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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361381 times)

CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2010 on: February 18, 2012, 12:27:22 pm »

Hosting.

Never mind, someone else is.




___________________________________________
ERROR in
action number 1
of  Step Event
for object ReisenKickAnim:

Error in code at line 7:
   if owner.onGround {
            ^
at position 11: Unknown variable onGround

Code: [Select]
___________________________________________
ERROR in
action number 1
of Draw Event
for object ReisenKickAnim:

Error in code at line 4:
   draw_sprite_ext(sprite_index,image_index,owner.x,owner.y,image_xscale,image_yscale,0,c_white,1);
                                                  ^
at position 49: Unknown variable x
« Last Edit: February 18, 2012, 12:59:00 pm by CrazNoDale »
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Phantom Brave

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2011 on: February 18, 2012, 01:01:02 pm »

Don't use reisen guys it crashes server
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Dusty

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2012 on: February 18, 2012, 01:53:20 pm »

Oh, rebel. You really need to fix the gg2INS.ini and gg2.ini confusion

Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2013 on: February 18, 2012, 01:57:39 pm »

That it does, Reisen has become the new Mojo Mecha!

And yes, the gg2INS.ini needs to be fixed, it's a bit of a pain to have to repeatedly add my settings back.

Yep, after much testing, I've discovered that it wasn't just my controller futzing out, it was indeed a bug with KZ's crouching. Since you said that the crouch code you made was just a slap-dash, quickly added feature until me and Neu fix our code, it's no biggie. We'll try to get that code finished soon!

After much much MUCH consideration and an hour of playtesting, I feel that KZ's Sig is too weak now in its 12 damage state, and believe it should go back to 15. Most of the time the short range, difficulty to aim in a hurry (which is when they're right in your face, AKA when you REALLY need to hurry), and with the easily emptied clip it's just hardly worth it compared to the MP5.

Anyone disagree?
« Last Edit: February 18, 2012, 01:59:16 pm by [PHS] Killah Zillah »
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Jesus Shuttlesworth

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2014 on: February 18, 2012, 04:27:29 pm »

Finish Yuna and her summons. Ignore everything else. Ifrit's got dat swag. Revengeance.
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Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2015 on: February 18, 2012, 09:26:46 pm »

Just letting you know Mr. Rebel, we still need your new source before we can continue working on KZ. Since we don't have it, we'd be overwriting the changes you made to her code when we send you any changes we make to our version.
« Last Edit: February 18, 2012, 09:48:13 pm by [PHS] Killah Zillah »
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CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2016 on: February 18, 2012, 09:37:40 pm »

Pikachu and Kirby should totally be in this, just saying.

Oh and my brother is hosting.
« Last Edit: February 18, 2012, 09:40:55 pm by CrazNoDale »
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2017 on: February 18, 2012, 09:49:59 pm »

1.07 source here:

I'll be hosting right now.

:modbot: The author said they wanted to dominate matches using Dante.

I'll take the current suggestions into consideration.
« Last Edit: February 08, 2026, 06:40:34 am by MedO »
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Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2018 on: February 18, 2012, 09:53:27 pm »

1.07 source here:

I'll be hosting right now.

:modbot: The author said they wanted to dominate matches using Dante.

I'll take the current suggestions into consideration.

Thanks, Mr. Rebel! I'd love to go play, but right now I've got an extreme headache from lack of sleep.. my damn in heat cat wouldn't shut up all night, just wailing like a bashee.
« Last Edit: February 08, 2026, 06:40:44 am by MedO »
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CrazNoDale

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2019 on: February 18, 2012, 10:36:44 pm »

Damn errors are a pain, especially when there is no one to click ignore



Code: [Select]
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 12
for object MojoMecha:

Error in code at line 11:
       write_ubyte(global.serializeBuffer,ownerPlayer.object.inMech);
                                                             ^
at position 60: Unknown variable inMech
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Killah Zillah

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2020 on: February 18, 2012, 11:05:51 pm »

Still problems with the Mojo Mech?

Also Rebel, as you and the others saw, KZ can sometimes just randomly get locked in place when crouching. It doesn't even have to be on a special surface like the elevators (she gets stuck much easier on those though), but even on a plain flat surface. I can press W until the cows come home, and I'm still unable to stand back up. Neu's baffled, he really can't see any problem with your code, but he has a theory about it at least.


Quote
black_dragon_neurion: My guess
black_dragon_neurion: is it's something to do with his "standing-on-the-ground" detection
black_dragon_neurion: because it does not allow you to stand back up when crouching unless you're on the "ground"
black_dragon_neurion: found his ground detection code
black_dragon_neurion: not sure how it works
black_dragon_neurion: but because it has to do with sprite's hitbox
black_dragon_neurion: I suspect that might be related to it
black_dragon_neurion: change line 20 to if isCrouching && (owner.keyState & $80){
black_dragon_neurion: if isCrouching && (owner.keyState & $80){
black_dragon_neurion: (basically removes the on-ground check from when you try to stand up)

« Last Edit: February 18, 2012, 11:09:13 pm by [PHS] Killah Zillah »
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Vein

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2021 on: February 18, 2012, 11:16:40 pm »

Snare doesn't get killed by elevators.  He just hangs and chills til he either gets killed or gets bored of life.

Samus in tdm maps can still charge and therefore make mass mines when still in spawning shield.  This amuses me.

Is it possible to add a short teleport cooldown to Sorceress?  She always seems to destroy people in every tdm map.
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RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2022 on: February 18, 2012, 11:19:44 pm »

anubis sentry is messed up lel

MAY HEGEHOG

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2023 on: February 19, 2012, 12:25:17 am »

Illusionist vs Acidlead

the battle rages on
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we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

RebelINS

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Re: INSmod | Version 1.07ex; Who fix da bugs? Beyonzo.
« Reply #2024 on: February 19, 2012, 12:49:55 am »

acidlead is so fun. he'll be even better once i give him some buffs.

did anyone see that sick combo on norfair? i noodle hooked my teammate up and then hit an aerial meatball then hooked the opponent into back into a second meatball.

it sounds very silly, but it was so cool
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