Current Version 1.2 Changelog
Newest Changes:
Adam Jensen:
- added energy bars. 3 little battery looking things split into 3 energy portions (rounded when displayed)
- reduced autoregen to 2 hp/sec from 4 hp/sec
- can now cloak with M2, costs energy
- cannot autoregen while cloaked
- changed Pistol 14 frame refire rate. Pistol max clip is now 10 bullets.
- added Typhoon on Q. Costs 2 full bars. Shoots out 4 50 damage projectiles in a close proximity
- added Icarus Drop. Hold down in mid-air for a while before you land. Does some melee damage and slows opponents for 2 seconds.
- added Sneak mode. 2 to toggle off and 3 to toggle on. While in sneak mode, you gain obstacle invisibility, but move very, very slowly (slower than mojo mech).
- In sneak mode: You also shoot without random spread, and shows your shades in your health hud.
Kid:
- Added some "spread" lines when you're charging your carbine.
- Added a sweetspot flash while charging carbine. If you shoot at the right time, you do slightly increased damage (8*9 damage instead of 8*8 damage)
General:
- Added tdm_droolarena, small tdm map with animated background.
- Added the better stair stick mechanics (credits to JaxOf7) when moving down stairs
- Added Kill Icons for most of the new weapons
- Modified the Class Select HUD so that it shows 'CTRL' for selecting expansion classes.
Class Specific:
Iji:
- Re-buffed Plasma Cannon damage falloff slightly, does a bit more in general (still has the sweet spot in middle)
Anna:
- Lowered blast radius of stickies slightly
- Lowered damage of petals slightly
Asiafat:
- Changed M1 to be Tri-Laser. Shoots straight and then splits into 3 angled beams. Lowers the target's defense on hit.
- Changed M2 to be Spread Laser. Shoots a short range laser spread. Lowers the target's offense on hit.
Jaina:
- Changed M1 Fire Arrows, only first arrow does afterburn damage, shoots all three shots on a single click
- Added Burning Dodge with Space bar, similar to Dante's roll, but goes backwards and leaves a small flame trail.
Bo Jackson:
- Added Projectile catching with Space
- Press Space to catch certain projectiles, and then Space again to throw in your aim direction.
- You can still Stiffarm, Truck Move, and Spin while holding a projectile
Xan:
- Decreased refire rate and reload rate slightly.
Saniman:
- Added Creepo-Meter, regains slowly over time, and increases regen rate depending on if you're near enemies.
- M1 costs some Creepo-Meter
- There will be another secondary attack that also uses meter.
- M1 now shoots twice as often, but shoots half as many bursts.
Acidlead:
- Added Noodle Copter with Space Bar. Does a small amount of damage and moves him upwards slowly.
Argagarg:
- Added his sprite :0
- Nothing else yet, but I do have some interesting things planned
Dhalsim:
- Changed Yoga Teleport to Space bar
- Decrease time before being able to attack after a Yoga Teleport
- Increased HP to 130 from 125
- Added a Slow Yoga Fire to Down+M1
Samurais:
- Added a Just Defend. If you block within the first 2 frames, you do not take any damage, and it adds some meter (yet to be used).
- Buffed M1 damage.
So now that Adam Jensen is pretty much complete, his playstyle is almost entirely about stealth. Keep in mind that even though he has higher defense and autoregen, he only has 100 hp. He does not have passive invisibility, so you have to watch out for that. Otherwise, he has a fuckton of cloak and obstacle invisibility tricks. Typhoon does a ton of damage if you can get up close, and is still somewhat useful at range if you're above your target. Icarus Drop can be used as a surprise tactic out of cloak/stealth mode, leading into a Typhoon.