ok apparently people are saying that saniman is still op? I have an idea to make him a bit more fair, and possibly more fun to play.
Halved reload time AND number of bursts he spits out. Decreased the cloak after firing timer. A more rapid primary attack makes regular fighting more viable, but doesn't give him that extreme spike damage out of nowhere. Since he is essentially more predictable after a recloak (on account of having to fire more often), I lowered the cloak timer so you can go in and out of cloak more rapidly.
I'm also adding a creepo-meter. His primary fire will cost some of this, essentially it's an ammo meter. He regens this slowly, but can regen creepo-meter faster if he's closer to enemies. This will also be reserved for another special skill which I plan on adding later.