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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361126 times)

CrazNoDale

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2565 on: April 11, 2012, 05:57:09 pm »

what class was getting hit? were they dying as they got hit? was it Tassadar???
Damn it. Sorry completely blanked out when the error occurred and just clicked ignore without thinking. :z7:
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RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #2566 on: April 11, 2012, 06:04:31 pm »

I used a lot of sounds from the following games: Street Fighter 2: Champion Edition, Fallout 3, Fallout: New Vegas, Metroid Prime, Super Metroid, Metroid Fusion, X-Com: Enemy Unknown, Starcraft: Brood War, Diablo 2: Lords of Destruction, Unreal Tournament 3. Copyright to all the respective companies.
Ahem

I'd like to note what "Copyright to all the respective companies" does not apply for lawsuit protection.
Listing who did the game is needed
Its unlikely somebody would fill in a whole lawsuit just to get you but.
like i give a fuck. I wish one of those companies would file a lawsuit against my mod. Then I would blow it up on all the mainstream gaming news sites, change all the trademarked characters into original characters and get huge publicity that way. Big devs shitting on the little guy does nothing good for the company: look at Bethesda and Scrolls, or the Chrono Trigger remake a while back.

Killah Zillah

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Re: INS Mod Official Topic | Public Release!
« Reply #2567 on: April 11, 2012, 06:25:49 pm »

I used a lot of sounds from the following games: Street Fighter 2: Champion Edition, Fallout 3, Fallout: New Vegas, Metroid Prime, Super Metroid, Metroid Fusion, X-Com: Enemy Unknown, Starcraft: Brood War, Diablo 2: Lords of Destruction, Unreal Tournament 3. Copyright to all the respective companies.
Ahem

I'd like to note what "Copyright to all the respective companies" does not apply for lawsuit protection.
Listing who did the game is needed
Its unlikely somebody would fill in a whole lawsuit just to get you but.
like i give a fuck. I wish one of those companies would file a lawsuit against my mod. Then I would blow it up on all the mainstream gaming news sites, change all the trademarked characters into original characters and get huge publicity that way. Big devs shitting on the little guy does nothing good for the company: look at Bethesda and Scrolls, or the Chrono Trigger remake a while back.

Hell yeah, as long as you aren't making money off of it or using the properties in an offensive way, then the copyright guys don't give a crap if you use images of their liscences. It's only when your game gets so popular that people start paying more attention to it than their games that the copyright claim gets made (like the Chrono Trigger remake you mentioned).

All of it, until then, is covered as a work of parody, not as a defacement or reproduction of their properties, and the only way they'd take notice of it at all is if the thing were THAT popular. I'm not worried about my little Halo or Sci-Fi All Stars mods getting pulled for infringement, because those are artistic works of parody. If they were able to do this, then every lightsaber/CoD/zombie mod for every modable game ever would be stamped out immediately for copyright.

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2568 on: April 11, 2012, 09:28:04 pm »



he asked for this

Fish

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2569 on: April 11, 2012, 09:35:16 pm »

buse
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Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2570 on: April 11, 2012, 09:37:16 pm »

These taunts are starting to remind me of your Engi's dance video you made a while back.
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2571 on: April 11, 2012, 09:38:43 pm »

it's his typhoon attack, not a taunt.  :z4:

CrazNoDale

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2572 on: April 11, 2012, 11:17:39 pm »

Hosting.

:modbot: The user is asking for others to join and stating that they are hosting until 1 EST.

done.
« Last Edit: February 07, 2026, 04:38:08 pm by MedO »
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2573 on: April 12, 2012, 12:38:38 am »

Current Version 1.2 Changelog
Newest Changes:
Code: [Select]
Adam Jensen:
- added energy bars. 3 little battery looking things split into 3 energy portions (rounded when displayed)
- reduced autoregen to 2 hp/sec from 4 hp/sec
- can now cloak with M2, costs energy
- cannot autoregen while cloaked
- changed Pistol 14 frame refire rate. Pistol max clip is now 10 bullets.
- added Typhoon on Q. Costs 2 full bars. Shoots out 4 50 damage projectiles in a close proximity
- added Icarus Drop. Hold down in mid-air for a while before you land. Does some melee damage and slows opponents for 2 seconds.
- added Sneak mode. 2 to toggle off and 3 to toggle on. While in sneak mode, you gain obstacle invisibility, but move very, very slowly (slower than mojo mech).
   - In sneak mode: You also shoot without random spread, and shows your shades in your health hud.

Kid:
- Added some "spread" lines when you're charging your carbine.
- Added a sweetspot flash while charging carbine. If you shoot at the right time, you do slightly increased damage (8*9 damage instead of 8*8 damage)
(click to show/hide)

So now that Adam Jensen is pretty much complete, his playstyle is almost entirely about stealth. Keep in mind that even though he has higher defense and autoregen, he only has 100 hp. He does not have passive invisibility, so you have to watch out for that. Otherwise, he has a fuckton of cloak and obstacle invisibility tricks. Typhoon does a ton of damage if you can get up close, and is still somewhat useful at range if you're above your target. Icarus Drop can be used as a surprise tactic out of cloak/stealth mode, leading into a Typhoon.
« Last Edit: April 12, 2012, 01:29:15 am by RebelINS »
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AcidLead

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2574 on: April 12, 2012, 08:41:10 am »

Kid:
- Added some "spread" lines when you're charging your carbine.
- Added a sweetspot flash while charging carbine. If you shoot at the right time, you do slightly increased damage (8*9 damage instead of 8*8 damage)
I'm rather excited about this.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2575 on: April 12, 2012, 08:54:40 pm »

someone find me a good chainsaw loop sound. you know what's up

Intel Guard

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2576 on: April 12, 2012, 08:57:46 pm »

someone find me a good chainsaw loop sound. you know what's up
quick google search is telling me the only option would be buying a legit good quality sound loop

well, there's this

http://free-loops.com/2267-chainsaw-02.html
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2577 on: April 12, 2012, 09:01:18 pm »

actually i just realized i can find one and then do some editing magic.

Humble Master

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2578 on: April 12, 2012, 10:02:17 pm »

Out of interest how will the chainsaw work? Will it be a single attack or a bunch of very rapid but weak hits? Also making the chainsaw gib would be a good addition in my book.
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Finally returned

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2579 on: April 12, 2012, 10:13:25 pm »

Ash Williams chainsaw will be a multi hit melee attack. does 3.8 damage per frame = 114 damage per second, and also decreased the target's physical offense.
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