I want to make some design changes to reisen - the kick-on-doublejump-resetting-refire is really annoying when in combat, which I originally intended to make up for the high close range DPS, but the rifle isn't very easy to hit anything with at all now that I actually use it. Its refire rate is so slow that it's easy to waste shots, and doublejumping just makes me feel like I'm reloading. If you can do it easy enough, you should make it so the ground kick still resets the refire, but the doublejump one doesn't. Also, the DJ kick is pretty hard to hit with in real combat, and it's not very noticable (just add a puff effect or something) so that might be something to look at, as well as the ground one glitching out sometimes (so I can't kick again until I jump or use stairs etc)