makes you take 25% of that damage, and
Just Defending it means you take a whopping 0 damage.
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