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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361154 times)

Dronery

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2490 on: March 16, 2012, 08:23:54 pm »

Can someone host?
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ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็็็็็็็ก็็็็็็็็็็็็็็็็็็็็ กก็็็็็็็&ก็็็็็

Sykostarr

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2491 on: March 17, 2012, 09:15:55 am »

hosting.
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Washy

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2492 on: March 17, 2012, 09:41:45 am »

craz alias
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CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2493 on: March 17, 2012, 10:32:12 am »

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RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2494 on: March 18, 2012, 04:45:43 pm »

checklist before next build:
1. buff bo jackson
2. add asiafat primary
3. sprite animations (adam jensen, lum, jaina)
4. sprite more yuna summons
5. other fixes

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2495 on: March 18, 2012, 05:07:30 pm »

Buff the samurais :smiley16:
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RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2496 on: March 18, 2012, 05:14:36 pm »

I already know what I am going to do with them.

If you've played CvS2 K-Groove you'll know.

RebelINS

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2497 on: March 19, 2012, 09:30:23 am »

 :hehe: catch and throw is awesome and theres an awesome secret with it 

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2498 on: March 19, 2012, 05:02:56 pm »

Hosting
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CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2499 on: March 19, 2012, 06:03:40 pm »

lmao hehe man op as hell in Garti

Still hosting people.
« Last Edit: March 19, 2012, 06:30:22 pm by CrazNoDale »
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Mew!

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2500 on: March 19, 2012, 06:32:32 pm »

FSM often gets stuck in spawn.  :z7:
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Footpöp

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2501 on: March 19, 2012, 07:02:57 pm »

Heheman can be seen as OP in any map based around a/multiple capture point(s) that have walkways beneath them, such as on contra, because it forces one (or more) players to leave the cp and go chase the heheman down, therefore stopping any 1-man point captures and being a general risk-free hassle to red


Heheman is pretty hard to be decent anywhere else though so lol
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Team /ABC/

CrazNoDale

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2502 on: March 19, 2012, 07:04:40 pm »

Code: [Select]
ERROR in
action number 1
of  Step Event
for object Shot:

Error in code at line 8:
  
              1-(point_distance(x, y, owner.x, owner.y)/600)
                                               ^
at position 46: Unknown variable x

Still Hosting.
« Last Edit: March 19, 2012, 07:05:07 pm by CrazNoDale »
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Killah Zillah

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2503 on: March 19, 2012, 08:30:39 pm »

Still Hosting.

Not anymore.. :z7:

Craz hosts for several hours straight. KZ misses this INSmod extravaganza to take a nap.

KZ is sad KZ.

MAY HEGEHOG

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Re: INSmod | Version 1.09ex | Modified tdm_metrostation!
« Reply #2504 on: March 19, 2012, 08:58:23 pm »

silly killah zillah!
naps are for chumps!!  xD i wish i could take naps god damn how do you do it
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes
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