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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360505 times)

Heipo

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Re: INS Mod Official Topic | ~Up to Version 1.03 now
« Reply #255 on: August 12, 2011, 01:21:50 am »

One day, the student will become the master
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Killah Zillah

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Re: INS Mod Official Topic | ~Up to Version 1.03 now
« Reply #256 on: August 12, 2011, 02:30:20 am »

First, found a weird physics glitch with Bo'. If you get hit by a hammer-rocket while he's doing his shoulder dash bash attack thing, he'll get launched into the sky so hard that he'll get stuck in the cieling for a bit before coming back down.

Second, SU-GOI. SU-GOI. SU-GOI.

Third, would you mind tying all those smoke effects that Rebel, Z4, etc. make into the particles option? It REALLY slows my compy whenever Z4 giraffe starts making smoke everywhere, and Rebel's hard to aim at because every time he jumps, the smoke he produces makes my compy slow down.
« Last Edit: August 12, 2011, 02:31:24 am by [PHS] Killah Zillah »
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RebelINS

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Re: INS Mod Official Topic | ~Up to Version 1.03 now
« Reply #257 on: August 12, 2011, 02:45:29 am »

I need to find an alternate way for z4 giraffe smoke then. the particle system was iffy to begin with imo.

Killah Zillah

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Re: INS Mod Official Topic | ~Up to Version 1.03 now
« Reply #258 on: August 12, 2011, 02:53:00 am »

I need to find an alternate way for z4 giraffe smoke then. the particle system was iffy to begin with imo.

I just wish there were a way I could turn off particles altogether.. they just slow my compy down. If those particles in your mod were tied into the particles option in the option menu, I could deactivate them along with all the other ones.. It would certainly make things easier on my poor ol' compy, and I'd probably end up playing classes like Shephard, Rebel and Z4 giraffe more often!

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trog

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #260 on: August 12, 2011, 08:30:22 am »

gah upload rars mang
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AcidLead

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #262 on: August 12, 2011, 09:30:07 am »

oh goody now when I have time I will be playing an actual release version that other people play
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Yuko

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #263 on: August 12, 2011, 09:33:51 am »

Gonna host, now.

Server: Beach Cave: B1F
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trog

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Gordon Fudgeman

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #265 on: August 12, 2011, 10:03:07 am »

holy shit...... my mind..... is BLOWN! great job lad :c1:
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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #266 on: August 12, 2011, 10:13:58 am »

is no one hosting or am i just blind..
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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #267 on: August 12, 2011, 10:18:47 am »

ergh, someone crashed the serrtvert with mojojo

Yuko

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #268 on: August 12, 2011, 11:02:48 am »

ergh, someone crashed the serrtvert with mojojo

Just press ignore. That's what I do. It's usually about 30 seconds of clicking.
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AcidLead

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Re: INS Mod Official Topic | Enjoy Version 1.03.1 for the weekend
« Reply #269 on: August 12, 2011, 11:08:40 am »

mojojojo is getting back at developerman ins with powerful crash ray gun laser
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