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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361233 times)

Dusty

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2310 on: March 07, 2012, 08:18:18 pm »

Class limit's would be nice,  but kinda-difficult-but-not-really to code considering that there are a crap ton of classes

CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2311 on: March 07, 2012, 08:21:29 pm »

Class limit's would be nice,  but kinda-difficult-but-not-really to code considering that there are a crap ton of classes
Class limits for this mod imo are unneccessary compared to the amount of work that has to be done. I think we should add chat though to help the newcomers out and I think it would be a lot more fun overall to have chat in.
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Starky

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2312 on: March 07, 2012, 08:30:11 pm »

We rarely get enough players on one server for class stacking to be an issue anyway.
« Last Edit: March 07, 2012, 08:30:49 pm by Starky »
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trog

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2313 on: March 07, 2012, 08:37:06 pm »

rebs is anti chat
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Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2314 on: March 07, 2012, 08:41:08 pm »

Class limits for this mod imo are unneccessary compared to the amount of work that has to be done. I think we should add chat though to help the newcomers out and I think it would be a lot more fun overall to have chat in.

For once, I have to agree about class limits. There's so many classes to try that it's extremely rare, almost unheard of for a team to spam up on just one of them. Then again, the game's now public, so maybe that'll change, who knows? Maybe soon we'll have people spamming Tassadar or Snarebear.

As for chat, Rebel said he might do something similar, but didn't go into too much detail about what.

RebelINS

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2315 on: March 07, 2012, 10:05:55 pm »

My alternate idea was that certain lines of dialogue would appear for you when you did certain things (kill someone, defend intel/point), and it would be class specific. But now that I think about it, there's not really enough screen space to put chat stuff.

CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2316 on: March 09, 2012, 01:56:49 pm »

Hosting.
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Lemonade

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2317 on: March 09, 2012, 02:06:43 pm »

Got this on the server, after I joined :

(quickly made gif on an online site)

I guess that's because the mech isn't synced on join.. ?

(also that new stuff is pretty classy)
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CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2318 on: March 09, 2012, 02:10:27 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
In script processClientCommands:
Error in code at line 91:
                                   if (lastDamageDealer.object != -1)
                                                        ^
at position 55: Unknown variable object

Oh and how much damage do Slain's moves do?

Still hosting.
« Last Edit: March 09, 2012, 02:42:31 pm by CrazNoDale »
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CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2319 on: March 09, 2012, 04:57:22 pm »

Hosting
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Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2320 on: March 09, 2012, 05:48:51 pm »

For once I manage to get onto Craz's server! Fun fun games!

What went on at the end though? I could barely move at all that lag. It wasn't all the players, there were only 8 at the end, but I could still only BARELY move at all. I couldn't defend myself! I was lagging so hard that I'd rapid-fire my Sig and see only 3 shots fired, even though I'm out of ammo. I'd actually anticipate when my medpacks would restore, and hit M2 when I didn't actually have any medpacks in my inventory.

Rebel, I tried for an entire match to make the Samurai dash in any direction other than left or right. I tried holding W and pressing space, I tried pressing them at the same time, I tried pressing space then W, I tried just pressing space with my cursor up in the air, thinking that maybe it worked kinda like E. Honda's headbutt. Nothing worked, but you said you already coded that in..

Also, Agh can be an evil, evil bastard on KOTH. :z4: That hill was locked up tighter than a nun's butthole.
« Last Edit: March 09, 2012, 05:51:13 pm by [PHS] Killah Zillah »
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Footpöp

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2321 on: March 09, 2012, 06:05:52 pm »

I believe that Rebel meant that he implemented the orthogonal dash for the next release, not that it was in the current one.
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Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2322 on: March 09, 2012, 06:11:39 pm »

I believe that Rebel meant that he implemented the orthogonal dash for the next release, not that it was in the current one.

Maybe, but he seemed insulted when I suggested nearly the same thing earlier.. I mean, if it were something for another update, then it would be expected that I might suggest something he's already planned since it's not in the game yet. I thought his tone implied he was annoyed at the fact he went through the trouble of puting it in already, and nobody's used it.

trog

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2323 on: March 09, 2012, 06:17:55 pm »

I don't understand tassador at all.

What's with the wider beam and why does it have such terrible damage?

Is the second healthbar just like a passive shield or something?

Also I feel like that guy with the shotgun/grenade combo is kind of op in that you just spam grenades and get kills

it's like tf2 demo with half the mouse clicks
« Last Edit: March 09, 2012, 06:20:17 pm by tiger.Trog »
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Vein

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2324 on: March 09, 2012, 06:19:48 pm »

The more you have the beam on someone, the more damage it does.

The second bar seems to indicate how much damage your beam is doing.  So it will be at its strongest when it is at 0 but I'm not sure if it is working correctly yet.
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