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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361332 times)

Dusty

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2115 on: February 26, 2012, 06:46:11 pm »

UD3 in my mod is the release of mouse 1

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2116 on: February 26, 2012, 10:45:30 pm »

User Defined 3 is M1 release. Move the stimpack code to another User Defined number, and I can just link it to tertiary action.

InputBike is the tertiary fire. It's called that from a really old build that ADM1 made for the original Vein bike. It is called within the PlayerControl object in the Begin Step.

In that script, it writes a byte to global.serverSocket, either with its own constant, or HOTKEYQ. It is processed in processClientCommands and ClientBeginStep.

CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2117 on: February 27, 2012, 02:01:44 pm »

Hosting.
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Lemonade

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2118 on: February 27, 2012, 02:22:45 pm »

It might be possible for me to code it similar to the map downloading from server function, and then plug whatever that sprite is as the sprite for the custom entity.
But it's something you can reuse for other entities, right ? You could code a system so that a server host with specific new sprites can send them to clients at the small cost of ~3 more seconds of map downloading.. Or maybe I'm just daydreaming.


By the way, I thought about remaking z4giraffe's jungle into an A/D map. RED would get to use minecarts and treehouses and stuff with red-exclusive attack methods, BLU would get specific defense technics and carnivorous plants and a control panel to show what rooms are being attacked and...
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i already have a pet that follows me around 24/7
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you may have seen it

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2119 on: February 28, 2012, 03:13:30 pm »

dabu still incomplete
« Last Edit: February 28, 2012, 03:13:46 pm by RebelINS »
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Dropbear

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #2120 on: February 28, 2012, 03:31:23 pm »

god damn it rebel stop making amazing art
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Intel Guard

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2121 on: February 28, 2012, 03:36:13 pm »

Someone schedule a pug and record it so I can commentate.
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Starky

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2122 on: February 28, 2012, 05:31:56 pm »

I would be interested in a pug.
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2123 on: February 28, 2012, 05:38:22 pm »

let me release 1.08 first though.

it's got a playable version of tdm_metrostation, tassadar, some bugfixes, and some balance changes.

Fish

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2124 on: February 28, 2012, 05:40:35 pm »

ffffffffff fish Rebel why are you leaking information?Huh? Now people know why there's a missing space on the T.
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2125 on: February 28, 2012, 05:43:06 pm »

i've already told everyone a couple pages back.

get back in your aquarium before i send sushi chef ninjas after you.

Dronery

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Fish

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2127 on: February 28, 2012, 06:05:16 pm »

WYT?
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Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2128 on: February 28, 2012, 06:13:45 pm »

let me release 1.08 first though.

it's got a playable version of tdm_metrostation, tassadar, some bugfixes, and some balance changes.

Did Neu ever send his updated KZ resources? We finished her completely, except for that Q function.

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2129 on: February 28, 2012, 06:27:31 pm »

send me the .gmk, not the resource file. last time i imported the resource, it overwrote some of my code changes.
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