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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361155 times)

RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2505 on: March 19, 2012, 09:20:17 pm »

ok apparently people are saying that saniman is still op? I have an idea to make him a bit more fair, and possibly more fun to play.

Halved reload time AND number of bursts he spits out. Decreased the cloak after firing timer. A more rapid primary attack makes regular fighting more viable, but doesn't give him that extreme spike damage out of nowhere. Since he is essentially more predictable after a recloak (on account of having to fire more often), I lowered the cloak timer so you can go in and out of cloak more rapidly.

I'm also adding a creepo-meter. His primary fire will cost some of this, essentially it's an ammo meter. He regens this slowly, but can regen creepo-meter faster if he's closer to enemies. This will also be reserved for another special skill which I plan on adding later.

Killah Zillah

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2506 on: March 19, 2012, 09:23:06 pm »

silly killah zillah!
naps are for chumps!!  xD i wish i could take naps god damn how do you do it

And for old fogeys like this KZ! (I was up for about 19 hours straight, I was dog tired when I got home)

Or KZ's who were up all night on Sunday having fun with friends and working on their projects, either way.

ok apparently people are saying that saniman is still op? I have an idea to make him a bit more fair, and possibly more fun to play.

Halved reload time AND number of bursts he spits out. Decreased the cloak after firing timer. A more rapid primary attack makes regular fighting more viable, but doesn't give him that extreme spike damage out of nowhere. Since he is essentially more predictable after a recloak (on account of having to fire more often), I lowered the cloak timer so you can go in and out of cloak more rapidly.

I'm also adding a creepo-meter. His primary fire will cost some of this, essentially it's an ammo meter. He regens this slowly, but can regen creepo-meter faster if he's closer to enemies. This will also be reserved for another special skill which I plan on adding later.

I don't think Sani's OP at all anymore. :z7:

Vein

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2507 on: March 19, 2012, 09:38:00 pm »

Shh, quiet....

Don't make him change his mind on the creepo-meter... which sounds awesome btw.
« Last Edit: March 19, 2012, 10:12:12 pm by Vein »
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Humble Master

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2508 on: March 19, 2012, 09:46:57 pm »

Yes, we must measure how stalkerish a Saniman player is. However I do find Saniman is somewhat OP due to it's ability to come out of nowhere and basically one hit a target from a range.
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Finally returned

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2509 on: March 20, 2012, 06:50:52 pm »

Hosting

What is this "spawning a player did not succeed......" bullcrap?

Code: [Select]
ERROR in
action number 1
of Collision Event with object NeneRed
for object ShotProjectile:

Error in code at line 4:
   
            *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod
« Last Edit: March 20, 2012, 07:32:22 pm by CrazNoDale »
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TEOS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2510 on: March 20, 2012, 07:35:43 pm »

ERROR in
action number 1
of Begin Step Event
for object Spectator:

Error in code at line 1:
   if global.myself.object != -1 instance_destroy();
                   ^
at position 18: Unknown variable object

ERROR in
action number 1
of Draw Event
for object AmmoCounter:

In script drawAmmoCounter:
Error in code at line 8:
  
if global.myself.object != -1 {
                    ^
at position 19: Unknown variable object

And it crashes. When I rejoined, INSmod froze.

Also an INSmod server full  :z9:
« Last Edit: March 20, 2012, 07:41:26 pm by Tetriole »
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Washy

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2511 on: March 20, 2012, 07:56:48 pm »

people run through psi storms like its a joke


also it should spawn to where your cursor is, and holding down m2 will give a "preview" of aoe
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RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2512 on: March 20, 2012, 07:58:43 pm »

fine i'll increase the damage gosh.

also point and click psi storms is a no go, because it makes micro too easy. the whole point is to try and trap them with forcefields or force them into your teammates/void ray.

Washy

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2513 on: March 20, 2012, 07:59:40 pm »

okay lol
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CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2514 on: March 20, 2012, 08:01:49 pm »

The spawning player did not succeed shit is crashing the server repeatedly.
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RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2515 on: March 20, 2012, 08:03:14 pm »

i don't know what's going on there unless you know how to repeat the bug.

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2516 on: March 20, 2012, 08:09:24 pm »

i don't know what's going on there unless you know how to repeat the bug.
No idea how its happening, but it stops the server. Do clients see this error as well?
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TEOS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2517 on: March 20, 2012, 08:16:35 pm »

Well everytime I joined, I would get an error of some sort.
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[Royal Gay Penguin Nachos Ibarra Gordita Agave] LC

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2518 on: March 21, 2012, 08:34:07 am »

So I think I should start playing this again.

Does Mojo Jojo still get hilariously stuck with his mecha
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morally [incest] is around the same level as what gay marriage is today
shoulda let LC barf on him

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2519 on: March 21, 2012, 06:44:20 pm »

Hosting.
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