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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361282 times)

Washy

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2235 on: March 05, 2012, 03:09:19 pm »

socceress is fucking helltrikky
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Kalir

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2236 on: March 05, 2012, 04:15:36 pm »

washy why are you a wizard

also maybe I should make a Mask de Smith, which would involve learning howe 2 coded gg2 mod but that isn't a terribly huge deal

just cuz Mask de Smith
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Washy

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2237 on: March 05, 2012, 04:16:42 pm »

kalir why are you so good with belmont
« Last Edit: March 05, 2012, 04:17:06 pm by Washy »
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Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2238 on: March 05, 2012, 04:23:06 pm »

Still hosting, Craz? I don't see your server anywhere..

Kalir

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2239 on: March 05, 2012, 04:26:17 pm »

The whole Vampire Killer thing is just for show, the Belmonts are actually a circus juggling troupe, and that's why throwing knives and axes and stuff is what I do :z6:
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Washy

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2240 on: March 05, 2012, 04:28:36 pm »

muther fuqqa
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DeadlyTowersSux

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2241 on: March 05, 2012, 04:44:47 pm »

Okay, I did a test run with the new characters, and I like them. Kudos to the addition of Ash and the FSM!

RebelINS

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2242 on: March 05, 2012, 05:32:38 pm »

FSM = acidlead = he doesn't actually fly

 :hehe:

Vein

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2243 on: March 05, 2012, 05:47:28 pm »

Drool Castle should be interesting to see.

Did you know that the medieval bikes needed to be fed hay every once in a while and was securely locked away by flimsy gates rather than by the sturdy chains of today?
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CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2244 on: March 05, 2012, 06:01:41 pm »

Today is such a boring day, I should boost it up with some INS mod. Hosting.
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Washy

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2245 on: March 05, 2012, 06:19:48 pm »

btw dante is still broke so

shooting tassadar with dantes laser breaks everything
« Last Edit: March 05, 2012, 06:35:27 pm by Washy »
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Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2246 on: March 05, 2012, 06:36:06 pm »

Dammiiiit... the day that Craz says he wants to host ALL DAY on and my controller's finally bit the dust. I can't use it for anything other than poking the joystick with my finger over onto something and CAREFULLY hitting the trigger. If I don't be as slow and careful with it as is possible, it'll turn on and off so fast it'll screw up my Xpadder program and require a restart.

No idea when I can get another one.... I guess I'm out of commission on pretty much everything that requires quick or fine movements like my spritework or..

INSmod.. :z7:

CrazNoDale

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2247 on: March 05, 2012, 06:37:10 pm »

Code: [Select]
ERROR in
action number 1
of Draw Event
for object InvincibleGlow:

Error in code at line 1:
   draw_sprite_ext(sprite_index,image_index,round(owner.x),round(owner.y),image_xscale*2,image_yscale*2,0,c_white,image_alpha);
                                                       ^
at position 54: Unknown variable x


ERROR in
action number 1
of Other Event: User Defined 7
for object DanteArsenal:

Error in code at line 69:
   
                                object.currentWeapon.hp -= other.hitDamage
                                   ^
at position 34: Unknown variable hp

Oh and KZ, I will be hosting a lot more now. Its just that these errors keep crashing it so that I can't host for a long time.
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Dusty

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2248 on: March 05, 2012, 06:39:18 pm »

Uh, you use a controller for detailed sprite work KZ? That seems kinda odd.

Killah Zillah

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Re: INSmod | Version 1.081ex | Killing e-sports
« Reply #2249 on: March 05, 2012, 06:42:59 pm »

Uh, you use a controller for detailed sprite work KZ? That seems kinda odd.

When I first started doing this last year, I didn't think it would work either, but it does! It's not that much different really, and now I can't imagine going back to mice. Besides, the only mice I can afford are ones that only last like, 4 months before breaking. Controllers last longer, allow up to 12 additional functions all in my hand, and can be programmed for different situations (I've got one for using INSmod, one for using N64 emulators, one for Minecraft, one for using my imaging program, etc).
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