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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361345 times)

CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2085 on: February 22, 2012, 12:10:28 pm »

Hosting.
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2086 on: February 22, 2012, 12:36:50 pm »

dkoth is not coded dood. take it out of your rotation.

CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2087 on: February 22, 2012, 12:38:17 pm »

dkoth is not coded dood. take it out of your rotation.
My bad
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Footpöp

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2088 on: February 22, 2012, 09:37:01 pm »

code it!!!  :angry:  :angry:  :angry:
I'd think it'd be interesting to see how the flaws and strongpoints in our two current standard dkoth maps fare in the mod
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Team /ABC/

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2089 on: February 22, 2012, 09:37:44 pm »

lol k

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2090 on: February 23, 2012, 12:13:14 am »

ok fuck i'm having some problems with my ghetto code port.

Code: [Select]
ERROR in
action number 1
of Draw Event
for object DKothHUD:

Error in code at line 12:
  
    if global.cp[i].team == TEAM_RED teamoffset = 60;
                 ^
at position 16: Unknown variable cp or array index out of bounds

ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 29:
  
            if(global.cp[cp+1].team != TEAM_BLUE) locked = true;
                         ^
at position 24: Unknown variable cp or array index out of bounds

where is global.cp declared? I know I'm missing something.

edit: disregard this post I figured it out and i'm stupid.

I will probably be releasing the next version tomorrow, or maybe I'll do a new map first.
« Last Edit: February 23, 2012, 01:11:06 am by RebelINS »
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MEDIK

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2091 on: February 23, 2012, 02:24:50 am »

player 1 raw_input("xxxxxxxxxxxxxxxxxxx pick a #") <Do you add a string here?
How?
%s?

trying to make something for ins mod :P
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See you in another life brother

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2092 on: February 23, 2012, 02:34:13 am »

what?

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2093 on: February 23, 2012, 07:12:06 pm »

alright dudes, I'm currently working on a map based on Metro Station subway from Fallout 3. It's going to be a basic Team Deathmatch format, with healthkits, some drop down floors, and some lighting.

Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2094 on: February 23, 2012, 07:34:01 pm »

alright dudes, I'm currently working on a map based on Metro Station subway from Fallout 3. It's going to be a basic Team Deathmatch format, with healthkits, some drop down floors, and some lighting.

That's gonna be AWESOME! Can't wait to play on a Fallout themed map!

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2095 on: February 23, 2012, 09:19:57 pm »

It is going to be pretty similar to bunker actually. Lots of corridors, but with a bit more room to move around, and drop down platforms make getting clean hits in easier.

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2096 on: February 23, 2012, 11:25:32 pm »

Holy shit drop down platforms are amazing.

Why isn't this put in vanilla GG2? It would make maps so much better.
you could get really dope shit like this:

no need to worry about making the gap too wide, because you can just throw one of these down.

And you can make ghetto ladders.
brb making feature request  :hehe:
« Last Edit: February 23, 2012, 11:29:21 pm by RebelINS »
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Meower

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2097 on: February 24, 2012, 03:51:57 am »

:modbot: The speaker expresses a sense of satisfaction or pride regarding their status as a staircase.
« Last Edit: February 07, 2026, 04:34:49 pm by MedO »
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CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2098 on: February 24, 2012, 07:10:55 pm »

Hosting.

Code: [Select]
ERROR in
action number 1
of Other Event: User Defined 12
for object MojoMecha:

Error in code at line 11:
  
    write_ubyte(global.serializeBuffer,ownerPlayer.object.inMech);
                                                             ^
at position 60: Unknown variable inMech

Crasher and rehosting.
« Last Edit: February 24, 2012, 08:24:14 pm by CrazNoDale »
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2099 on: February 25, 2012, 04:23:25 am »

 D8

« Last Edit: February 25, 2012, 04:23:46 am by RebelINS »
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